Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will Ashes really be a revolution?
Louka
Member, Alpha Two
Hello, I would like to know how Ashes intends to stand out from the mmorpg lot.
Because being a former player of wow and Lol (with the community of karen), people only play the classes / spec op of the moment.
In fact, apart from a few rare people, including me, I've never seen anyone play a race/class, they didn't opt 100%, because I dared to prioritize pleasure before rank.
Will Ashes be a rank game? Like a simple Wow?
or only classes/race/spec that rank high will be taken in raid and/or pvp?
Because it must be admitted, the fault is with the players known on twitch or twitter.
If a player from a big guild tells you that you have to play such a class with such a character, people will do it.
Like rush the faster a raid.
Blizzard rewards people who blaze the game.
You're a dev', you've been pissed off building a world, a universe, an atmosphere, so that no one notices, just because the player's interest is to finish quickly?
In my opinion and this is only my opinion, if wow or Lol have become so horrible, it is partly because of the players.
I just hope that the devs at Ashes will be much smarter than the devs at Riot and Blizzard, because we really need renewal.
Because being a former player of wow and Lol (with the community of karen), people only play the classes / spec op of the moment.
In fact, apart from a few rare people, including me, I've never seen anyone play a race/class, they didn't opt 100%, because I dared to prioritize pleasure before rank.
Will Ashes be a rank game? Like a simple Wow?
or only classes/race/spec that rank high will be taken in raid and/or pvp?
Because it must be admitted, the fault is with the players known on twitch or twitter.
If a player from a big guild tells you that you have to play such a class with such a character, people will do it.
Like rush the faster a raid.
Blizzard rewards people who blaze the game.
You're a dev', you've been pissed off building a world, a universe, an atmosphere, so that no one notices, just because the player's interest is to finish quickly?
In my opinion and this is only my opinion, if wow or Lol have become so horrible, it is partly because of the players.
I just hope that the devs at Ashes will be much smarter than the devs at Riot and Blizzard, because we really need renewal.
1
Comments
If you read into the wiki a bit (highly recommended) you will see one thing come up again and again: Unlocking this games content requires time and/or focused effort. And you cannot do it all on your own, in fact that game is said to be primarily balanced for groups. If they stick to that, this will be indeed a social game, like the name of the genre suggests and it will go beyond just clicking a "LFG" button in a dungeon finder tool, hop into a heroic, farm it through and leave without speaking a word after the clear like you can do in WoW.
With all that being said @NiKr is right when he says it is a different matter to when it comes to the players behavior. Solid mechanics and rules will not lead to a fun game when the players refuse to play by those rules or to use the mechanics implemented.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108
People who see games as 'getting geared and doing bosses' and pretty much nothing else, they will do a bit better since there will be an ever-changing list of bosses as nodes rise and fall. This will, however, frustrate the many players who rely on the on-line instructions about how to take down bosses (and accomplish other things in-game) since the changing node layout will since the changing node pattern will quickly make such 'how to' videos obsolete. i.e. the 'how to' video on how to kill the boss in the cavern outside of MochaNode was based on a level three node in spring, while the level four MochaNode cavern in winter works quite differently and the You-Tube watching party gets wiped!
But players who want a game as complex as human society itself, and I hope I am one of them, will thrive in AoC for a very long time. Yes, it is a Revolution.
To build on that, the playerbase of AoC trends older, and my experience with older players is that they prefer chill gameplay over high difficulty. It's usually the younger players that appreciate skill-based challenges.
It will be THE revolution.
It will be played!
Thanks for no Rick roll lol.
Let's look at your example of min-maxing characters. With all the different customization possibilities for your character, such as augments, weapons, archetypes, classes, etc. There will be many different flavors if gameplay to create. With systems ranging from Node sieges to raids, there will be many different activities to apply those customizations of your character to. This, coupled with no DPS meters and no add-ons, should provide players with the means to create what they want, and not necessarily be wrong for doing so
This probably refers to what has been documented in the all-knowing Wiki under "Addon".
Let's also not forget that the game is not done-done once it launches. If certain elements of the game after launch turn out in the long term to be not feasible I suspect that we will see updates being made to improve the overall experience for players.
I personally would love to have a server without streamers allowed to be honest - I just don't want to play with a bunch of vlogging fans doing BS for clout on some other platform.
Are there any you deem worth expecting to make it difficult for Ashes? I mean sure, we have to think about when the game actually releases which probably won't be before 2025/26 but the projects I am aware of don't sound like they will critically reduce possible player numbers for Ashes. T&L sounds cool and all but I have the suspicion that P2W will once again "sneak" into the game right after release.
Apart from that I am not aware of any big names coming up - though I honestly haven't really looked into it beyond T&L and Ashes that much either.
they are capped somewhat speedrunning with node progression to a degree i would think
There will be an especially regular meta if yall go ahead and pull the trigger on tying skills to weapons.
Uhh... You don't need a dps meter when you know what gear someone has, build they are or watch their gameplay to see how trash or good they are. It'll just make it a little tougher at first but once you see someone being trash in your party or whatever, you boot them or don't invite them anymore. You can just time fights and ween out people you know aren't contributing enough dps that way.
i guess it's a matter of balance. i'm "old" but i love chill and challenge content. i just hope there is a very hard content to satisfy harcore players. if a game is too easy players lose interest. i just want a satisfacting leveling experience (encountering an elite or boss and trample it is boring).
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108