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Re: So What Will Be The Point Of Open World PvP?
Once again, you are not at risk of losing your gear over one kill. If you attack someone gathering a resource, it seems safe to assume you will interrupt their gathering process. That leaves three options 1) They don’t fight back, you don’t kill them, neither of you get anything done because they can’t gather while you’re… -
Re: AOC on Steam?
But I love reading salty gamer reviews. "0/5 🌟 I got killed in PvP. Trash game." "1/5 🌟 this game has terrible graphics. I play it in my Duo Core with 1G RAM and Nvidia 320 running Windows Vista. The game doesn't run well at all. Fun quests though." "0/5 🌟 fk u and dis cumpny. Gam sux bro. Git gud." "2/5 🌟 Unable to play… -
Re: I am worried about a few potential let downs No.1 Combat
This is only my own 2 cents. When I look at a MMO, the combat will never be as dynamic as a single player or combat focused game. I feel the design considerations in MMO's are massive and I don't see how a designer can avoid some sort of compromise. If you don't like ESO, BDO , WOW etc then maybe MMO games are just not… -
Re: Summer Funding Push 2.0
There is a difference between that initial push for operating cash to get things going without needing to sap the reserves of your fully-funded investors, and then there is coming off as scummy and passing the hat again, because basically crowdfunding is passing the hat. Everyone knows that I'm "that guy" and I have… -
Re: Freehold vs City Living?
Npc guards for hire is confirmed. The only way your freehold can be attacked is if the controlling node has lost a siege. The mechanics for declaring sieges would give you at least 3 days notice before one would commence. (Freeholds require level 3 node, thus 3 day minimum notice, add a day per level.) The siege lasts for… -
Re: Game key
Hi there! As others have mentioned, our next upcoming test is for Ashes of Creation Apocalypse starting on August 20 at 11AM PDT, and there will be no key required to play - you'll just need to have a registered Intrepid account, which you already do by posting on these forums! The next phase for MMO testing will be Alpha… -
Threat Generation - By the Numbers
I dont think the topic should be soley focus on tanks but for every class, haivng an impact to threat itself. I will use a 5 man party to try and formulate on how threat should work. ASSUME MAX LEVEL. Cleric, Wizard, Rogue, Enchanter, Tank Tank: For every 1 point of damage (from basic or abilities) creates 4 points of… -
Re: Lets talk seasons
I feel that 2 week long seasons are more reasonable than one. A lot of great examples here as to why, but I’m going to add a very practical one. I know a lot of people who work seven days straight and then have seven days off. While working 12 hour days they won’t have time to play what so ever. These players despite being… -
Re: De-Forestation Mechanics and Tragedy of Commons Fixes
@Goalid which fixes are you currently thinking about? I'm aware that certain types of semi-collaborative games have workarounds for Tragedy of the Commons but games normally can't implement them because of the three basic limitations. 1. Players don't have to sleep (and their characters don't really get tired) 2. Players… -
Re: New Character Creator: I'm impressed (and curious)
I fully agree, I was blown away. I think some of the facial hair needs work, but that's more of an art asset and less of an engineering thing like the skeleton morphing. I expect those things will be touched up by Alpha 2. I'd love to see the Py'Rai horns be editable with similar tools as the hair. Editing length of the…
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