Greetings, glorious testers!

Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.

To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.

Hard-Core Solo players risk vs reward.

2

Comments

  • FBIFBI Member, Alpha Two
    ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages.

    A few I can think of right away:
    1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities.
    2. Your time is your own. You dont have to wait for your pals to be online to progress.
    3. Want to move? You can do so without discussing it with anyone.
    4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing.

    I am positive there will be plenty of solo players doing just fine in AoC.

    Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams).

    Yes, thank you for saying that.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited April 2023
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?
  • FBIFBI Member, Alpha Two
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?

    Bruh I didn't say that, the other guy is the one who said something that I didn't even mention.
  • BlackBronyBlackBrony Member, Alpha Two
    Your reward is bragging rights. If you do it because of "incentives" then you only want more things, you don't wanna do it because you want, you want the gift.
  • DezmerizingDezmerizing Member, Alpha Two
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?

    Sighhh.

    That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them.

    If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative).

    I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else.

    Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
    lizhctbms6kg.png
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?

    Sighhh.

    That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them.

    If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative).

    I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else.

    Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
    This post just kind of shows you haven't played an MMO at this scale.

    Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt.

    If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass.

    In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility.

    Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content.

    World events though, that is a different story.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    And when a boss is taken down by a group that size, so long as the loot is not bind on pickup, what usually happens is whoever does pickup the key loot hands it back to the guild leader and then in turn the guild leaders finish off negotiation based on the loot.. woe betide the player that decides to run off with the loot in a group that size.
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    Noaani wrote: »
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?

    Sighhh.

    That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them.

    If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative).

    I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else.

    Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
    This post just kind of shows you haven't played an MMO at this scale.

    Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt.

    If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass.

    In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility.

    Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content.

    World events though, that is a different story.

    A solo player would probably only ask to join if it was to either take part in it just so he could see the fight as content he can't do alone, or if there are any cinematic or story progressions bits tied to it...
    But if there isn't anything like that, AND no random loot chance they would get anything out of it, they probably won't bother being a part of it anyways as there isn't anything for them to gain.
  • Mag7spyMag7spy Member, Alpha Two
    Risk vrs reward is you can "need" on every item drop as a solo rare, common or extremely rare drops ;)
  • DezmerizingDezmerizing Member, Alpha Two
    Noaani wrote: »
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?

    Sighhh.

    That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them.

    If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative).

    I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else.

    Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
    This post just kind of shows you haven't played an MMO at this scale.

    Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt.

    If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass.

    In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility.

    Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content.

    World events though, that is a different story.

    Right. First of all, no. I have never played PvX games that require more than 300 players while enabling PvP (only PvE loot pinata bosses)... Not sure if that sounds like an amazing amount of fun or like an impossible terror fiesta.

    If you are correct and those are the numbers required for world bosses then sure, I forfeit my case (although, I'd imagine pugging would be a thing with those numbers - but I dare not confidently say that guilds would be willing to roll out flying mounts to said pugs). Is there any confirmation on that those are the numbers for world bosses though? I'd imagine it might be the case for the "legendary world bosses", but for the regular ones?

    Speaking of which - wiki has one quote that says flying mount might drop from legendary world bosses, and another saying that eggs might be acquired from "world bosses" - so I am not sure whenever both quotes are true (egg from regular world bosses, ready mounts from legendary world bosses).

    Either way, before I drop the flying topic completely, I am going to repeat my point from the post you quoted:

    When it comes to group play vs solo play (which is what this topic is about) flying isn't really something worth discussing. A regular level group player and a regular level solo player are both likely to never experience flying in AoC as it is reserved to much less than 1% of the server population. Even among the hardcore communities it is going to be rare af. Realistically, regular to "good" players will probably have gliding mounts at best (which is 100% fine by me - I prefer it that way). I mean, the flying mounts even comes with tons of restrictions like only being able to fly if mounted from the royal stables and only being able to fly 20-30 minutes at the time. ... ... And being killable (though they can obviously respawn like any other mount). : ] https://ashesofcreation.wiki/Royal_mounts

    lizhctbms6kg.png
  • KilionKilion Member, Alpha Two
    Mag7spy wrote: »
    Risk vrs reward is you can "need" on every item drop as a solo rare, common or extremely rare drops ;)

