Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Character Models
always funny to me how western companies use models that are usually attractive or good looking then uglify the hell out of them while the eastern ones make them as beautiful if not more .
oh and the western ones usually dont have a problem with male ones ...i wonder why

Male Examples


WESTERN



VS
EASTERN




Please Delay P3
Im gonna be honest, the vast majority I've seen isn't hyped for P3 Launch and I know many people who dont even wanna play when its launched in August (spare me the its not a game its a test argument).
If you compare P2 to the current Phase 2.5 it was an overall step backwards it was downright terrible to play with the reduced gear drop the inability to craft and the gold inflation (which to some fault is due to the hacking/rmt). This is not a good thing you want people to engage with your game and ideally push the limit to get the best testing results. To clarify I'm not saying "this game sucks" or anything I'm saying that I think they should delay the next Phase further to give themself more time so they can launch with more features ready and especially the Summoner class. They teased a lot of great things in their last Livestream however they are most certainly not ready for a while if they launch into P3 (based on exerpience from the past so far) especially since they announced that Summoner is 2 Months away after Launch, which bummed a lot of people out myself included and makes people not wanna participate in P3 (I am undecieded).
So in the end I do hope that Intreped allows themself for a bit more time at the least til Summoner is ready, since everyone has access to PTR now we have a great testing ground in the meanwhile.
PS: Personally I want 1 Megaserver again it was quite fun to play with everyone across the Globe. (Sorry flat earthers)
If you compare P2 to the current Phase 2.5 it was an overall step backwards it was downright terrible to play with the reduced gear drop the inability to craft and the gold inflation (which to some fault is due to the hacking/rmt). This is not a good thing you want people to engage with your game and ideally push the limit to get the best testing results. To clarify I'm not saying "this game sucks" or anything I'm saying that I think they should delay the next Phase further to give themself more time so they can launch with more features ready and especially the Summoner class. They teased a lot of great things in their last Livestream however they are most certainly not ready for a while if they launch into P3 (based on exerpience from the past so far) especially since they announced that Summoner is 2 Months away after Launch, which bummed a lot of people out myself included and makes people not wanna participate in P3 (I am undecieded).
So in the end I do hope that Intreped allows themself for a bit more time at the least til Summoner is ready, since everyone has access to PTR now we have a great testing ground in the meanwhile.
PS: Personally I want 1 Megaserver again it was quite fun to play with everyone across the Globe. (Sorry flat earthers)
1
Re: 100% immune to damage DODGE
I like having the Liberty to dodge.
It costs stamina so to me it's just a balance question, obviously with a network-performance component, as OP mentioned.
I feel that if you're having the issue of 'I should just use Dodge/Block whenever I can' in PvE, the problem might be with the quality of the PvE content itself, but obv this is bias from my other main games.
It costs stamina so to me it's just a balance question, obviously with a network-performance component, as OP mentioned.
I feel that if you're having the issue of 'I should just use Dodge/Block whenever I can' in PvE, the problem might be with the quality of the PvE content itself, but obv this is bias from my other main games.

2
Re: What should we loot on mobs ?
I totally agree that loot from enemies should all be crafting materials. There are ways to balance the economy around full loot drops...but I think generally speaking it is just better long term to have all equipment player made. Give players a reason to interact with the economy and crafting system.
Either find other players to help you craft what you want, sell the resources to buy what you want, or level a crafting profession yourself.
I haven't really thought too much about the glint system - to me it is just a way to get raw gold into the economy.
Either find other players to help you craft what you want, sell the resources to buy what you want, or level a crafting profession yourself.
I haven't really thought too much about the glint system - to me it is just a way to get raw gold into the economy.
Re: Splinter Topic: Narrative Design Hell Is Other People
We'll have to see the extent of Story Arcs (M O D U L E S) branching and differing from each other. Though even there, it's more about "everyone who participated got to a singular result", rather than a "people get their own results, based on what they did".My interpretation of the Story Arc system is that the open world would have a degree of story reactivity. Yes, it is a lot of work but the emergence, reactivity, and storytelling envisioned is also a core aspect of what Ashes is trying to be. Regarding the potential outcomes/possibilities, that is basically what the story arc system would already be accounting for, and there is already loads of complexity planned for the world predicates, events, and branching stories of the server. So I personally don't see much of a difference in what has been shown/explained to already be planned, vs. the potential ideas I presented.
The closest we have to a "you'll have a unique personal story" is this
https://ashesofcreation.wiki/Story_arcs
It is possible for some storylines to relate to a darker/evil path, if a character should choose.[18]
But that was stated back in 2017, and I'm sure you know just how many things have changed in the design since then - most of them towards the side of making development easier and design more straightforward.
As much as I'd love a massive sprawling M O D U L E, with several impacting endings and full player choice on what kind of interaction they'll get out of that ending - I expect all of this to just be statistical. 100 players chose to speak to npc A and did its quest. 95 players did npc B's quest. M O D U L E progresses down path A. Rinse repeat.
We'll also, supposedly, have one-off M O D U L E S that don't even repeat once they're done, so I'd at least hoooope that we might get the interactions your post mentioned, where npc can address you based on the decisions you made during that quest chain, but we'll have to see if Intrepid will go that deep.
Yeah, we are the locusts, we do consoom. Ashes definitely has quite a few systems where "waiting for good content" is almost the intrinsic nature of the content, so we'll see how the majority of players react to that.it gets right back to the core of it all. For a lot of people, more content is better than 'waiting for good content', and not just because 'they don't really care about the content that much'.

1
Re: Lawless Zone Alternative
Wait, you mean this game has design elements that are internally conflicting with each other?
If only a prominent poster on these forums had been telling people this for half a decade!

1
Re: Lawless Zone Alternative
I feel like lawless zones are here because corruption is overtuned atm and sweaty pvpers are crying.
It is just a permit to free kill to zerg guilds which will lock down areas. A solution to a temporary problem.
L2 had no lawless area and there was PvP. But corruption was not overtuned (Well, logic as it's not an alpha and ppl care about there character...) and war declaration was simple, free, without end (Except if one of the clan surrender).
It is just a permit to free kill to zerg guilds which will lock down areas. A solution to a temporary problem.
L2 had no lawless area and there was PvP. But corruption was not overtuned (Well, logic as it's not an alpha and ppl care about there character...) and war declaration was simple, free, without end (Except if one of the clan surrender).
Re: The Great Hunt (named mobs drops)
There should always be multiple ways to achieve the result. If you can't tag the boss, farming mobs in the vicinity should drop key mats that let you craft the item. Similar to how it was in Lineage 2 ... minus the dwarf/spoil thing.
I second this. Named mobs should be a bonus to get some recipes / key parts faster, not the only way to get some recipes / key parts.
L2 had a very good system about that. Mid/big clans were contesting raid bosses to get key parts (Or full item if lucky) while small groups / little clans were getting those recipes / parts on basic mobs, at a price of longer farming.
But, if something like that is done, named monster must be buffed (Hp++, damage too), and to keep the risk vs reward pillar, we can imagine something where players (Or groups) who hit the named become combattant.