Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Lets talk about the Elephant in the room(PvP), slowly creeping up on us
Attack and kill a green results in corruption. If you don't want corruption you can easily avoid it by not attacking greens.
If you are green and get killed the punishment is worse for you if you don't fight back.
Pretty simple. This is not a pure PvP game.
If you are green and get killed the punishment is worse for you if you don't fight back.
Pretty simple. This is not a pure PvP game.
Re: Corruption
@Githal how about this?
How about the possibility for the bounty hunter to send the corrupted to the gibbets?
Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.
Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol
That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.
https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets

Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle
This is a very happy system where you use real people as loot piñatas
How about the possibility for the bounty hunter to send the corrupted to the gibbets?
Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.
Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol
That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.
https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets

Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle
This is a very happy system where you use real people as loot piñatas
Getting corruption level 1 for helping others (not corrupted) is not the right thing !!!
Hi Guys,
I am really frustrated, because there seems to be a problem with the corruption system. Here my case:
I am a healer and I was traveling around the area. I see a person fighting a mob (spider or grem) and I recognized that this person was in trouble with low health and does really need some assistance. As a healer, it is my conviction to help and so I started to provide some heals to that person. Sadly my aid cames to late and the person died, because of the dmg he was getting... but with the death of that person, I was getting red flagged with corruption level 1... and I after my own death I dropped some Items for being corrupted.
- this happend to me twice (yesterday and today)
- the other player was not flagged for pvp, nor I was
- both players (me and the other one) had a neutral status (white color)
- we both were not in party
I have no problem with doing something wrong and getting corrupted status... but I do have a problem with getting punished for trying to help other players...
In both cases I dropped some white gear... nevermind... but later in the game, if I will dropp some good stuff, this would be ridiculous...
Is this really the way this corrpution system should be?
best regards
Joe | Hammil
I am really frustrated, because there seems to be a problem with the corruption system. Here my case:
I am a healer and I was traveling around the area. I see a person fighting a mob (spider or grem) and I recognized that this person was in trouble with low health and does really need some assistance. As a healer, it is my conviction to help and so I started to provide some heals to that person. Sadly my aid cames to late and the person died, because of the dmg he was getting... but with the death of that person, I was getting red flagged with corruption level 1... and I after my own death I dropped some Items for being corrupted.
- this happend to me twice (yesterday and today)
- the other player was not flagged for pvp, nor I was
- both players (me and the other one) had a neutral status (white color)
- we both were not in party
I have no problem with doing something wrong and getting corrupted status... but I do have a problem with getting punished for trying to help other players...
In both cases I dropped some white gear... nevermind... but later in the game, if I will dropp some good stuff, this would be ridiculous...
Is this really the way this corrpution system should be?
best regards
Joe | Hammil
Re: guard system sucks
So wait, what's the concern?
Is it that there are guards or that they aren't working 'properly'?
This sounds like a basic 'harmless noob trap' to me, a learning experience that only affects most characters once, but I'm genuinely asking because I feel like I'm missing something.
By contrast, if someone were to tell you 'well your guild is supposed to gear you up' I'd call bs, but... I can't 'see' what the guards have to do with this.
I'm just saying that the guards arent preventing the actual thing that people have a problem with, which is being able to still access your storage or do professions. They give a false sense of security, by protecting a few areas that aren't important.
And they dont even "protect", they just kill someone when they see them attack another player. So players with 600 MP can still 1 shot people in the node before they get killed, preventing them from doing professions, and as long as they got repair cash they can keep coming back and camping storage. Meanwhile the players of that node are put in a situation where they have to drop citizenship to continue playing the game. But since their node has all their storage, if they drop citizenship they lose access to the materials that they would be using to continue playing the game. So then they are left with very low efficiency PVE options if they want to keep playing, or just take a break from the game.
So I dont even know what these guards are for anyways. They dont protect the players, and just kill people in a few areas of the node when they see an attack. Pretty useless.

1
Re: guard system sucks
So wait, what's the concern?
Is it that there are guards or that they aren't working 'properly'?
This sounds like a basic 'harmless noob trap' to me, a learning experience that only affects most characters once, but I'm genuinely asking because I feel like I'm missing something.
By contrast, if someone were to tell you 'well your guild is supposed to gear you up' I'd call bs, but... I can't 'see' what the guards have to do with this.
Is it that there are guards or that they aren't working 'properly'?
This sounds like a basic 'harmless noob trap' to me, a learning experience that only affects most characters once, but I'm genuinely asking because I feel like I'm missing something.
By contrast, if someone were to tell you 'well your guild is supposed to gear you up' I'd call bs, but... I can't 'see' what the guards have to do with this.

2
Re: Ashes Boss Idea *Relics, UPDATE*
Bumping this because of Relic update, I think it pertains.

1
Any Darkfallers?
Hello there! I am a former veteran from Darkfall and Mortal Online that dates all the way back to 2009.
Me and my boyz are looking forward to this game. We're looking to hop in with our guild on this massive pvp shootout.
105 nodes at the start? 100k players on one server? Sounds familiar doesn't it.
I would be keen to know if any other fellow darkfallers are excited as me waiting for this game?
It looks like the combat will be a mix of tab-target and action-based which could prove to be a new thing. We'll see.
Also the possibility of going full Red is there. Being fully corrupted means to have lots of disadvantages but that won't put me off for pvp. You know the drill.
Are there any other players from Darkfall? Hit the thread up!
If any of yall are looking for company hit me up.
Myrmex over and out.
Me and my boyz are looking forward to this game. We're looking to hop in with our guild on this massive pvp shootout.
105 nodes at the start? 100k players on one server? Sounds familiar doesn't it.
I would be keen to know if any other fellow darkfallers are excited as me waiting for this game?
It looks like the combat will be a mix of tab-target and action-based which could prove to be a new thing. We'll see.
Also the possibility of going full Red is there. Being fully corrupted means to have lots of disadvantages but that won't put me off for pvp. You know the drill.
Are there any other players from Darkfall? Hit the thread up!
If any of yall are looking for company hit me up.
Myrmex over and out.
Re: Any Darkfallers?
UO, Shadowbane, Darkfall ... now AoC. Only games that've ever kept me interested. I played with Sinister in Darkfall as a support healer and craftsman. Not the best with pvp, other than as a healer of some type, but I love it anyways. It'd be great to team up with Darkfall players if only for the conversations and memories ... perhaps I'll start up a thread for some sort of Darkfall guild/clan.

1
Re: DPS Meter Megathread
I mean, we did discuss that toxic people will remain toxic. Even if we had no direct gear score or stat representation, toxic people (or just pinnacle of min-maxers) would kick you for not having a particular set of gear that they believe to be the BiS for your character.What a joke. Who could have seen this coming? Yes, I'm salty.
Also, I believe that the current issue is mostly with the ttk. Of course you'll be kicked for not matching a power lvl when said powerlvl literally determines if your target dies in 1 hit or in 1.5 hits. This will remain the case as long as we have this bullshit of a ttk. Gear will keep determining who's picked for content if gear power is the only thing that matters. So much for the "only 50% of your char's power". Really hope Intrepid fix this shit relatively soon.

1