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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Grief system kills the game
ah the lame git gud. I wondered when that would start.
Seriously? I see. TLDR.
Well here is a shorter version.
The tools are already there to solve your problems. Learn what they are and how to use them.
Looking forward to when you level up as a player, not your character.

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Re: Grief system kills the game
Again we see many people lg because of the insane Grief system that doesn't work.
We had 5 groups log out because people got made and couldn't stand it anymore....its killing the fun.
Grave robbers ...most lvl 25 are having a blast and farming lower levels for easy loot and cash.
In HH all day lvls 25 pull mobs into groups...get them killed and steal the graves. AoC loves this
They also run round and where people die...they quickly steal the loot from corpses....again AoC loves this
why they love it?
Because nothing is done about it.
Robbers. Thieves and people who like to get others killed by drag mobs into them are getting cheered by in the board room at AoC.
AoC must really think about this grief system because this will be the reason people will leave the game.
Its blood boiling stupid.
Stop the drag mobs into others system.
Stop not giving people time to get the stuff back...specially in pvp mode.
Mark people who rob graves of players 10 lvl or lower then their own for Thieves for 48 hours. Dont let them exp...trade in towns or so...punish the thieves.
How many more signals does AoC need to see that what they created in a board room doesn't work.
Stolen glint is already in the game, but has been turned off for now.
Players flag up as combatants when they steal from an ash pile.
Mob training is being worked on so the aggro stays on the one who first aggroed them and will 'leash' when the monster train reaches a threshold.
I agree, people need to stay combatants longer for doing stuff like that. I disagree with 48 hours. 30 minutes maybe.
This is a PvX game built on player socializing with each other. If you don't like what a bunch of high levels are doing, get another faction of high levels to deal with them.
You will have to fight for resources. This is by design. This game is competitive. You do not have to compete alone. You do not even have to commit to PvP.
But, it is an option. I frankly think your skills in politics needs working on. And this game has politics whether you like it or not. Engage with it or suffer being left out.
Your experience is as you make it. If you feel people who are griefing you are a problem, use what tools that are available in game and out of game to deal with them. Run smear campaigns. Hire mercenaries. Make alliance. Flag up and fight back!
I strongly disagree with the notion of restricting players with systems.
I promote clever gameplay.
I say this without malice nor irony,or disregard of your plite.
I say it because I want players who will be a challenge.
Git gud.

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Re: Suggestion: Looking For Group
I disagree with this consensus that guilds are supposed to be the primary solution btw. Guilds are going to be one of the essential solutions for a large part of the playerbase, but guilds first serve to connect players with united goals. If those dedicated goals are too specific to connect to the regular gameplay, or if they connect players who can't engage in the same PvE content together, then you can't expect such guilds to solve grouping for its members.
Political guilds, PvP guilds, mercenary guilds, trading guilds, social guilds, event guilds, roleplay guilds, etc. etc. Any of these *might* have enough members to connect people in need of a particular type of willing player at a given time. But they easily might not, because that's not what they prioritise, so their members might just be too mismatched for that to be something they can do very often.
However, the reason I still disagree with the thread is that player interaction is a thing. And the less automated communication tools that have been talked about are a thing.
The first recommendation needs to remain talking to the people in your surroundings, being patient, planning ahead, and accepting that you won't always be doing what you were hoping to be doing when you logged on that day, if you didn't ensure it with prior planning and player interaction.
Guilds are not an intrinsic ideal fix to this issue; they're a blunt instrument solution for those who find this issue essential to overcome quickly and consistently in their gameplay, prioritised over other intentions they have in the game.
You are completely wrong here.
Guilds are the solution, and always have been. There is no reason to assume that this thing that has been working for 30 years is all of a sudden broken.
Your notion that PvP guilds, mercenary guilds etc may not have the ability to assist people with other aspects of the game is the problem. If you are wanting a multi-dimensional gameplay experience, joining a one dimensional guild is a bad call.
You join a guild that meets your requirements, not a guild that only meets one of your requirements.
This is why very few singularly focused guilds will survive. Members of guilds will expect more, as that is what has always happened, and is what the game is designed for.

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Re: Linux Tips, Tweaks and Troubleshooting Thread
Alpha_Barrier wrote: »Grr, still getting the Settings.json not found error.
Is your Steam a flatpak install? If yes, the last step is to give Steam permissions.
Download Flatseal Flatpak
Select Steam
Scroll down until filesystem
Check the box filesystem=host
restart Steam
Thank you, however Steam will not launch if that is selected. I turned it off and Steam launched again.

Maybe I should try installing the Non-flatpak version of Steam?
(edit) Yeah, non-flatpak Steam worked, I'm ingame for the first time!

