Best Of
Re: Steven, Please Rethink “Not for Everyone”
Yeah, I mean... I prefer PvE, but I like PvP sometimes... especially for about an hour while defending towns.
So Sieges are a great feature for me.
Similar here. I imagine the ideal Experience as something which is probably also along the Lines of what Sir Steven himself plans.
Like a PvP Server in WoW. There is a constant Danger of being attacked - but you can work mostly on PvE-Goals and CHOOSE whenever you want to engage in PvP.
City Sieges are just the nice Cream ontop. Something to make the Game more spicey. WoW didn't have that, but WoW would have been better if it would have had that.
The "Warfronts" from Battle for Azerit were this for quite a bit.
Aszkalon
1
Re: Steven, Please Rethink “Not for Everyone”
I consider my playstyle to be Casual Challenge/Hardcore Time.
But, it's typical for gamers who used to be Hardcore Challenge/Hardcore Time in the university years and shortly thereafter to eventually drift over to Casual Time - because of jobs, marriage and kids.
And then, that may mean they no longer have enough gaming time to complete Hardcore Challenge tasks.
Steven is very close to only having Casual Time to play - if he's not there already.
And, I'm pretty sure Margaret has moved over to Casual Time now that she's married and has a baby.
It will be interesting to see if, by the time Ashes releases, Steven and Margaret are still in the niche for the game design Steven initially envisioned.
But, it's typical for gamers who used to be Hardcore Challenge/Hardcore Time in the university years and shortly thereafter to eventually drift over to Casual Time - because of jobs, marriage and kids.
And then, that may mean they no longer have enough gaming time to complete Hardcore Challenge tasks.
Steven is very close to only having Casual Time to play - if he's not there already.
And, I'm pretty sure Margaret has moved over to Casual Time now that she's married and has a baby.
It will be interesting to see if, by the time Ashes releases, Steven and Margaret are still in the niche for the game design Steven initially envisioned.
Dygz
4
Re: Quick question from a possible new group of players.
ryujinjakka74 wrote: »WoW that's unfortunate. We thank you for the heads up.
It's not that cute and dry,
To most PvE players that just want to log in to a game and hang out with their friends, it in fact IS that cut and dry.
If one game has a chance where this could happen, and another game has no chance, there is no question at all as to which game players like the above will play.
yeah... "This game isn't for everyone...and that's OK"
Re: Cosmetic sell in Alpha-2
JeanPhilippeGunghar wrote: »Quick question: Would you support adding a cosmetic shop starting in Alpha-2 Phase 3?
Personally, I wouldn’t mind—as long as one condition is met: no pre-order FOMO.
Meaning, if a cosmetic is added, Intrepid releases something like a mount, armor set, or other cosmetic each month, and then it disappears the following month.
Or would you prefer they wait until the beta phases or even launch to introduce it?
Nah, I'd rather they just focused their resources on getting the game built and working.
Re: Amazing world, painfully dull grind
It has a soft limit through the citizenship costs. Or at least that was the plan previously.Wait, why exactly do you believe this is true? I don't think we have a 'citizen limit' (if so plz link me or quote wiki).
So, while smaller nodes will probably be filled with megaguilds (if those decide to overtake a smaller node) - I'm not sure if metros (or whatever they are called now) will be overtakeable by a single entity. I guess some truly huge meta-guild with hundreds upon hundreds of members, but at that point I feel like splitting your forces into a wider control structure would be more beneficial.
But who knows.
Ludullu
1
Re: First impression
You realize this game has been in Alpha coming up to 4 years right? The Alpha excuse looses it's luster if it just stays in Alpha for years to come. I really hope Alpha 3 is addressing things like UI, and Questing(Alternative way to level solo}. They are addressing the crafting, which is nice.
The original poster is not wrong. The game's strongest point is that it is pretty.
The original poster is not wrong. The game's strongest point is that it is pretty.
Mahes
1
Re: Character Models
I am super curious, the entire community thinks the models look like trash, and every time this topic gets brought up, the same response is given " it's an alpha bro, models are not important right now and are place holder"
As one of the few People who came up first with saying they are Placeholders here in the Forum,
i want to tell You that this is what i hope for. It's more like a desperate hope, than a sure Statement.
Why ?
"Why" is it my hope ?
