Best Of
Re: TO ALL YOU CUCKS, FAGS, AND RE-TARDS STILL HERE TELLING PEOPLE TO NOT GET MAD AT
Well someone has to clean up. Like I always say.
reduce, reuse, reanimate
Nagash
Re: Isnt it weird.....
I get you're upset. I see all your posts recently. Your going in hard. It's obvious you don't know much and if your an adult you haven't actually grown up. You have the perspective of a child. You paid for something and didn't get what you want, therefore, scam.
You're allowed to feel that way and your allowed to scream it as much as you want. That's fine, but the rest of us don't have to feel that way, especially when it comes to industry professionals that spend their days building the games that we spend our days playing.
Re: Musings on an Open Source Project
perhaps even some out of work programmers would like to share their expertise
LOL
"Hey devs - you know that job you used to do for that company that you trusted to help you support your family and your life? The one you got fired from without pay, that's the one.
You want to do all that again, for free?"
I just don't see it happening… 😆
Re: Econ-Friday Ranting (a Reference Post)
My view on the PvP problem was that The Incentives where too obscure which lead the PvPer's to want to pick a fight about everything. They needed more defined systems for when you wanted to engage in PvP and everthing in the last few updates worked against that.
Caravans are the best example we had of what good PvP could have felt like and even those were maybe 20% complete. With crates further killing the reason a PvE player would even want to participate in a caravan it further drained the separation. If you look back on phase 2 there was a decent level of separation of when PvP happened outside of the rare greifers that could be moderated properly and dealt with.
What I would have liked to see would have been similar systems that fulfill the same role in other parts of the gameplay. The lawless zones were a lazy way to act like they were doing something for the PvP gameplay. What if while mining you came across an iron vein in a cave and you knew there was a high chance of epic or leggo resources. So you call you guild since even with 5 people it would take a good hour to clean out the location. As the guild members come over some other group either through a spy or just happen stance another high level miner surveying, finds the vein too. That would lead to a dynamic PvP situation that as a not mainstream PvPer most players would try and engage with.
Another thought on this was if the vein reached a certain level af rarity chance it could start a world event that would draw players in for a more active PvP engagement.
Again the problem was the way PvP intention had no outlet in the latest versions not that balancing it was hard for them, at least from my view.
Re: Steven Sharif, kindly go fuck yourself
We'll have to agree to disagree there, then, cos to me it's blatantly an overstatement. The idea that "hundreds of thousands - if not millions" of people that would have been interested in Ashes being put off simply because of no combat trackers - It's just bullshit and completely unprovable.
Re: Steven Sharif, kindly go fuck yourself
Nope.
There are hundreds of thousands, if not millions of MMORPG players that are looking for a good PvE MMORPG right now. I've actually been saying this for nearly a decade, and in the time I have been saying that, both WoW and EQ realized it, and have started up old school servers that have taken in some of those players as there is literally nothing new being made. People are playing on those servers because it is the best they can find right now, not because it is specifically what they want (I am currently on one of those servers right now - as in right now, I am alt tabbed out).
Obviously not all of them would have come to Ashes, which is why I said the actual number of players they lost due to those comments from Steven was in the tens of thousands. That is realistically an understatement. I personally knew guilds totaling a few thousand players that were considering Ashes until Steven made those comments - and I don't claim to know a large portion of the MMO guilds out there.
I said at the time that I didn't think those comments would kill the game, but they definately hurt it. Turns out I was wrong - just not in the way people thought at the time.
Noaani
Re: Steven Sharif, kindly go fuck yourself
Youre a little late, the raiding community told Steven to fuck off years ago - back when he first attempted to say no to combat trackers. I passed that message on to him in these very forums, he gave it a thumbs up.
Funny thing is, the tens of thousands of players that would have been in this game if not for those comments would probably have been enough to prevent all this.
Noaani
Re: Steven Sharif, kindly go fuck yourself
Saying yo uwill not allow a combat tracker at all is actually saying you will not have the kind of combat that requires a combat tracker - which is akin to saying you will not have any top end PvE content in relation to other existing games.
So, Steven didn't just say no combat tracker, he said no top end PvE.
Yeah, that turned away actual hundreds of thousands - if not millions - of potential players, a percentage of which absolutly would have been quite interested in the game.
Keep in mind, saying no top end PvE not only turns those off that are currently playing top end PvE in other games, but it also puts off those with asperations to play top end PvE. That is the majority of the MMORPG player base.
Noaani