Re: Linux Tips, Tweaks and Troubleshooting Thread
Hello, Thought I should share what worked for me to help anyone out. Im happy to be able to play with my friends now!
Thanks to @Azalroth @Funkychicken @Guillemets @icedown & Everyone else!
FunkychickenTV Youtube: https://youtube.com/watch?v=ecWbxoojQsI
Computer Setup
OS: Fedora Linux 41 (KDE Plasma) x86_64
Display (ROG PG348Q): 3440x1440 @ 60 Hz in 34"
DE: KDE Plasma 6.2.5
WM: KWin (Wayland)
CPU: AMD Ryzen 7 9700X (16) @ 5.58 GHz
GPU 1: AMD Radeon RX 7600 XT
Memory: 30.45 GiB
Software setup
Flatpaks: Bottles, Flatseal, Steam
What steps to reproduce this?
- Install Bottles, Flatseal, & Steam
- Download Intrepid Installer from Website
Bottles
1. Create new bottles
- Name it Anything (Ashes), Pick Gaming Optimized
- Change Bottle Directory to Home Folder (Documents Folder) or External Drive
2. Go to Options, Dependencies and install vcredist2022 and webview2 ONLY
3. Then go to Tools, Legacy Wine Tools and click on configuration
- In Applications select msedgewebview2.exe and change Windows Version 8.1 to 7
- Now select the library's tab and in New override for library: add urlmon, click add then apply
4. Run Executable for Intrepid Launcher and select Easy Anti-Cheat Service Only then finish install
5. If you get black screen, close launcher
- Go to Bottle Directory, (Documents/Ashes/drive_c/Program Files/Intrepid Studios/Launcher/)
- Create file named dxvk.conf if you don't have
- Add d3d9.shaderModel = 1 and save
6. Relaunch launcher, Click Login. login and download game
7. After game is installed in bottles add Shortcut to AOCClient.exe
- location: Documents/Ashes/drive_c/Program Files/Intrepid Studios/AshesOfCreation/PROD/
Flatseal
- Select Bottles & Steam and in File system secion add file path to game install
- You can add Environment variables for netstat here but I never got it to work
- eval $(%command% LauncherTetherPort=PORT -NOSPLASH -USEEOS=0)
- eval $(%command% LauncherTetherPort=$(netstat -ulpn | grep wineserv | awk '{split($4, a , ":"); print a[2]}' ) -NOSPLASH -USEEOS=0)
Steam
- Add no steam game and select the AOCClient.eve
- In Properties add launch options eval $(%command% LauncherTetherPort=REPLACEWITHPORT -NOSPLASH -USEEOS=0)
- In Compatibility select Proton Experimental
Getting Game to Run
- Start Launcher and Login from bottles
- In terminal type netstat -ulpn | grep wineserv to get port number
- netstat -ulpn | grep wineserv
- In steam properties add portnumber from terminal
- Click Play, say no to driver and Play Game
Thanks to @Azalroth @Funkychicken @Guillemets @icedown & Everyone else!
FunkychickenTV Youtube: https://youtube.com/watch?v=ecWbxoojQsI
Computer Setup
OS: Fedora Linux 41 (KDE Plasma) x86_64
Display (ROG PG348Q): 3440x1440 @ 60 Hz in 34"
DE: KDE Plasma 6.2.5
WM: KWin (Wayland)
CPU: AMD Ryzen 7 9700X (16) @ 5.58 GHz
GPU 1: AMD Radeon RX 7600 XT
Memory: 30.45 GiB
Software setup
Flatpaks: Bottles, Flatseal, Steam
What steps to reproduce this?
- Install Bottles, Flatseal, & Steam
- Download Intrepid Installer from Website
Bottles
1. Create new bottles
- Name it Anything (Ashes), Pick Gaming Optimized
- Change Bottle Directory to Home Folder (Documents Folder) or External Drive
2. Go to Options, Dependencies and install vcredist2022 and webview2 ONLY
3. Then go to Tools, Legacy Wine Tools and click on configuration
- In Applications select msedgewebview2.exe and change Windows Version 8.1 to 7
- Now select the library's tab and in New override for library: add urlmon, click add then apply
4. Run Executable for Intrepid Launcher and select Easy Anti-Cheat Service Only then finish install
5. If you get black screen, close launcher
- Go to Bottle Directory, (Documents/Ashes/drive_c/Program Files/Intrepid Studios/Launcher/)
- Create file named dxvk.conf if you don't have
- Add d3d9.shaderModel = 1 and save
6. Relaunch launcher, Click Login. login and download game
7. After game is installed in bottles add Shortcut to AOCClient.exe
- location: Documents/Ashes/drive_c/Program Files/Intrepid Studios/AshesOfCreation/PROD/
Flatseal
- Select Bottles & Steam and in File system secion add file path to game install
- You can add Environment variables for netstat here but I never got it to work
- eval $(%command% LauncherTetherPort=PORT -NOSPLASH -USEEOS=0)
- eval $(%command% LauncherTetherPort=$(netstat -ulpn | grep wineserv | awk '{split($4, a , ":"); print a[2]}' ) -NOSPLASH -USEEOS=0)
Steam
- Add no steam game and select the AOCClient.eve
- In Properties add launch options eval $(%command% LauncherTetherPort=REPLACEWITHPORT -NOSPLASH -USEEOS=0)
- In Compatibility select Proton Experimental
Getting Game to Run
- Start Launcher and Login from bottles
- In terminal type netstat -ulpn | grep wineserv to get port number
- netstat -ulpn | grep wineserv
- In steam properties add portnumber from terminal
- Click Play, say no to driver and Play Game
Re: Weeping Willow/Braidwood Issues
Thats
Thats true, but that's human nature. Its a rare resource, so people want are going to hording as much of it, in mass. On Vyra, we're currently working on JM Mining (which is stupid in my opinion, but that's a whole other conversation.) But even tho we're deep into Apprentice to the point where my static is VERY little need for copper. People are still hording copper, even tho we need a lot of it for the work order to get JM tools. Like even tho copper/zinc should become relatively useless after Weapon Smithing, Armor Smithing, and Jeweler's stop needing it to level efficiently. With the current system, they inadvertently created a bottleneck that forces the crafters that need Willow to use Novice level crafts to continue leveling. So between still needing those Tier 1 resources to level PLUS people hording them, it's making people not want to use it community propose (ie. progressing the node) but instead people want to use it for themselves.
Devs thought people woudnt horde the willow wood and would build the journeyman bench with it before all the node respawned as briarwoods
Thats true, but that's human nature. Its a rare resource, so people want are going to hording as much of it, in mass. On Vyra, we're currently working on JM Mining (which is stupid in my opinion, but that's a whole other conversation.) But even tho we're deep into Apprentice to the point where my static is VERY little need for copper. People are still hording copper, even tho we need a lot of it for the work order to get JM tools. Like even tho copper/zinc should become relatively useless after Weapon Smithing, Armor Smithing, and Jeweler's stop needing it to level efficiently. With the current system, they inadvertently created a bottleneck that forces the crafters that need Willow to use Novice level crafts to continue leveling. So between still needing those Tier 1 resources to level PLUS people hording them, it's making people not want to use it community propose (ie. progressing the node) but instead people want to use it for themselves.
1
Re: Grief system kills the game
compunerdy wrote: »This is not even real PVP.. its PVP using PVE. I also really hope this is not the vision. If nothing else, just make it so deaths from PVE do not make lootable corpses. This would help with a lot of the current issues until a better system is made.
Seconded.
1
Re: [FEEDBACK] Guild Leveling
Shouldnt use glint imo, killing things should drop a guild currency that can then be used to buy the trade pack items.
Seems like it designed to load one caravan with loads of packs and run them as a guild however u cant trade glint or the cargo or load it into somone elses caravan so this method doesnt work either
Seems like it designed to load one caravan with loads of packs and run them as a guild however u cant trade glint or the cargo or load it into somone elses caravan so this method doesnt work either
1
Re: [FEEDBACK] Guild Leveling
just seams stupid to me, devs don't really seem to do any sort of internal testing whatsoever before they tweak numbers, and 95% of the time they seem to overshoot the mark by an amount so extreme that its just laughable, it seems like so many systems are being brought into the game in placeholder builds that are most likley so far off the final build that it makes me wonder what was the actual point of wasting dev hours even building such a system, when the average joe can tell that the entire system needs a re work

