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Re: Average mob TTK
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Re: Average mob TTK
6 seconds feels like an ARPG. Where the typical Group is intended to be 8 (one of each Primary Archetype) - I would hope that battles last long enough for us to notice what our mates are doing and synergize our abilities with them. Even 1v1, I would want my combat decisions to be longer than just 3 abilities. I'd much… -
Re: Average mob TTK
Is is considerably harder to design a challenging encounter when the mob you're designing is restricted to a lifespan of 3-4, or even 6 seconds. They would need to give it very high damage and a really strong skillset to balance for low TTK. I don't think normal mobs should hit you for +10% of your hp each hit, that would… -
Re: Average mob TTK
What's even spookier to me is that all this balancing is most likely happening w/o food/bard buffs. So, in practice, this ttk is most likely closer to smth like 3-4s, if not lower. And then we're talking either insane amounts of mobs per any given soloable location or insane wait times for each mob, which leads to somewhat… -
Re: Average mob TTK
Seems within average if there are more types of solo mobs. I expect there to be a variety of types of solo mobs with varying rewards depending on their strength, some weak ones that attack in groups of ~4 that are better to be farmed in aoes(3-4sec ttk) and some strong ones that are more isolated, expected to be farmed… -
Re: Average mob TTK
I don't care about TTK being fast or slow tbh. But it should be dangerous, like you said. If you can pull a bunch of mobs and they're easy to kill, that's fine if they do a lot of damage when they do get on top of you (and should have some ability to get on top of you). I remember fighting the baby frost dragon in A1 and… -
Re: Average mob TTK
Mathematically, this almost can't happen. At-level 'solo' mob vs 2 players. Dies in 3-4s instead of 6. Does 33% less damage, rewards probably 50% of the exp to each player. Add any synergy, double the CC options. Unless players are generally so 'incompetent' that 2 people have significant trouble standing in position… -
Re: Average mob TTK
Solo ttk and danger of equal-lvl mobs in L2 was pretty high as well, cause the game revolved around buffs and you could only get best buffs in a group. The location in question was mostly a solo (or 2-3 people) spot, and these mage mobs kept you on your toes and your head on a swivel. The shorter ttk on these mobs is just… -
Re: Average mob TTK
its not harder. there are mobs in l2 who can 1 shot you, and these are mobs that a mage can kill in 2 hits (2-3 seconds). these are regular, common mobs (not all mobs are like that). you can have different areas with different mobs. not every single mob in the open needs to be challenging. mobs for party play should be… -
Re: Average mob TTK
6 seconds, ~3 abilities and a few weapon attacks? Feels short and tuned for a grinding efficiency pace. Not so much about a challenge. Trivial fights in which you conserve mana in case of sudden PvP. Quite a bore in themselves though. I guess I shouldn't be too surprised, L2 being an inspiration for AoC. During my short…
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