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Why isn't Combat firmly cemented as a feature for Ashes?
So, I'm relatively new to the Ashes Community but I have watched every single video on Ashes YouTube channel and also watched a lot of content from community members such as (Narc, Jahlon, Xillian, WolfFPS, etc.) and the one question that was gone through my head is, "Why hasn't Steven/Intrepid Studios made an official… -
"True Hybrid Combat" and Root Motion/Animation Locked Melee Weapon Combat Suggestions
I know that Steven has said that they are leaning more towards Split Body Melee Combat in the recent Development Update this past August, but I feel the unpolished version of the Root Motion Combat left a bad impression during the Alpha 1 testing. I also understand that Intrepid is currently more focused on making some of… -
An idea... the Ruins of a Tier 6 City?
Good evening, everyone. :) This post is as much for the Devs as it is for my fellow players. I had an idea that I wanted to share… and if it leads to fun discussion (or the developers going “Hmm…”) then so much the better. Either way, I hope it sounds fun… and if someone else has posted a similar idea, then I apologize for… -
My short Q&A with Steven
Some time ago I was able to do a short interview with Steven when we met in Cologne. At that point in time my.com was still a topic, so you may skip the first 2 questions now, but I think the other topics are still quite relevant & interesting. Here is the original voice recording: https://youtu.be/TUdY96kiDI8 And here is… -
Player Created Legendaries - Orbs of Power
A comment by @Ravudh made in another thread got me thinking about the type of tabula rasa world that we will be provided with in Verra once the game launches and our stories begin. The comment was around Legendary weapons and having an option for these to be player generated, so we can be the ones who create our own… -
The Ashenguard Saga Part 3: Brokk Highwall
The Ashenguard Saga Part 3: Brokk Highwall Chapter 1: The Lone Smith In the snowy mountain village of Falfnir there was born a boy. A boy whose calling would not reveal itself until much later in his life. He was born to two poor parents who could not afford to support their newborn son. His parents could much less support… -
Class Flavors That I Want to See
Hi all, This post will include the class flavors that I want to see in the game. Please keep in mind that these are my suggestions, and I don't expect everyone (or anyone) to agree with me on all/any of them. Without further ado, here we go: Note: I always prefer it when different classes use different mechanics in terms… -
Suggestion: Magic Burden, Max Tolerance/Saturation. Gear/Craft System.
OVERVIEW A two-face system that creates a trinket mechanic and an inscription/runework mechanic, tolerance and saturation, respectively. Tolerance determines how much magical burden a PC (Player Character) can handle, it's directly related to level with possible influences from class/talents. Saturation determines how much… -
Re: Low level PvP
Except it doesn't share shit. It's a faction-based opt-in pvp game where anyone can kill anyone as long as both sides opted into the pvp. You're not punished for killing a lowbie. Faction-based pvp mmos are the fucking bane of pvp mmos' existence. They've ruined any credibility a pvp mmo could have. And people keep… -
Raid Design and Class Augmentation - Simple or Unique?
A recent thread really got me thinking about where we will end up in terms of raid design and how simple or complex it will be depending on what Intrepid does with the augment system. I fear that what we will end up with will be too simple and not allow the creative juices to flow freely. On one hand, you have a cookie…
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