Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What You Want To AOC
NyceGaming
Member, Alpha Two
As we all know, Alpha 2 is due out next year. We’ve had a lot of great showcases detailing this highly ambitious MMO. I’m personally very happy with what I’ve seen and haven’t been so excited for a game perhaps ever.
With that being said, we basically get one instance of gameplay per month with goals of showcasing specific systems, features, or archetypes. CROSS POSTED WITH REDDIT FOR MORE RESPONSES
LEADING UP TO A2 (as in recently or post A1) , what is one thing you’re wanting to see soon? Example: A specific archetype, a specific mechanic, naval content, stock market, augment/skill trees, etc etc.
I’m hoping to use this as I means if gathering data/feedback if the community and perhaps this could be used to Intrepid as well. Also, apologies for the Punny Title; I’m a dad.
Thank you,
- Nyce
With that being said, we basically get one instance of gameplay per month with goals of showcasing specific systems, features, or archetypes. CROSS POSTED WITH REDDIT FOR MORE RESPONSES
LEADING UP TO A2 (as in recently or post A1) , what is one thing you’re wanting to see soon? Example: A specific archetype, a specific mechanic, naval content, stock market, augment/skill trees, etc etc.
I’m hoping to use this as I means if gathering data/feedback if the community and perhaps this could be used to Intrepid as well. Also, apologies for the Punny Title; I’m a dad.
Thank you,
- Nyce
4
Comments
Basically, I want to see where they are at with pet pathing and pet AI, and I want to have most of A2 to really let us test, break and fine tune pet related combat, because that is pretty much going to make or break the summoner archetype, which is my current favourite.
are a few things that i know from a few other MMO's -> plus of Course the Confirmation that all nice Features function that the Developers of Ashes want to be functioning well in the Game and are Fun.
- Node Wars. Castle-Sieges, City-Sieges, Caravan-Plays,
- "Maybe" kinda Vampires and/or Werewolves as a "State to attain" similar like in the Elderscrolls or so - some neat little Extra-Features Players can later on attain in the Future, to make their Characters a bit more unique.
- The many Variations of Classes being expanded over Time -> so that they DO* actually feel a little bit more like full Classes for the Players. That would be very, very cool.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
📝
I'd also be curious to hear, in addition to what you're looking forward to most, which livestreams this year have been your favorite, and why? c:
Class showcases
Mountainous biome at UE5 reveal
FH
My favourite livestreams have been Carphin and The Ranger basic attack video. I'm most looking forward to Bard and Summoner videos. The reason is because I want to make a Song Warden and an Enchanter at some point. Will be good to get some idea of the basics.
- Some showcases of mass PvP. Specially siege weapons or siege vehicles.
- I have no idea how raids and dungeons work in owPvP MMOs. So a small dungeon run which is contested at entrance or at boss or however it is suppose to work in the game. At the moment all I know is that I will end up saying "game is hard" while attempting it. Which is why I am hooked.
- Maybe corruption system as well. I think as long as penalties are harsh enough, it will serve its intended purpose. Not everyone is gonna have the time or friends willing to help that one dude game the system. Sure there will be griefing but it will be there either way. Cant do away with human nature.
I loved the caravan showcase. Pretty exciting stuff. Tbh I didnt see any other video but I am sure they were wonderful.
"Honorable mentions"
I know that Naval gameplay will be pushed further down the road, so I did not put it on the list above, but I hope that by the end of 2024 we get a sort of "big stream" that shows us a coastal node, ship mechanics, maybe an underwater region, sea mounts and maybe an example of coastal node specific PvP.
Similar thing with Augmentations, I expect that later during the Alpha 2 probably by the end of 2024 as well. But I am very excited for this system and it's implication for the Rock-Paper-Scissors Balance of combat.
@Vaknar Showcases I enjoyed most this year:
Reflecting back on the year I have to say I am quite satisfied with the progress, it's great that we are finally getting ready for Alpha 2 and most things have been on point.
Much love ❤️
I know it can be hard to show actual progress with certain core features visually because of things accomplished on the back end but I do like it when we are presented with things such as archetypes and abilities to theory craft about within the community. I expect to see archetypes and augments to start making an appearance every month or so in alpha 2 as they'll need to be in for the beta phases and balancing. From there actual "classes" (archetype + archetype).
The one thing I would prefer to see over all though is a revisit to node sieges with new node types, scaling battle scenarios associated with node tier as they're implemented. Give the fan base a realistic visual of the progress made on the game. This will be able to showcase player count, performance, objectives, siege weapon updates.
IE:
Tier 3 node siege of potentially each node type with appropriate player count, tier 4, tier 5 and tier 6 when that milestone is hit.
Maybe throw in a monster coin event for fun too
Personally, the less invisible walls to stop me from getting on top of a thing and a place, the better.
Next, I would love to be able to make an in game player map, and for that map to have value and meaning. Maybe as a scribe I could make a living as an in game cartographer. I would love to just be paid to go to places, find things, and see places. When I get tired? Go home, relax, and tell people about what I saw.
Or that time me and my body guards almost died because we happened on a dragon nest.
Does Ashes HAVE to be about combat for everyone? I mean, it can be a dangerous world and apart of being an adventurer might be having to fight our way out of a sticky situation. But, going to places and seeing things. That's enough for me.
I didn't know they decided to not do that... That does make it feel less dimensional of a game especially for boss encounters/dungeons.
They could make it so certain surfaces are essentially more impossible to climb or deplete your climbing resource much faster so you cant go far on it. Maybe in nodes have a no climbing law to prevent stupid game breaking things from occurring.
Could also have it so a tool slot is required for it where the climbing spikes dull over time as well.
My favorites were system showcases with gameplay, like the node stream, caravans, freeholds, story arc, weather etc I feel like those really delivered and surpassed expectations and gave a boost of confidence in the project,
I couldn't enjoy the archetype/combat streams as much as I'd like to because they are all shown in tab-target mode perspective, ever since the first ranger stream there isn't even a mention of the hybrid mode with steven or another dev swapping between tab and action camera, this is a piece of feedback I'd like to give and hopefully when we get to the next archetypes/combat showcases we get to see both camera modes being used
Looking forward for a pvp and corruption system showcase as well,
Something I'm curious about is why we haven't seen gameplay with dunir, nikua, renkai and vaelune or gameplay in any other biome other than the riverlands in almost 3 years now, I wonder if those will be there at the start of A2 so looking forward for finding that out
Ganking is an extreme way of really testing pvp, controled enviroments like arena are not a true test
And i want to see News to the Character creator tool we once saw a stream where they showed it with a Vek but i want to see the updates to now with another race customizations.
on Topal Bay
Gonfalon Galliard
It would be awesome!
Underrated request here. I love the idea of voices bards even if the quest npcs aren’t voice acted. They give an immersive feel. I literally always seemed out the bards upon entering a new town in the elder scrolls online. Was about idk just 13 or so songs? But each npc sang it differently of course being different characters so it’s just like covers and a nice touch.