Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Suggestion: Looking For Group
I disagree with this consensus that guilds are supposed to be the primary solution btw. Guilds are going to be one of the essential solutions for a large part of the playerbase, but guilds first serve to connect players with united goals. If those dedicated goals are too specific to connect to the regular gameplay, or if they connect players who can't engage in the same PvE content together, then you can't expect such guilds to solve grouping for its members.
Political guilds, PvP guilds, mercenary guilds, trading guilds, social guilds, event guilds, roleplay guilds, etc. etc. Any of these *might* have enough members to connect people in need of a particular type of willing player at a given time. But they easily might not, because that's not what they prioritise, so their members might just be too mismatched for that to be something they can do very often.
However, the reason I still disagree with the thread is that player interaction is a thing. And the less automated communication tools that have been talked about are a thing.
The first recommendation needs to remain talking to the people in your surroundings, being patient, planning ahead, and accepting that you won't always be doing what you were hoping to be doing when you logged on that day, if you didn't ensure it with prior planning and player interaction.
Guilds are not an intrinsic ideal fix to this issue; they're a blunt instrument solution for those who find this issue essential to overcome quickly and consistently in their gameplay, prioritised over other intentions they have in the game.
You are completely wrong here.
Guilds are the solution, and always have been. There is no reason to assume that this thing that has been working for 30 years is all of a sudden broken.
Your notion that PvP guilds, mercenary guilds etc may not have the ability to assist people with other aspects of the game is the problem. If you are wanting a multi-dimensional gameplay experience, joining a one dimensional guild is a bad call.
You join a guild that meets your requirements, not a guild that only meets one of your requirements.
This is why very few singularly focused guilds will survive. Members of guilds will expect more, as that is what has always happened, and is what the game is designed for.

2
Re: Linux Tips, Tweaks and Troubleshooting Thread
Alpha_Barrier wrote: »Grr, still getting the Settings.json not found error.
Is your Steam a flatpak install? If yes, the last step is to give Steam permissions.
Download Flatseal Flatpak
Select Steam
Scroll down until filesystem
Check the box filesystem=host
restart Steam
Thank you, however Steam will not launch if that is selected. I turned it off and Steam launched again.

Maybe I should try installing the Non-flatpak version of Steam?
(edit) Yeah, non-flatpak Steam worked, I'm ingame for the first time!