Simply because how absolutely underwhelming your Character looks after you have created him/her. It bugs me greatly that Games like Worst of Warcraft do a better Job of showing the Visuals of the Faces of the Player-Characters than Ashes of Creation.
I know. They are cartoony to a certain Degree. Ashes looks way more "realistic" compared to the Comic-Graphic Style of WoW.
But this is still weird. It's like all Visuals and Graphics shown from Years before is HEAVILY down-toned and downgraded for the Alpha Servers.
As long as this is an Alpha-only thing, this is no Problem. It will get concerning towards Release however. If i am get "lied to" anyway -> can we have at least Options ingame for the Graphics to individually raise the Graphics and "Looks" of the ingame World ? Even if about Nobody will have a Computer before 2040 or higher that will be able to show everything smooth and fluid-running when we travel the ingame World of Verra ?
Aszkalon
1
Re: Steven, Please Rethink “Not for Everyone”
Yeah, I mean... I prefer PvE, but I like PvP sometimes... especially for about an hour while defending towns.
So Sieges are a great feature for me.
But, I also need to be able to choose when I engage in PvP, rather than other plays choosing for me by attacking me. So, the Corruption/Karma system isn't going to work for me unless the Death Penalties are inconsequential and I can basically ignore them.
I play RPGs to cooperate with other players for PvE play. And I usually prefer to use Diplomacy/Charisma/Stealth to avoid combat and make friends with potential enemies rather than attack.
My playstyle is the polar opposite of Risk v Reward.
I dunno what you mean by "PvE players" because Ludullu and I do not have the same concept of "PvE Player" and I'm not sure whether your concept is closer to his or closer to mine.
For me, a "PvE player" is someone who typically plays WoW and EQ/EQ2 on PvE Only servers. A "PvP/PvX Player is someone who typically plays WoW and EQ/EQ2 on PvP servers.
I typically started WoW/EQ/EQ2 on PvP-Optional servers, but would eventually rage-quit them after several months/years and move over to the PvE-only servers because I hate playing on the same servers as PvPers.
The first couple of years of the Forums, every few months, it would be common to have people who just learned about Ashes ask about PvE-Only servers. And everyone would tell them "No, PvE-Only servers, but don't fret... Corruption will make life comfortable for you." And... since Ashes was going to be the only new MMORPG to release Before 2020, those people would say, "...okaaaay."
But, now, those people don't have to be at all concerned about Corruption because there will be plenty of other games better suited to their playstyles - including updated versions of EQ2 and WoW.
I mean... since 2020, we even have a new sub-genre of Cozy MMORPG.
(I would be playing Cozy MMORPGs before playing a Risk v Reward MMORPG.)
Most likely they will not be playing Ashes
To me, Ludullu's concept of "PvE Players" is gamers who would be playing WoW and EQ/EQ2 on a PvP server but mostly focus on PvE.
Players who aren't bothered by the PvP happening around them and who, for some reason, are OK with other players fighting to protect them instead of fighting to protect themselves.
So, yes... those kind of "PvE Players" who play WoW/EQ/EQ2 on PvP servers and/or enjoy playing ArcheAge and Lineage II will probably have a ton of fun if Ashes has a successful release.
Especially if there is no other new MMORPG with the focus on PvP/PvX/Risk v Reward that Ashes has.
So Sieges are a great feature for me.
But, I also need to be able to choose when I engage in PvP, rather than other plays choosing for me by attacking me. So, the Corruption/Karma system isn't going to work for me unless the Death Penalties are inconsequential and I can basically ignore them.
I play RPGs to cooperate with other players for PvE play. And I usually prefer to use Diplomacy/Charisma/Stealth to avoid combat and make friends with potential enemies rather than attack.
My playstyle is the polar opposite of Risk v Reward.
I dunno what you mean by "PvE players" because Ludullu and I do not have the same concept of "PvE Player" and I'm not sure whether your concept is closer to his or closer to mine.
For me, a "PvE player" is someone who typically plays WoW and EQ/EQ2 on PvE Only servers. A "PvP/PvX Player is someone who typically plays WoW and EQ/EQ2 on PvP servers.
I typically started WoW/EQ/EQ2 on PvP-Optional servers, but would eventually rage-quit them after several months/years and move over to the PvE-only servers because I hate playing on the same servers as PvPers.