    Which is why in WoW basically all top percentile raids were prescreened players and most of the time used DKP on top of that so that the "new guy" to the raid couldn't just take something via "need" on the first time they are in (unless nobody else in the group wanted the item)
    The answer is probably >>> HERE <<<
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Speaking of which - wiki has one quote that says flying mount might drop from legendary world bosses, and another saying that eggs might be acquired from "world bosses" - so I am not sure whenever both quotes are true (egg from regular world bosses, ready mounts from legendary world bosses).
    When reading the wiki, it is important to remember that much of what is being said is kind of off the cuff. Going back to the sources the wiki cites is actually key.

    When Steven says mounts will drop from legendary world bosses and mount eggs will drop from world bosses, it is safe to assume that is the same thing but in different context.
    Either way, before I drop the flying topic completely, I am going to repeat my point from the post you quoted:

    When it comes to group play vs solo play (which is what this topic is about) flying isn't really something worth discussing.
    Agreed.

    To me, in this discussion, a "flying mount" is essentially analogous for any highly desired, rare item dropped from world bosses. As such, it could be a weapon, shield, accessory or piece of armor we are talking about here, and the above stands true.

    As to how good content is when there are 300 people or more in an alliance to kill it - honestly as an encounter to kill it's kind of boring. None of the bosses in Archeage (or L2 from all I have been told) would stand up as even being in the top 50 bosses in EQ2.

    As a PvP experience though, it's essentially unparalleled.
  • DepravedDepraved Member, Alpha Two
    Noaani wrote: »
    What a lot of wishful thinking between you two.

    In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance?
    And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg?

    Why do people like to be lied to?

    Sighhh.

    That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them.

    If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative).

    I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else.

    Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
    This post just kind of shows you haven't played an MMO at this scale.

    Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt.

    If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass.

    In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility.

    Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content.

    World events though, that is a different story.

    Right. First of all, no. I have never played PvX games that require more than 300 players while enabling PvP (only PvE loot pinata bosses)... Not sure if that sounds like an amazing amount of fun or like an impossible terror fiesta.

    If you are correct and those are the numbers required for world bosses then sure, I forfeit my case (although, I'd imagine pugging would be a thing with those numbers - but I dare not confidently say that guilds would be willing to roll out flying mounts to said pugs). Is there any confirmation on that those are the numbers for world bosses though? I'd imagine it might be the case for the "legendary world bosses", but for the regular ones?

    Speaking of which - wiki has one quote that says flying mount might drop from legendary world bosses, and another saying that eggs might be acquired from "world bosses" - so I am not sure whenever both quotes are true (egg from regular world bosses, ready mounts from legendary world bosses).

    Either way, before I drop the flying topic completely, I am going to repeat my point from the post you quoted:

    When it comes to group play vs solo play (which is what this topic is about) flying isn't really something worth discussing. A regular level group player and a regular level solo player are both likely to never experience flying in AoC as it is reserved to much less than 1% of the server population. Even among the hardcore communities it is going to be rare af. Realistically, regular to "good" players will probably have gliding mounts at best (which is 100% fine by me - I prefer it that way). I mean, the flying mounts even comes with tons of restrictions like only being able to fly if mounted from the royal stables and only being able to fly 20-30 minutes at the time. ... ... And being killable (though they can obviously respawn like any other mount). : ] https://ashesofcreation.wiki/Royal_mounts

    doesn't matter if its 300 or 50 for a boss. they gonna kill all solo players and take the loot
  • Mag7spyMag7spy Member, Alpha Two
    Kilion wrote: »
    Mag7spy wrote: »
    Risk vrs reward is you can "need" on every item drop as a solo rare, common or extremely rare drops ;)

    Which is why in WoW basically all top percentile raids were prescreened players and most of the time used DKP on top of that so that the "new guy" to the raid couldn't just take something via "need" on the first time they are in (unless nobody else in the group wanted the item)

    I was just memeing tbh. Though it is true if he solo's a boss he will get al the loot. Not that anyone will really be doing that with how the game most likely will be designed.
  • SweatycupSweatycup Member, Alpha One, Alpha Two, Early Alpha Two
    Im pretty sure you could technically earn the flying mount solo however as others have said there really is no benefit to having it other then something you can show off and stream for people to balk at or to sell to a guild for mucho mucho bucks. You could attempt to hatch it, i suppose? But why? Your a huge target with it. Just look at eve online when a player takes out there ultra one-of-a-kind crazy expensive ship just for them to get sniped.. what’d you think was going to happen? I wont go any deeper into the mechanics because speculating on a heavily in-development game is kind of foolish, but yeah.

