Best Of
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community] [P3 Recruitment!]
Dont think twice, vote Azrial for mayor
Re: Steven, Please Rethink “Not for Everyone”
Nope, I want it to go slower, but directed at the proper parts of the game. Instead they're working on shit like FTUI and gear balancing.Saabynator wrote: »Sound like a lot of you alpha testers are wanting this to move along way quicker than it is. To me, it looks like an unrealistic look at what speed a game of this size is developing at. Step away, take a break for some months and come back. Your annoyance and bitterness will only grow from here.
I sure hope they somehow magically developed a ton of stuff behind the scenes and there's simply 1-2 systems that are holding it all back (i.e. dynamic gridding), but for now I'm real doubtful about that being the case.
Also, I've already stepped back from the game. I had big plans for it for July, but none of those worked out because game's performance became even worse on my ancient PC and now, with yet another PTR delay, my motivation to be deeply involved became even weaker. I'll still help test big things, but I won't really have the time for much else.
None of that will stop me from voicing my opninions on the game's design direction here, on reddit or discord, because I can give that feedback even w/o directly experiencing it. Well, at least for the non-combat kinda stuff.
Ludullu
5
Basic fixes suggestion
Only just got the game a few hours ago, level 5. Already annoyed with a few things that seem like the bare bones basics.
I'm new to this somewhat old community so don't think im trying to speak negatively about the game. I'm only adding my two-cents as a long time MMO player. Years in Lineage2, WoW, Black Desert, New World.
The game looks ripe for a launch in a year or so I just hope they iron out what the community is pointing out. I altogether decided to skip crafting/gathering as it seems it's not really working well enough to get into yet.
- Escape should be the default hotkey for Main Menu, and should close various windows in succession like Map, Inventory, etc.
- The looting of monsters is oddly terdious, as well as targeting. After they die, I have to reclick and get closer to them spamming F to pickup, extremely annoying.
- The Map makes things choppy and requires to be open and closed a few times to get it to load without making everything choppy. This isn't hardware or internet on my end.
- /sit works sometimes, but other times, a lot of times, it just doesn't.
- There is no default list tab of general skills, like sitting, walking, dancing, emotes, and no macro abilities to make your own.
- Quest markers and highlighted quest monsters should be much easier to see.
- Specific Vendors in town areas should be much easier to see, as well as see what they sell.
I'm new to this somewhat old community so don't think im trying to speak negatively about the game. I'm only adding my two-cents as a long time MMO player. Years in Lineage2, WoW, Black Desert, New World.
The game looks ripe for a launch in a year or so I just hope they iron out what the community is pointing out. I altogether decided to skip crafting/gathering as it seems it's not really working well enough to get into yet.
Re: Basic fixes suggestion
No, this game is nowhere near a year out from launch. Hence the issues you mentioned and couuuuuntless others.
You should also /bug in the game for each of your issues.
You should also /bug in the game for each of your issues.
Ludullu
1
Re: Amazing world, painfully dull grind
That's probably a derail of epic proportions, because I am aware that certain people just don't notice things, or as my guildie says:
"I greatsword, I hit things" (no, I am not exaggerating this).
But that person, like you, also freely admits that he just powers through things and doesn't even understand them (and also freely admits that whenever anything involving coordination or complexity comes up, he basically can't manage it and relies on the rest of us).
Games often provide playstyles for that type of person precisely so that they don't have to learn that much complexity, I'm just noting that the complexity is there a lot of the time in good PvE, it's just that someone else is handling it.
And that 'someone else' is the person who appreciates the Lion and the Tiger as different targets/content, so they won't be disappointed.
"I greatsword, I hit things" (no, I am not exaggerating this).
But that person, like you, also freely admits that he just powers through things and doesn't even understand them (and also freely admits that whenever anything involving coordination or complexity comes up, he basically can't manage it and relies on the rest of us).
Games often provide playstyles for that type of person precisely so that they don't have to learn that much complexity, I'm just noting that the complexity is there a lot of the time in good PvE, it's just that someone else is handling it.
And that 'someone else' is the person who appreciates the Lion and the Tiger as different targets/content, so they won't be disappointed.
Azherae
3
Re: This is why fighting with 2 shield is cool and should be in the game.
Loved that movie 
And yes, double shield should be a thing.
And yes, double shield should be a thing.
Ludullu
1
Re: Amazing world, painfully dull grind
I'd expect this to be a proper quest kinda thing. Unless I'm forgetting something, commissions in Ashes is simply "go kill/gather this". And they're meant to be repetitive as hell, because that's kinda their point.Now add a quest or Commission where you have to move something past those mobs (it can just be in your inv, or treated as a status effect) that makes them all aggro you. Now you have a sneaking task that could also be a fighting one in the right conditions, opportunistic to clear if you know a party is going up there, etc, while generally making any single bot trying to loop this activity either have difficulty or be really obvious.
This is why I said that a proper questing approach to leveling would be insane, because, considering the size of the world and all the node-related quirks of the game - creating enough quests for all the people (or even just the majority) to NOT level through grind would be an insane undertaking.
And that's exactly what I meant when I said that it's all pretty much grind and people will only be fooling themselves if they believe otherwise.Yes, if you 'just repeated this one Commission hundreds of times' it would be grind, but that's not what 'I don't want to grind' people are imagining.
They complain later, when they've played 5h a day for 3 months: "I've done that Commission a thousand times and now it's getting stale."
There's only so many good, even semi-unique, quests a team like Intrepid could fit into Ashes to fill up ~170h of gameplay (if we assume that 25% of the 225h is pure mob/artisanry grind). And there's gotta be even more of them, cause what happens if a good quest is located in t3 Miraleth, while Miraleth is at t1 and will be blocked off for months.
Afaik, legacy mmos have taken yeaars of updates to get up to high hundreds in hours of questing. No matter how much I believe in Intrepid - I do not see them creating that amount of quest-related content for a sandpark game. And, imo, telling people "well, you can take commissions from the board and treat them as quests" is just lying straight to people's face and will only result in a mass exodus of questers who were told "yeah, you can definitely level mostly through questing".
As I see it, this is simply the "not for everyone" kinda deal and leaning on the sand of the design would be more benefitial to the game in the long run.
Ludullu
3
Re: Linux Tips, Tweaks and Troubleshooting Thread
Webview broke in bottles for me. The packaged webview installer and others in the AOC installer works fine though proton experimental, though. Since the game is borked without that stupid eval launch option, you can just install the launcher twice in steam under two different entries. Once for an AOC entry then again for an AOC Launcher entry, with both launcher install path and game install path being the same for both steam entries. Then just start the launcher via steam, then start the game directly via steam with the eval launch option above.
I doubt they'll fix EAC, and it expect them to just clamp down on this harder. It's unfortunate, because I'm not going to go back to windows for one game. Even when I got this game running, it runs like absolute dog water compared to P1.
I'm ok now running Faugus + Steam, it's not that bad, plus now I can brag on steam that I play this game
I think it will run a bit better in terms of performance for P3. I guess this build just got a bit "messy".
ares20
1
https://www.youtube.com/watch?v=_A7UZFzsrn8&t=8s
