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Current(?) Worldmap of Verra

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Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    tautau wrote: »
    Doesn't that depend on how much time you have for lunch, @nanfoodle , or were you referring to Launch?

    <3

    I am very dislexic. Reading my posts takes some pondering. :)
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Scarctic wrote: »
    Don't play with your Fannoodle while eating! :D

    Did you watch the video where Steven explained the increase in world size? @nanfoodle
    When he said there wasn't enough room to breathe and given the most terrain increase was the ocean size then there wasn't enough space for navel content and oceans to be felt like oceans and not a lake or a river...

    Also, they rearranged quite a bit of the biome structure, the elven woods got bigger, etc.
    We won't know if it is too big until we play in a full-sized and content-filled Verra.

    None the less WoW launched with about 200 square km. I do get UE5 speeds up world building but you still need to fill the area with content. I know I have ready said this but Starfiled's big fail was not the game but the lack of points of interests. I'm not saying it does not need to be added at some point but how much of it is needed to make a real game at launch?
  • mobtek wrote: »
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif

    would be quite comical if it was a "flat" planet where we could sail off the edge of the map.. lol
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    mobtek wrote: »
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif

    So what is that red space separating globe? Like a current?
    m6jque7ofxxf.gif
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    WHIT3ROS3 wrote: »
    I honestly hope there will be open "dead space" of terrain too. Like just incredibly large farm fields or just grass area. And same goes for the desert. I understand the importance of having a POI every 15sec when traveling, it's pretty standard in games these days. But it doesn't have to be applied everywhere. Can be zone breaks of just beautiful scenery and views too.

    Could not disagree more with this. I literally couldn't care less about the positioning of biomes, I just want for the transitions between areas to make sense and for the world to be packed to the brim with stuff to do. I can't stand when games advertise having large gameable areas and it's just huge swathes of dead space.

    Hundreds of creatures, dozens of gatherables, world bosses, dungeons (from solo to raid sized), POI's, collectables, lore dumps, puzzles, riddles, quests, nodes, towns, NPC villages, buildings, events. I want Verra to be bursting with life and content.

    I was more talking about the visuals rather than things to do as I understand the importance of having POI's in the world. But most games I've played don't have much OPEN landscape, it's cluttered with things (trees, ruins) everywhere.

    Personally I don't like when cities and villages are blending together because of lack of distance between them. You can still add in everything in between you mentioned. World bosses, puzzles, lore dumps, collectables, other POI's.
    m6jque7ofxxf.gif
  • VaknarVaknar Member, Staff
    We recently did a Dev Discussion asking people where their dream nodes would be. Lots of interesting takes on favorite biomes and what they hope they see! You can check that out here: https://forums.ashesofcreation.com/discussion/56233/dev-discussion-55-dream-nodes/p1

    mobtek wrote: »
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif

    Also, what a neat rendering! :open_mouth:
    community_management.gif
  • CROW3CROW3 Member, Alpha Two
    Can’t wait to explore it!
    AoC+Dwarf+750v3.png
  • TyranthraxusTyranthraxus Member, Alpha Two
    nanfoodle wrote: »
    None the less WoW launched with about 200 square km. I do get UE5 speeds up world building but you still need to fill the area with content. I know I have ready said this but Starfiled's big fail was not the game but the lack of points of interests. I'm not saying it does not need to be added at some point but how much of it is needed to make a real game at launch?

    I remember initially thinking SWG was a bit like this, too; Probably a lot of open-world games feel this way. However, as the game fills out, we'll be able to better identify the build/no-build zones. There will be reserved space for things like city-limit expansions as the Node-cities grow, and for POI's - but keep in mind we're going to need a LOT of space for players to place/build their Freeholds. Freeholds are supposed to be able to be placed just about anywhere that's not a POI/reserved city-space.

    To visit Tatooine in SWG: Legends is still a vast experience - but as much open space as there was at launch, you can barely go anywhere without seeing player-structures. I highly suspect we'll experience a very similar thing with AoC. It's nice to have un-obstructed vistas and scenic locations, without clutter.

    Yours truly isn't someone who would be bothered by a lot of open space - at least in a MMO. I can't imagine it works well in single-player games, though.



  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    None the less WoW launched with about 200 square km. I do get UE5 speeds up world building but you still need to fill the area with content. I know I have ready said this but Starfiled's big fail was not the game but the lack of points of interests. I'm not saying it does not need to be added at some point but how much of it is needed to make a real game at launch?

    I remember initially thinking SWG was a bit like this, too; Probably a lot of open-world games feel this way. However, as the game fills out, we'll be able to better identify the build/no-build zones. There will be reserved space for things like city-limit expansions as the Node-cities grow, and for POI's - but keep in mind we're going to need a LOT of space for players to place/build their Freeholds. Freeholds are supposed to be able to be placed just about anywhere that's not a POI/reserved city-space.

    To visit Tatooine in SWG: Legends is still a vast experience - but as much open space as there was at launch, you can barely go anywhere without seeing player-structures. I highly suspect we'll experience a very similar thing with AoC. It's nice to have un-obstructed vistas and scenic locations, without clutter.

    Yours truly isn't someone who would be bothered by a lot of open space - at least in a MMO. I can't imagine it works well in single-player games, though.




    Ya I also love exploring its one of my biggest drives in gaming. I'm just itching to play Ashes, if polished I could be happy with 600 square Km with more to come if I got to play in a year :)

  • So what is that red space separating globe? Like a current?

    A firewall
  • TyranthraxusTyranthraxus Member, Alpha Two
    So what is that red space separating globe? Like a current?

    A current of blood, from all those whom were foolish enough to oppose the Ancients, before the Goddess of Creation returned and granted us unlimited respawns!

    Otherwise, why didn't they all just respawn, like we will?



  • TycanTycan Member, Alpha One, Alpha Two, Early Alpha Two
    edited January 4
    mobtek wrote: »
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif

    That looks awesome, nicely done!
  • AszkalonAszkalon Member, Alpha Two
    mobtek wrote: »
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif

    Oh. my. G~OOOOOD's. (lol) ,

    this looks AWESOME !!

    This immediately brings me to think of one thing(fact). Can everyone guess, what the "Advantage" would be, if one Day sooner or later, Intrepid would make the World of Verra indeed be round like a real Planet ?

    Attacks.

    Attacks with Fleets, Armies on Ships -> Sailing around one Way around the World to attack Territory of other People/Players and their Nodes.

    But as unbelievably epic this would be - i am completely fine if that is of Course not the Case with Ashes of Creation. No need to invent the Wheel anew to THAT extent. 😁 . 😅
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • Aszkalon wrote: »
    mobtek wrote: »
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif

    Oh. my. G~OOOOOD's. (lol) ,

    this looks AWESOME !!

    This immediately brings me to think of one thing(fact). Can everyone guess, what the "Advantage" would be, if one Day sooner or later, Intrepid would make the World of Verra indeed be round like a real Planet ?

    Attacks.

    Attacks with Fleets, Armies on Ships -> Sailing around one Way around the World to attack Territory of other People/Players and their Nodes.

    But as unbelievably epic this would be - i am completely fine if that is of Course not the Case with Ashes of Creation. No need to invent the Wheel anew to THAT extent. 😁 . 😅

    I prefer to have a large map. The map would feel smaller if we could circumnavigate.
  • AszkalonAszkalon Member, Alpha Two
    Raven016 wrote: »
    I prefer to have a large map. The map would feel smaller if we could circumnavigate.

    I think i get your point ... ...
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
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