The first couple of years of the Forums, every few months, it would be common to have people who just learned about Ashes ask about PvE-Only servers. And everyone would tell them "No, PvE-Only servers, but don't fret... Corruption will make life comfortable for you." And... since Ashes was going to be the only new MMORPG to release Before 2020, those people would say, "...okaaaay."
But, now, those people don't have to be at all concerned about Corruption because there will be plenty of other games better suited to their playstyles - including updated versions of EQ2 and WoW.
I mean... since 2020, we even have a new sub-genre of Cozy MMORPG.
(I would be playing Cozy MMORPGs before playing a Risk v Reward MMORPG.)
Most likely they will not be playing Ashes
To me, Ludullu's concept of "PvE Players" is gamers who would be playing WoW and EQ/EQ2 on a PvP server but mostly focus on PvE.
Players who aren't bothered by the PvP happening around them and who, for some reason, are OK with other players fighting to protect them instead of fighting to protect themselves.
So, yes... those kind of "PvE Players" who play WoW/EQ/EQ2 on PvP servers and/or enjoy playing ArcheAge and Lineage II will probably have a ton of fun if Ashes has a successful release.
Especially if there is no other new MMORPG with the focus on PvP/PvX/Risk v Reward that Ashes has.
Dygz
1
Re: Steven, Please Rethink “Not for Everyone”
The Forums says you only joined in 2023, so no surprise that you aren't aware of all the times Steven said that they would release Ashes within 3 years of the Kickstarter. Even in November 2019, Steven was still saying "Before 2020" was technically still possible.Saabynator wrote: »I dont think I have ever seen an interview, where Steven said 2020?
https://mein-mmo.de/en/ashes-of-creation-says-release-before-2020-and-no-fear-about-it,264504/
https://tracker.gg/checkpoint/articles/ashes-of-creation
I mean... really expectations are mostly controlled by the devs.Saabynator wrote: »I think that open development forces this fatigue a bit. Its up to the persons participating, to make sure they control their expectations. Everyone wants to help, and everyone wants to be in it. But its not a game yet, and people need to be absolutely aware of that. You got critique? Great! Make it constructive. You got ideas? Great! I am sure they read the boards here for exactly that.
People who are not game devs tend to expect announced deadlines to be met - at least somewhat close to the stated date. Game Devs know that development dead lines are rarely met.
This is why there is always tension around "open development".
Steven is a gamer who wrangled enough money to create his own development studio. He thought he was unique in being a gamer wanting to make a game created by gamers for gamers. He thought that would be enough to speed through development. And then continues to learn that developing MMORPG takes close to a decade and... announced dates are going to be missed. And gamers are likely to become irate about missed dates... that were "PROMISED".
With Ashes, after 8 years, people are expecting more of the features intended to make Ashes unique - like dynamic Nodes, Sieges, Secondary Archetypes and Augments. But, Intrepid is struggling with features gamers are expecting to be fairly easy and fundamental - like a decently working Crafting Economy.
And fairly decent Questing. They may be taking decent combat, Dungeons and Raids for granted.
We shall see. I think Ashes will release too late to "blow the frag up".Saabynator wrote: »I think you are wrong about the hype though. It might die out now, but they are not even trying. When there is a launch date set, you will start to see advertisement, streamers, videos, interviews.... It will blow the frag up
Nodes seemed like a super cool way for players to "build" their own homes and villages Before 2020.
Valheim released in Feb 2021 - and gave us a different solution for player-built homes and Villages.
I hate being stuck in Endgame loops (especially when it's just Dungeons and Raids) for years while waiting for an Expansion. Dynamic Nodes are intended to solve that, but... by 2022, most games I play have Seasons - new content and story every 3-4 months, rather than having to wait 12-24 months. So... I no longer need Nodes as an Endgame solution.
Gamers waiting for the next great PvP-centric game, focused on Risk v Reward, similar to ArcheAge and Lineage II might still flock to Ashes when it releases. We can expect those players to be hyped because that is the specific playstyle for which Steven is creating the game.
But, it's most likely that most MMORPG fans will already happily be playing other games that don't have such a heavy focus on PvP/Risk v Reward.
Dygz
1
Re: [EU/DE - Lotharial] Seelensturm ruft! [PvX] Casual
Heilmichma wrote: »Aber trotz Verschiebung sind wir am Ball in AoC.
Und dafür danke Ich auch jedem' von Euch der ebenso am Ball bleibt mit dem Fokus und das Spiel nicht links liegen lässt.
Aszkalon
1
