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Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mobility to uncover the rogue. Maybe even add an indicator for the 3-7 meters range, that tells the opponent a rogue is close by. -
Re: Crowd Control Diminishing Returns (CC DR)- Nameplate UI?
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Re: Server Merge Solution
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Re: steven, is this you?
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Re: Where is the Action Combat?
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Re: Kill Notifications
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Re: Thank you, Intrepid!
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Re: Next Livestream + Q&A Submission - Friday, May 31, 2024 at 11am Pacific
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Re: I'm excited about artificial intelligence in the game development landscape, anyone else?
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Re: The spells look terrible
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