Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Understanding How Secondary Archetypes Affect Classes
Galvyr
Member, Alpha One, Alpha Two, Early Alpha Two
As we know, a mix of your primary and secondary archetype determine your class. My current understanding is the secondary archetype will mostly affect the visual and aesthetic flavor of the primary archetype and not have a significant mechanical impact on how the class plays. Is this true? Do we not know? If this isn’t true, won’t people just meta this?
0
Comments
I don't think your question was answered yet, @Galvyr, but according to Steven that is true, yes.
The secondary archetypes merely add "flavor".
We haven't seen all the classes in a livestream yet.
NiKr is right, though. While some classes may be "meta", we can hope that all 64 classes are at least "viable" in the vast majority of Ashes content.
Soft metas will always exist.
But sure, if you think that Intrepid is unable to make balanced augmentations, then you have to worry about some augment being better than all others and a Meta establishing.
"Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[13]"
This link may help you: https://ashesofcreation.wiki/Classes
A couple of examples, are for fighter, where rogue, can add stealth to their charge ability. But wizard can add teleport
If you have a question that doesn't have an answer on the wiki, make sure to bring it to the next Q&A
I did a huge post a little over a year ago about secondary archetypes and wondering how much they can change the primary.
The punch line is we don't have enough info yet.
Some quotes kind of make it seem like secondary choices will just effect flavor or add secondary effects to your primary abilities.
Some make it sound like applying certain augments can completely change a primary abilities.
I've asked multiple times for Q&As for more info, but kept getting the "we will learn more in the future" so I'm just waiting for when they finally do a Livestream on secondary archetypes which they are only half way through the primary showcases.
BARD FTW!
One of the smaller details I'm curious about is whether the secondary archetype choice will change the passive skills available to put points into or whether those are only determined by your primary choice.
This is fairly important to know for me too, but probably not defined enough yet that it would get anything other than the usual response, if asked in Q&A.
Yup
That's exactly what I got.
Probably ask again next Q&A seeing as it has been quite a while.
Augments significantly change the Active Skills. It's not simply a visual cosmetic change.
Expect augments to be in-between mere visual changes and actual new Active Skills.
Expect Paladin healing augments from the Life School to do some healing on top of whatever else the Active Skill it's attached to does.
Don't expect those Paladin Augments to heal as well as a Primary Archetype Cleric's Active SKills.