Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Subject: Feedback on Recent Stat and TTK Changes
Welcome to active development. I don't even remember how many times this has been said on the official channels, this is the first step and more changes are coming.RaspberryHeaven wrote: »SmileGurney wrote: »Slap the most gear with STR or INT on yourself and enchant, because power is king, and nothing else matters.
...which is why they made STR/INT even stronger by slapping 2 extra waterfall stats on them.
And on top of stacking INT you can now get a cheeky 1000 magic power from a single accessory. Truly some galaxy minds at work.
0.8.0 made it easier to stack power on a budget so casuals are still getting dumpstered, the only difference is that nolifers don't even need to spend thousands of gold on JM scrolls anymore.
Also if it is easier to stack power on a budget, and you don't need 1000s of gold to increase it, then that means its easier for "casuals" to close the power gap against "nolifers". Sounds good to me.
I'm sure soon enough we will know how broken the new base stat system is, and if can be as easily abused as pre-patch P1 and P2 era. So take a breath, and enjoy the incoming P3 for what it is.
Re: Subject: Feedback on Recent Stat and TTK Changes
Are we even playing the same game? You just described Ashes from a week ago. Ask any hardcore guild if they would take you on if your class a fighter or a tank. Tanks and fighters which would get blown up as soon as they tried to you know, play their class. There was only one way of playing every class, with the same tired approach to gearing. Slap the most gear with STR or INT on yourself and enchant, because power is king, and nothing else matters.RaspberryHeaven wrote: »SmileGurney wrote: »Sounds to me like they made the game playable for 99% of the playerbase instead of the 1%. Good job.
Also I chuckled at the "hard work" comment.
Now that gear customization is out of the picture, they should do class differences next because nothing says MMORPG like having everyone play as identical featureless grey blobs.
Why stop at 99% playability when we can hit 300%? Investors are gonna love it.
Re: Why Low TTK Hurts PvP Depth and Why Intrepid’s Changes Are the Right Move for Ashes of Creation
So.... Like no. There isn't really 'gear expression' even in cases where TTK is longer. If there is a build who can nuke and delete players, and they have enough health they will just build damage.
We don't need to go any further. You shouldn't have builds that can nuke and delete players, period.
Gear expression comes from the build diversity and meaningful upgrades.
Build diversity comes from diminishing returns built into power that makes players add other things to their build + the longer TTK creating the possibility of defensive stats meaning something instead of being useless because you will die in 2 seconds anyway.
Meaningful upgrades are better on higher TTK because there is room for power disparities. In a game with a 40s average TTK for equal gear, when a guy is twice as strong as the other guy, the TTK is still ~20 seconds, which is a fair amount. For a game with a 10s TTK for equal gear, when the other guy is twice as strong, the fight lasts 5 seconds, and we go back to ridiculously short fights again. There is more room for meaningful power upgrades in longer TTK
1
Re: Necromancer - Class and boss mob Idea
I just realised ... ... ... my Idea/"Hope" for the Necromancer-Class Combination with the huge, bigger Summons,
seems already - at least partially - overtaken by for Example -> the Necromancer Class in Diablo. x'D no Idea if this here is Diablo III or Diablo Four,
because i left that franchise behind me, after Diablo II - - - > but this here looks ABSOLUTELY gorgeous.

I as the huge Undead-Fan that i am - found this Picture on a Website - which i in turn found by Google-Searching the "Avatar" of dear Blaspherian here in the forum -> who uses something like a bloody Wraith-like Undead Picture. Looks pretty badass.
https://forums.ashesofcreation.com/profile/discussions/Blaspherian
The huge, hulking - towering Summon -> i wonder if Sir Steven and his Crew would make such huge and rather powerful Summons possible,
-> under the Conditions that it is for Example a Summon that the likes of not fewer than " TEN " Necromancer-Summoners can summon this only once per Day/24 Hours - or even up once only every Three Days or in a full Week or so.
Something huge, hulking -> that could technically even work in a City Siege. Or Castle Siege.
Something like -> when a "single Necromancer" uses such a bigger Summon -> then it is a slow, weakened and tinier Form of something like this -> and the Necromancer has to sacrifice all of his Three "normal" Summons for it -> to be able to control a bigger, hulking Summon for like half an Hour once in a Day or so.
( A really colossal Siege-styled Summon should however be able to be used without a Timer that it falls apart and until it is finished/it's HP Points down to Zero. Okay maybe a Maximum of a single Hour or so ? lol )
Should be an Option for the Players to "choose" which Necromancer should control the really huge, colossal One, in Case it is like a +10 Players Summon,
or simply the One who starts that Ritual is the Necromancer then who controls it -> i know Sir Steven and his Crew would be able to easily programm it anyway.
seems already - at least partially - overtaken by for Example -> the Necromancer Class in Diablo. x'D no Idea if this here is Diablo III or Diablo Four,
because i left that franchise behind me, after Diablo II - - - > but this here looks ABSOLUTELY gorgeous.

