Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Search
-
Re: Intrepid - Time spent travelling?
-
Re: Dev Discussion #63 - Cutscenes
-
Re: Where is the Action Combat?
-
Re: World Map - Satellite or Painterly?
-
Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mobility to uncover the rogue. Maybe even add an indicator for the 3-7 meters range, that tells the opponent a rogue is close by. -
Re: Kill Notifications
-
Re: Sieges at lvl50
-
Re: Crowd Control Diminishing Returns (CC DR)- Nameplate UI?
-
Re: steven, is this you?
-
Re: [NA] Contagion | PVX, Trade/Crafting, Sailing | 18+ | Casual/Semi-Hardcore
>8108 results