Best Of
Re: Alts shouldn't count towards a Guilds member count.
As the title says. If your main is in a guild and you bring an alt into that same guild it shouldn't count towards the guilds player count. Since guild member count will be a mechanic in the game alts shouldn't be invited into the Guild because they clog the numbers. Since it's the same account the two characters can't be logged in at the same time, it won't give the guild any advantage in anything really. It'll help with the GuildName1 GuildName2 GuildName3 issue we see, to an extent. This is just a way to help keep players that want to play together, together. We're not all in discord all the time, I personally like to play some music and engage in some mindless gathering and crafting for hours here and there. But if my alt isn't in the guild chat i'll miss the LFM for somethingsomethingsomething, that I wanted to do with my main.
Just a feature that adds to the game without breaking anything, a no brainer in my mind. But maybe I didn't think of something.
I'm afraid this would affect inter-clan espionage and cases where you have an alternate character with evil intentions who wants to betray and rob other clanmates.
For people who respect the role play and want to have their own evil character, this proposition would be bad.
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Re: Unable to Uninstall Using Launcher
Karshaw here
I just wanted to pop in and let you know, you should be able to uninstall the launcher through Windows, and during uninstall, have it remove the game files. But, if that doesn't work, you should be able to manually remove the data by deleting the folders yourself.
If you continue to have issues after that, feel free to submit a ticket to customer support. Be sure to include details of the issue, what you have tried and attach the following files to the ticket:
Collect Logs and System Files
I just wanted to pop in and let you know, you should be able to uninstall the launcher through Windows, and during uninstall, have it remove the game files. But, if that doesn't work, you should be able to manually remove the data by deleting the folders yourself.
If you continue to have issues after that, feel free to submit a ticket to customer support. Be sure to include details of the issue, what you have tried and attach the following files to the ticket:
Collect Logs and System Files
1
Re: New player Experance
IMO what i tested was nice but seems to most end around level 7-9. Playing the first handful of levels was the best I have seen so far. IMO allot of what they did needs to not be a sharp plunge at level 9 to 99% grind. Finding small events everywhere that as you grinder caused you to know just do the most effective grind but also to work towards the reward of the event.
Mob placement made sense and this needs to be everywhere as well.
I would like to more steps in the events that slowly pus players together to a larger event that takes more players. With rewards that make it a custom that players want to do them.
can you elaborate more about your 1 to 7-9 experience?
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Re: No EU server for phase 3...
HighCanFly wrote: »And it's a no go from europe here...
Bit sad to know about it only now because I took days off for it.
Sad stuff, I was very happy to be able to play the launch. Good luck america
you should play though. the more people from europe, the sooner you will get your EU server. If people from europe start thinking like you and not playing waiting for the EU server, then the EU server wont happen
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New player Experance
IMO what i tested was nice but seems to most end around level 7-9. Playing the first handful of levels was the best I have seen so far. IMO allot of what they did needs to not be a sharp plunge at level 9 to 99% grind. Finding small events everywhere that as you grinder caused you to know just do the most effective grind but also to work towards the reward of the event.
Mob placement made sense and this needs to be everywhere as well.
I would like to more steps in the events that slowly pus players together to a larger event that takes more players. With rewards that make it a custom that players want to do them.
Mob placement made sense and this needs to be everywhere as well.
I would like to more steps in the events that slowly pus players together to a larger event that takes more players. With rewards that make it a custom that players want to do them.
Re: New player Experance
I think M O D U L E S are meant to be pretty much exactly that. But we obviously don't have those yet.
Ludullu
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PTR Update Notes - Sunday, August 24, 2025
🚩 ***NDA REMINDER*** 🚩
Ongoing testing on the Private Test Realm (PTR) is currently under visual NDA - streaming, video recording, and screenshots of testing on the PTR are prohibited outside of designated NDA channels. Any violations of this policy will result in immediate suspension of your Intrepid Account.
PLEASE DO NOT SHARE ANYTHING VISUAL FROM THIS TEST
Ongoing testing on the Private Test Realm (PTR) is currently under visual NDA - streaming, video recording, and screenshots of testing on the PTR are prohibited outside of designated NDA channels. Any violations of this policy will result in immediate suspension of your Intrepid Account.
PLEASE DO NOT SHARE ANYTHING VISUAL FROM THIS TEST
PTR UPDATE NOTES - SUNDAY, AUGUST 24, 2025
- Fixed an issue with barriers having a grayscale filter. Approaching or looking in their direction will no longer wash your world into black and white. Verra is colorful again!
- Crafting and Processing Stations in nodes no longer become un-interactable after a realm restart.
- Fixed a crash when opening certain Processing Stations. Interacting with your tools should no longer blow up your game.
- Emberwake armor is easier to craft! Hawk skin requirements have been swapped for daffodil thread. (Hawks everywhere are celebrating this patch.)
- Fixed an issue with the Tank’s Protect ability. It will no longer confer unintended crowd control or debuffs because protecting your friends shouldn’t also ruin their day.
- Updated all Kaelar and Dünir male hairstyles (LODs). No more streaking hair geometry during NPC encounters or death animations.
- Crafting objectives with Anvils-specific materials now correctly list Anvils-specific materials. No more confusion, just proper crafting glory.
- Fixed an exploit with Guild Storage that allowed materials to be duplicated. Sorry, Verra’s not running a “buy one, get one free” sale anymore.
Re: Incentives for players progressing a node
There are absolutely no incentives for players to progress a node. In fact there is more to destroy it, after you lets say crafted gear there, and as gear is NOT destructible, you can safely destroy buildings or the whole node, to deny those benefits to your opponents. The way node system is setup has been flawed from the start, and open to abuse.
Re: Melee Classes Survivability in Group PvP Needs Addressing
SmileGurney wrote: »Not really, if this is done smartly. If they get a mitigation buff scaling with number of enemy combatants near by you can easily make it close to null value in small scale pvp, whatever 1v1 or small group pvp.To be honest melee have way more survivability than range right now
The two ranged classes, ranger and mage are the two weakest classes in the game, I know this post is focused around group PvP but if you give melee more survivability they will be just unkillable in small scale PvP, there needs to be some balancing done but it's sort of pointless until we hit level 50
But this also makes the godlike against masses of enemies.
Also, if something was done to make melee more effective in large scale PvP, something else needs to be done to make them less effective in small scale PvP.
It would be horribly unbalanced if melee in general were king of small scale PvP, and on an equal footing in large scale. They need to either be roughly equal in both, or ahead in one and behind in the other.
Right now they are ahead in one and behind in the other.
Noaani
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