Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: TTK Changes Have Shifted PvP Away From Skill — And It Shows
Being killed open world by 4+ players in basically vendor gear while u have full new bis epic + shouldn't be a thing correct..... YUP.
It absolutely should be a thing.
Assuming equal skill and level, best in slot gear should put you at no more than an even footing with two players in the worst easily obtainable gear. Three such geared players should have a fairly easy time, and four should literally be able to steamroll over you.

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Re: TTK Changes Have Shifted PvP Away From Skill — And It Shows
Yes, we definitely need proper group synergy that requires higher skill to successfully execute. But I feel like that will come closer to endgame (if it's even still planned for the game).Not suggesting one shots again, but punish players for not using skills correctly etc. in group pvp. I get the game is about GROUP PVP.
Well, we highly disagree on that, so I got nothing to say there.Being killed open world by 4+ players in basically vendor gear while u have full new bis epic + shouldn't be a thing correct..... YUP.

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Re: TTK Changes Have Shifted PvP Away From Skill — And It Shows
Being killed open world by 4+ players in basically vendor gear while u have full new bis epic + shouldn't be a thing correct..... YUP.
I think a group of 4+ players should be able to compete with a fully geared person if they are coordinating. You shouldn’t be able to one shot them all maybe not people with basic gear but I think it’s a good thing that under geared should be able to fight back.
Re: Character Models
Months have passed, characters still look terrible. Did they fire their art division?

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Re: Character Models
I agree. Simply put:
Re: TTK Changes Have Shifted PvP Away From Skill — And It Shows
last time i checked gear should be 40-50% of a player power so its good that a group of weaker players can kill higher leveled ones
Secondary Archetype Worries
I'm sincerely worried that secondary archetypes will not be as robust a system as I'm hoping for. They need to be substantive and make a significant difference to how the classes play. If they're mostly cosmetic or some flavor or a minor ability, it would be extremely disappointing. I know having 64 class options is extremely challenging, but if the secondary archetypes aren't "real" then it would be pointless, imo, to implement them and especially to say they're anything more than flavor.
An Archwizard and a Battle Mage should have significantly different playstyles, for example, not just some reskinned abilities.
An Archwizard and a Battle Mage should have significantly different playstyles, for example, not just some reskinned abilities.
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Re: Secondary Archetype Worries
Just wait and see what's implemented. If you like it, then there's no problem. If you don't, give feedback as to why.
Re: Dynamic PvP Zones, Node Territories, Caravans... I will tell u about all that AOC needs
Yeah, I chuckled a good bit when I saw Arya's messageThe core issue AoC faces right now, in two posts, lol.


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Re: Dynamic PvP Zones, Node Territories, Caravans... I will tell u about all that AOC needs
This has got to be a troll post.
I ain't taking the bait.
Arya_Yeshe wrote: »This thread caught my attention, finally a good thread!!
The core issue AoC faces right now, in two posts, lol.

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