Re: Linux Tips, Tweaks and Troubleshooting Thread
Hello, Thought I should share what worked for me to help anyone out. Im happy to be able to play with my friends now!
Thanks to @Azalroth @Funkychicken @Guillemets @icedown & Everyone else!
FunkychickenTV Youtube: https://youtube.com/watch?v=ecWbxoojQsI
Computer Setup
OS: Fedora Linux 41 (KDE Plasma) x86_64
Display (ROG PG348Q): 3440x1440 @ 60 Hz in 34"
DE: KDE Plasma 6.2.5
WM: KWin (Wayland)
CPU: AMD Ryzen 7 9700X (16) @ 5.58 GHz
GPU 1: AMD Radeon RX 7600 XT
Memory: 30.45 GiB
Software setup
Flatpaks: Bottles, Flatseal, Steam
What steps to reproduce this?
- Install Bottles, Flatseal, & Steam
- Download Intrepid Installer from Website
Bottles
1. Create new bottles
- Name it Anything (Ashes), Pick Gaming Optimized
- Change Bottle Directory to Home Folder (Documents Folder) or External Drive
2. Go to Options, Dependencies and install vcredist2022 and webview2 ONLY
3. Then go to Tools, Legacy Wine Tools and click on configuration
- In Applications select msedgewebview2.exe and change Windows Version 8.1 to 7
- Now select the library's tab and in New override for library: add urlmon, click add then apply
4. Run Executable for Intrepid Launcher and select Easy Anti-Cheat Service Only then finish install
5. If you get black screen, close launcher
- Go to Bottle Directory, (Documents/Ashes/drive_c/Program Files/Intrepid Studios/Launcher/)
- Create file named dxvk.conf if you don't have
- Add d3d9.shaderModel = 1 and save
6. Relaunch launcher, Click Login. login and download game
7. After game is installed in bottles add Shortcut to AOCClient.exe
- location: Documents/Ashes/drive_c/Program Files/Intrepid Studios/AshesOfCreation/PROD/
Flatseal
- Select Bottles & Steam and in File system secion add file path to game install
- You can add Environment variables for netstat here but I never got it to work
- eval $(%command% LauncherTetherPort=PORT -NOSPLASH -USEEOS=0)
- eval $(%command% LauncherTetherPort=$(netstat -ulpn | grep wineserv | awk '{split($4, a , ":"); print a[2]}' ) -NOSPLASH -USEEOS=0)
Steam
- Add no steam game and select the AOCClient.eve
- In Properties add launch options eval $(%command% LauncherTetherPort=REPLACEWITHPORT -NOSPLASH -USEEOS=0)
- In Compatibility select Proton Experimental
Getting Game to Run
- Start Launcher and Login from bottles
- In terminal type netstat -ulpn | grep wineserv to get port number
- netstat -ulpn | grep wineserv
- In steam properties add portnumber from terminal
- Click Play, say no to driver and Play Game
Thanks to @Azalroth @Funkychicken @Guillemets @icedown & Everyone else!
FunkychickenTV Youtube: https://youtube.com/watch?v=ecWbxoojQsI
Computer Setup
OS: Fedora Linux 41 (KDE Plasma) x86_64
Display (ROG PG348Q): 3440x1440 @ 60 Hz in 34"
DE: KDE Plasma 6.2.5
WM: KWin (Wayland)
CPU: AMD Ryzen 7 9700X (16) @ 5.58 GHz
GPU 1: AMD Radeon RX 7600 XT
Memory: 30.45 GiB
Software setup
Flatpaks: Bottles, Flatseal, Steam
What steps to reproduce this?
- Install Bottles, Flatseal, & Steam
- Download Intrepid Installer from Website
Bottles
1. Create new bottles
- Name it Anything (Ashes), Pick Gaming Optimized
- Change Bottle Directory to Home Folder (Documents Folder) or External Drive
2. Go to Options, Dependencies and install vcredist2022 and webview2 ONLY
3. Then go to Tools, Legacy Wine Tools and click on configuration
- In Applications select msedgewebview2.exe and change Windows Version 8.1 to 7
- Now select the library's tab and in New override for library: add urlmon, click add then apply
4. Run Executable for Intrepid Launcher and select Easy Anti-Cheat Service Only then finish install
5. If you get black screen, close launcher
- Go to Bottle Directory, (Documents/Ashes/drive_c/Program Files/Intrepid Studios/Launcher/)
- Create file named dxvk.conf if you don't have
- Add d3d9.shaderModel = 1 and save
6. Relaunch launcher, Click Login. login and download game
7. After game is installed in bottles add Shortcut to AOCClient.exe
- location: Documents/Ashes/drive_c/Program Files/Intrepid Studios/AshesOfCreation/PROD/
Flatseal
- Select Bottles & Steam and in File system secion add file path to game install
- You can add Environment variables for netstat here but I never got it to work
- eval $(%command% LauncherTetherPort=PORT -NOSPLASH -USEEOS=0)
- eval $(%command% LauncherTetherPort=$(netstat -ulpn | grep wineserv | awk '{split($4, a , ":"); print a[2]}' ) -NOSPLASH -USEEOS=0)
Steam
- Add no steam game and select the AOCClient.eve
- In Properties add launch options eval $(%command% LauncherTetherPort=REPLACEWITHPORT -NOSPLASH -USEEOS=0)
- In Compatibility select Proton Experimental
Getting Game to Run
- Start Launcher and Login from bottles
- In terminal type netstat -ulpn | grep wineserv to get port number
- netstat -ulpn | grep wineserv
- In steam properties add portnumber from terminal
- Click Play, say no to driver and Play Game
Re: Weeping Willow/Braidwood Issues
Thats
Thats true, but that's human nature. Its a rare resource, so people want are going to hording as much of it, in mass. On Vyra, we're currently working on JM Mining (which is stupid in my opinion, but that's a whole other conversation.) But even tho we're deep into Apprentice to the point where my static is VERY little need for copper. People are still hording copper, even tho we need a lot of it for the work order to get JM tools. Like even tho copper/zinc should become relatively useless after Weapon Smithing, Armor Smithing, and Jeweler's stop needing it to level efficiently. With the current system, they inadvertently created a bottleneck that forces the crafters that need Willow to use Novice level crafts to continue leveling. So between still needing those Tier 1 resources to level PLUS people hording them, it's making people not want to use it community propose (ie. progressing the node) but instead people want to use it for themselves.
Devs thought people woudnt horde the willow wood and would build the journeyman bench with it before all the node respawned as briarwoods
Thats true, but that's human nature. Its a rare resource, so people want are going to hording as much of it, in mass. On Vyra, we're currently working on JM Mining (which is stupid in my opinion, but that's a whole other conversation.) But even tho we're deep into Apprentice to the point where my static is VERY little need for copper. People are still hording copper, even tho we need a lot of it for the work order to get JM tools. Like even tho copper/zinc should become relatively useless after Weapon Smithing, Armor Smithing, and Jeweler's stop needing it to level efficiently. With the current system, they inadvertently created a bottleneck that forces the crafters that need Willow to use Novice level crafts to continue leveling. So between still needing those Tier 1 resources to level PLUS people hording them, it's making people not want to use it community propose (ie. progressing the node) but instead people want to use it for themselves.
1
Re: Grief system kills the game
compunerdy wrote: »This is not even real PVP.. its PVP using PVE. I also really hope this is not the vision. If nothing else, just make it so deaths from PVE do not make lootable corpses. This would help with a lot of the current issues until a better system is made.
Seconded.
1
Re: [FEEDBACK] Guild Leveling
Shouldnt use glint imo, killing things should drop a guild currency that can then be used to buy the trade pack items.
Seems like it designed to load one caravan with loads of packs and run them as a guild however u cant trade glint or the cargo or load it into somone elses caravan so this method doesnt work either
Seems like it designed to load one caravan with loads of packs and run them as a guild however u cant trade glint or the cargo or load it into somone elses caravan so this method doesnt work either
1
Re: [FEEDBACK] Guild Leveling
just seams stupid to me, devs don't really seem to do any sort of internal testing whatsoever before they tweak numbers, and 95% of the time they seem to overshoot the mark by an amount so extreme that its just laughable, it seems like so many systems are being brought into the game in placeholder builds that are most likley so far off the final build that it makes me wonder what was the actual point of wasting dev hours even building such a system, when the average joe can tell that the entire system needs a re work