I as the huge Undead-Fan that i am - found this Picture on a Website - which i in turn found by Google-Searching the "Avatar" of dear Blaspherian here in the forum -> who uses something like a bloody Wraith-like Undead Picture. Looks pretty badass.
https://forums.ashesofcreation.com/profile/discussions/Blaspherian
The huge, hulking - towering Summon -> i wonder if Sir Steven and his Crew would make such huge and rather powerful Summons possible,
-> under the Conditions that it is for Example a Summon that the likes of not fewer than " TEN " Necromancer-Summoners can summon this only once per Day/24 Hours - or even up once only every Three Days or in a full Week or so.
Something huge, hulking -> that could technically even work in a City Siege. Or Castle Siege.
Something like -> when a "single Necromancer" uses such a bigger Summon -> then it is a slow, weakened and tinier Form of something like this -> and the Necromancer has to sacrifice all of his Three "normal" Summons for it -> to be able to control a bigger, hulking Summon for like half an Hour once in a Day or so.
( A really colossal Siege-styled Summon should however be able to be used without a Timer that it falls apart and until it is finished/it's HP Points down to Zero. Okay maybe a Maximum of a single Hour or so ? lol )
Should be an Option for the Players to "choose" which Necromancer should control the really huge, colossal One, in Case it is like a +10 Players Summon,
or simply the One who starts that Ritual is the Necromancer then who controls it -> i know Sir Steven and his Crew would be able to easily programm it anyway.

2
Re: Possible memory leak
I am having the same issue. full system memory fills up around the same time as OP, here are my pc specs for reference, as well as what I have been able to notice so far.
Will happen when I have many effects on screen at once
Happens at all graphics settings from low to cinematic in the same areas as the OP
Happens frequently when moving server workers, and even more so around the most densely populated ones like Halcyon, SB, and sometimes HH
NVIDIA GeForce RTX 4090
AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz
32.0 GB RAM
using an m.2 4TB
Windows 11
all temps and computer stats are running within optimal norms for any game I run, the only thing that spike is Memory. If any questions are asked here, I will update with needed info.
Will happen when I have many effects on screen at once
Happens at all graphics settings from low to cinematic in the same areas as the OP
Happens frequently when moving server workers, and even more so around the most densely populated ones like Halcyon, SB, and sometimes HH
NVIDIA GeForce RTX 4090
AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz
32.0 GB RAM
using an m.2 4TB
Windows 11
all temps and computer stats are running within optimal norms for any game I run, the only thing that spike is Memory. If any questions are asked here, I will update with needed info.
Getting Error "Server Connection Timed Out" And game crashes to launcher
I am trying to log in my main character and every time I try I get the error message that "Server Connection Timed out" And then the game closes to the launcher - I have tried to repair - reinstall and completely restart my PC and the error persists. I can log in with my other characters it is only one that I cant and it happens to be my main. Need help.
3
Re: Connection to realm timed out
One of my main characters shows "Connection to realm timed out" when logging in. Other characters don't have this problem. I asked a friend to log in to my account and this character also had the same problem. It seems that the character is stuck. How should I deal with it? This is my main character. . . .
I am having the exact same issue, and I have 3 different computers with game installed. Same thing on all three: Main character " Connection to the realm Timed out" Even does it on the laptop through hotspot. This is definitely a game issue. All other characters work fine.
2
Re: Subject: Feedback on Recent Stat and TTK Changes
Sounds to me like they made the game playable for 99% of the playerbase instead of the 1%. Good job.From a purely feeling out perspective, the diminishing returns on power feels REALLY bad. Having a basically naked character with 127 power and then a completely geared out character with 205 power doesn't feel like enough reward for all of the hard work that goes into progressing your toon and gear.
Over all on the feel wise front I feel like we went 100% in the opposite direction and need to split the difference. Top end players were pushing 600 power before, we are at 200 power now, and I feel the appropriate level is around 400.
I do feel like enchanting definitely isn't worth it anymore and now the market will inflate as players don't have a good gold sink.
I also feel like the difference between a common and legendary doesn't really matter as much as it used too either.
Also I chuckled at the "hard work" comment.