1
Re: FEEDBACK - DELETION OF FEEDBACK POSTS
The person who posted the post has been here for a long time so its not a new person posting so i wont take that for an answer even for a second. Ah the good old "industry standard" this phrase is used when people have accepted things are how they are and wont call people out for the use of such shitty things.
I mean, I'm right.
You'll note that I said it mostly happens with people that sign up to a forum and start a thread without posting in others, not that it only happens in this situation.
I am wondering if the two of you feel a little silly with how aggressively you dismissed the actual and true answer you were given - I know I would.
If you didn't sound so arrogant, others might react differently.
I don't know you personally, obviously, but you come across as insufferable.
I usually just blow by your posts because I haven't bothered to figure out the ignore feature.. but I understand being misunderstood, even if that's not the position you feel you're in.
Being autistic I often experience bewilderment at other's thinking. Some things are *so* clear and obvious to me I cannot fathom how others can't see it. Or when the next logical step isn't the one chosen. I scream inside and am speechless.
I also know that the problem lies with me, and that my rigid black & white thinking is what needs to be tempered. I purposely phrase (mask) things as 'guesses', as frank and clipped speech is not the norm and puts people off. I don't want to be seen as an asshole because that is not my intention, I am simply speaking in my natural clutter-free way.
TLDR: If you don't want to be seen as an AHOLE, you should try not to sound like one.

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