1
Re: FEEDBACK - DELETION OF FEEDBACK POSTS
The person who posted the post has been here for a long time so its not a new person posting so i wont take that for an answer even for a second. Ah the good old "industry standard" this phrase is used when people have accepted things are how they are and wont call people out for the use of such shitty things.
I mean, I'm right.
You'll note that I said it mostly happens with people that sign up to a forum and start a thread without posting in others, not that it only happens in this situation.
I am wondering if the two of you feel a little silly with how aggressively you dismissed the actual and true answer you were given - I know I would.
If you didn't sound so arrogant, others might react differently.
I don't know you personally, obviously, but you come across as insufferable.
I usually just blow by your posts because I haven't bothered to figure out the ignore feature.. but I understand being misunderstood, even if that's not the position you feel you're in.
Being autistic I often experience bewilderment at other's thinking. Some things are *so* clear and obvious to me I cannot fathom how others can't see it. Or when the next logical step isn't the one chosen. I scream inside and am speechless.
I also know that the problem lies with me, and that my rigid black & white thinking is what needs to be tempered. I purposely phrase (mask) things as 'guesses', as frank and clipped speech is not the norm and puts people off. I don't want to be seen as an asshole because that is not my intention, I am simply speaking in my natural clutter-free way.
TLDR: If you don't want to be seen as an AHOLE, you should try not to sound like one.

3
Re: FEEDBACK - DELETION OF FEEDBACK POSTS
You seem overly aggressive towards someone that is giving you the only answer you are going to get.
You are acting overly pompous white knighting a thing as if its in anyway acceptable.
3
Re: Feedback Tank Changes
I will comment on each of the changes
1) Vengenace
The skill is definitely better, much better. However, the shield is still very little, if we add all 3 stacks with the passive "relentless Vengeance" on a tank with 5k HP, we will have a shield of 450, which is easily consumed by both mob and player. But the skill is much better
Suggestion: Increase to 5% of maximum HP, when you have the passive "relentless vengeance"
2) Grit
At first this change seemed good because it brought more dynamism to the tank, however, after spending 1 hour playing, pressing the skill every 10 seconds, you understand how unfeasible it is to maintain this. Imagine this for hours and hours of gameplay, simply unfeasible
Suggestion: Make the skill a toggle skill again, but it is constantly consuming Grit, so it continues to have dynamism, but makes gameplay more enjoyable. Another option would be to greatly increase the duration of the skill, to 30-60 seconds
3) Inciting Strikes
Interesting change, I believe the skill will be used more in PVE
4) Ground Pound
Excellent change, this skill needed to have a CD reduction
5) Slam
This change doesn't seem to make much sense to me. It's not a damage skill, it's not a control skill, it takes a lot of courage to generate a little aggro. Honestly, I think it will be an absolutely dispensable skill
Suggestion: Make it apply triped
6) Absorption Field
This skill was not strong enough to receive a nerf. If only she had an increase in her animation speed, but not even that was done. It just made an average skill worse
Suggestion: Revert the nerf
7) Fortify
Another nerf to tank mitigation.
Tank was already a fragile class in relation to what the tank archetype should be, with this further nerf in its mitigations, this situation gets worse.
Suggestion: roll back the nerf
8) Indomitable Spirit
Again, another nerf to tank survival
Suggestion: Revert the nerf
9) Conclusion
Testing new things is always welcome, but unfortunately intrepid has worsened the problems in the tank.
Our class continues to deal mediocre damage, has less ability to generate aggro, has less damage mitigation and less sustain. In other words, the tank has just become even more fragile and even more dispensable in groups. A single positive "vengenace" change does not justify this excess of nerfs on the class that was already weak and became even weaker.
Furthermore, if the skills continue to have such a high courage cost, we need more courage, 100 is not enough for a more fluid combat
Completely agree with these statements. Playing tank in PVP is even worse now. Instead of worrying about my positioning and cc to initiate or peel in a fight, when to drop a shield, how to control the battlefield now you're forced to focus on building courage and spamming grit constantly so you don't die.
You made the "tank" class even more fragile to magic damage, and overall made it less fun and engaging to play.