    As for playing solo, if you want go for it. To be honest no matter the mechanics of this game alot of people are going to start from that perspective. However i do concur that its been clearly stated it is not a game meant to be played alone. It is going to be difficult for you alone to achieve what you are probably used to achieving alone in other mmo’s.
  • DepravedDepraved Member, Alpha Two
    Sweatycup wrote: »
    Im pretty sure you could technically earn the flying mount solo however as others have said there really is no benefit to having it other then something you can show off and stream for people to balk at or to sell to a guild for mucho mucho bucks. You could attempt to hatch it, i suppose? But why? Your a huge target with it. Just look at eve online when a player takes out there ultra one-of-a-kind crazy expensive ship just for them to get sniped.. what’d you think was going to happen? I wont go any deeper into the mechanics because speculating on a heavily in-development game is kind of foolish, but yeah.

    As for playing solo, if you want go for it. To be honest no matter the mechanics of this game alot of people are going to start from that perspective. However i do concur that its been clearly stated it is not a game meant to be played alone. It is going to be difficult for you alone to achieve what you are probably used to achieving alone in other mmo’s.

    you wont drop if the mount if you are killed .-.
    also, if you gonna get gangbanged, just fly away and laugh at them :D:D:D
  • ClintHardwoodClintHardwood Member, Alpha Two
    edited April 2023
    I'm pretty sure AoC is going to be solo friendly. It's looking to be more casual than albion online, with death being almost negligible like in most modern sandboxes. There's no real need to have anyone watch your back. However, to engage in endgame content or naval adventures, I think you will need a team of some sort.
  • peksipeksi Member
    I am kind of hoping there would be some options for more soloish players. Maybe some system to make temporary (random <3) groups when needed.
  • Why would hardcore solo player get any benefits over hardcore guild player in a team based game?
  • VaknarVaknar Member, Staff
    edited May 2023
    ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages.

    A few I can think of right away:
    1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities.
    2. Your time is your own. You dont have to wait for your pals to be online to progress.
    3. Want to move? You can do so without discussing it with anyone.
    4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing.

    I am positive there will be plenty of solo players doing just fine in AoC.

    Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams).

    You bring up some interesting discussion points!

    As a reminder, while flight-capable royal mounts can drop from World bosses as eggs, royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles. <3
    community_management.gif
  • GarrtokGarrtok Member, Alpha Two
    This game is not for solo players
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vaknar wrote: »
    ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages.

    A few I can think of right away:
    1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities.
    2. Your time is your own. You dont have to wait for your pals to be online to progress.
    3. Want to move? You can do so without discussing it with anyone.
    4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing.

    I am positive there will be plenty of solo players doing just fine in AoC.

    Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams).

    You bring up some interesting discussion points!

    As a reminder, while flight-capable royal mounts can drop from World bosses as eggs, royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles. <3

    @Vaknar

    For the sake of clarification - as the above can be taken different ways - does the above mean royal mounts ridden by someone other than Metropolis mayors and kings/queens do not have true flight?

    If so, should we assume that these mounts function as gliders?
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited May 2023
    Vaknar wrote: »
    ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages.

    A few I can think of right away:
    1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities.
    2. Your time is your own. You dont have to wait for your pals to be online to progress.
    3. Want to move? You can do so without discussing it with anyone.
    4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing.

    I am positive there will be plenty of solo players doing just fine in AoC.

    Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams).

    You bring up some interesting discussion points!

    As a reminder, while flight-capable royal mounts can drop from World bosses as eggs, royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles. <3

    That's news.

    What you wrote means that only current metro mayors and castle owning guild leaders can ever fly.
  • KilionKilion Member, Alpha Two
    @Noaani @George_Black

    Not to act all smug here but from this thread on April, 26th:
    Kilion wrote: »
    From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability.

    Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle.

    And I think I've read this the first time at least 8 months ago. At least in my mind this has been a long established fact - or as close to a fact as it can be during an Alpha stage project. Steven has been on record saying that the game is primarily balanced for groups and I think it is reasonable to assume that this is something that cannot be simply outdone by "risk vs reward" because at some point it is more about the limitations of skills one character on their own has compared to a group. And giving people the tools to overcome challenges alone means that they would probably take that route rather than dealing with the social hurdles which - imo - seems to be what Intrepid wants to encourage players again to do by making social gameplay basically a core mechanic. Does this happen "at the expense" of solo players? Sure, they will not be able to experience this game fully, but like Steven said in the recent Q&A: The core mechanics of the world are not up for debate. And I see strong indicators that group gameplay is such a core mechanic, which means solo gameplay is a secondary playstyle at most.
    The answer is probably >>> HERE <<<
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited May 2023
    Kilion wrote: »

    Not to act all smug here but from this thread on April, 26th:
    Kilion wrote: »
    From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability.

    Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle.

    And I think I've read this the first time at least 8 months ago.

    The problem here is one of chronology.

    The comment being quoted - both above and in other places in this thread - is from 2017. Back then, being king, queen or mayor of a metropolis was the only way to get a royal mount.

    Then came mention of royal mount eggs being dropped from raid bosses. At the time, that was new information.

    When we were given details about raid dropped royal mounts, we were told that they would be rare, they would require some work to hatch, and they would then only last 2 to 4 weeks.

    We were also told they would be flying mounts.

    Since this information was newer than the above quote, the assumption literally everyone made at the time was that this new information about flying mounts superceded the old information we had (the above quote).

    If we are to now assume the above quote - the older information - is still true, then we have conflicting information on this matter. This is why I asked @Vaknar for clarification in my post above. Is the old information about only mayors and monarchs being able to fly (originally only true due to them being the only ones with access to flying mounts), or is the new information about flying mounts being dropped true?

    Just for reference, from the wiki
    Flight capable royal mounts are also dropped from World bosses as eggs. These mounts will have a life-span likely between 15 to 30 days (online and offline time)[48] after which the mounts will pass away.[8][49]
    Royal mounts are dropped as eggs that can be cultivated through the Animal husbandry profession for artisans with a high enough stable upgrade on their freehold.[48] The eggs themselves also have a lifetime.[50]
    Royal mount eggs are able to be sold to other players.[51]
    Royal mounts are not breedable.[52]
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Often I just wish IS would just remove all flying mounts from the game. IMO it should be all or none and my vote is none.
  • FBIFBI Member, Alpha Two
    edited May 2023
    nanfoodle wrote: »
    Often I just wish IS would just remove all flying mounts from the game. IMO it should be all or none and my vote is none.

    I feel the same way too, like in ESO they don't have flying mounts. I am not a fan of how they make only the guild leader, town hall, or royal have flying mounts, it makes players not play solo and everyone wants to be Mayer because they want to get their first flying mount. I wonder if people can still use flying mount once they drop their status as Mayer, guild master, or king. And this will create a way for players who want to cheat or using 3rd party script code to make game codes recognize as part of it. Instead, they should make everyone use flying mounts or no mounts at all. Make away solo players can earn flying mounts, not only guild leaders, Mayers, or kings of the metropolis.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I am happy for only castle owning guild leaders being able to fly, but people were led to believe that they had a tiny chance (with extreme luck) to fly, without being one.
    I would suggest that AoC does a clean-up of the wiki and other known topics of confusion, and announce this next month.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited May 2023
    I would suggest that AoC does a clean-up of the wiki and other known topics of confusion, and announce this next month.
    I could see it being viable for Intrepid to ask players to look for areas in which ther is conflicting information, and then attempt to clear it up.

    They would probably want to give players a few months to come up with as much conflicting information as we can find though. We would need to find all areas on the wiki where that conflicting information is present, otherwise Lex would have a hell of a time updating it all.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I feel the gliding mounts are now at risk too. I feel we might only be able to glide with a legendary egg...otherwise what's the difference between a legendary egg mount and a normal gliding mount.
    2a3b8ichz0pd.gif
Sign In or Register to comment.