Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Dev Discussion #76 - The New Tester Experience
VERY first time player here. I tried to play last night and my game froze in the first 30 mins. Tried to play this morning and my game froze in the first 30 mins. Also the character creator was difficult to use. I'd like to play more and tell you more, but that's all I got.

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Re: Return PvP to the tropics islands
And there's a ton of "good" decisions out there, which a ton of people keep pushing onto Ashes. Yet none of them are the right decisions for the design.goodsolonius wrote: »the right decisions and the good decisions are not always the same thing
If you think adding of lawless zones with higher xp and resource rewards is wrong, please add disadvantages of it and why you think such lawless zones might not fit well with the Ashes design if it is based on risk vs reward.
We are interested in your opinion. There are obviously a lot of advantages of such zones.
It doesn't fit well because that is not the intention of the game.
The focus of PvP in Ashes is about larger scale warfare. It's node vs node or guild vs guild. That is why the focus intent of PvP is content like sieges and wars.
Sure, they aren't implemented properly (at all, really) on alpha, but that has literally always been the intended focus of PvP for this game.
Even the intent for lawless zones in the live game is for larger scale, as lawless zones are confined to the ocean. Since it takes multiple players to operate a single ship, that means lawless zones in the live game will be similarly large scale conflict.
Adding small scale PvP with an overland lawless zone detracts from all of that. It takes away from what the games core is supposed to be.
That is why not adding it now is the right decision, even if Adding it would make the alpha in its current state play better.
Intrepids decision making process is made with both eyes looking at the end result, not looking at immediate improvements to the alpha environment.

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Re: Wide/Ultrawide Support
Checked into the forums to see if this issue has been fixed. It's a real shame, because implementing it should take no longer than 2 minutes. Truthfully, this is often a player-side fix and a very easy one by editing a UE5 cfg file.
We can't do that at the moment however since we don't get those cfg files with the Ashes installation process as it currently is.
What I find funny is that the character selection screen is functioning as intended on 21:9 and 32:9 screens.
We can't do that at the moment however since we don't get those cfg files with the Ashes installation process as it currently is.
What I find funny is that the character selection screen is functioning as intended on 21:9 and 32:9 screens.

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Re: Ashes of Creation node resources and systems network (and 2.5 economic network failures)
Gimblewald wrote: »
Great work explaining the economic system, and thank you for putting this together!
It was also very interesting to read your Reddit post. The idea of something like a Node Army really caught my attention — I think the developers might have briefly mentioned something similar in the past, but I could be wrong. Either way, it’s definitely worth exploring further.
I’d like to add a few more thoughts that I believe could help reduce the risks of full monopolization and economic stagnation:
Guild and Alliance Size Limits
If the game can truly maintain a model with many smaller guilds instead of allowing mega-alliances of 400+ players (as often happens in other MMOs), this would naturally encourage competition. Active competition and PvP between rival guilds would significantly reduce the risk of a single group monopolizing the economy.
High Server Capacity and Active Playerbase
No economic model can thrive without a large number of active players. I hope the servers will be big enough to support a large, living world with constant player interaction, which in turn will fuel more guild competition. Unfortunately, the previously announced cap of 8,000 players per server feels a bit low. Hopefully, this is just the starting point and there are plans to scale this up over time.
Resource Diversification Across Nodes
I’ve expanded on this idea in a separate topic — https://forums.ashesofcreation.com/discussion/67444/biome-based-resource-placement-for-stronger-economy-and-player-engagement
In short, ensuring that each node specializes in unique local resources would naturally stimulate trade, caravan activity, and prevent any single guild or node from monopolizing or becoming fully self-sufficient and isolated.
This also strongly aligns with your idea of promoting meaningful trade between nodes, which you mentioned in your post. Combined with PvP competition over caravan routes and resource control, this could effectively prevent full monopolization by any single guild or alliance.
Once again, thanks for the excellent write-up. I hope the development team takes these points into consideration as well.
And what do you all think about the ideas I’ve shared above?

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Cheaters
I’ve never seen so many cheaters, speedhacks, 50 meter jumps, and more. It’s nearly one per hour in the desert zone.
It’s getting ridiculous…
It’s getting ridiculous…
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Re: Error Code 5 when trying to launch game
Even the most basic and low-quality MMORPGs can be launched and played without issues, yet here we are trying to find a solution to a ridiculous error. I still can’t understand why the developers haven’t focused on this issue. Many users are experiencing problems because of a silly bug, and from what I’ve seen, the developers aren’t even addressing it—while the players are left scrambling to find a fix on their own.

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Re: Return PvP to the tropics islands
The only lawless zone in the full release will be the open seas, so no, this was the right decision.
the right decisions and the good decisions are not always the same thing
Re: Return PvP to the tropics islands
Aw really? I was looking forward to some lens based lawless zones. I won't be hopping in until phase 3 however I like the idea of an always on pvp zone.

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