Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Amazing world, painfully dull grind
That's probably a derail of epic proportions, because I am aware that certain people just don't notice things, or as my guildie says:
"I greatsword, I hit things" (no, I am not exaggerating this).
But that person, like you, also freely admits that he just powers through things and doesn't even understand them (and also freely admits that whenever anything involving coordination or complexity comes up, he basically can't manage it and relies on the rest of us).
Games often provide playstyles for that type of person precisely so that they don't have to learn that much complexity, I'm just noting that the complexity is there a lot of the time in good PvE, it's just that someone else is handling it.
And that 'someone else' is the person who appreciates the Lion and the Tiger as different targets/content, so they won't be disappointed.
"I greatsword, I hit things" (no, I am not exaggerating this).
But that person, like you, also freely admits that he just powers through things and doesn't even understand them (and also freely admits that whenever anything involving coordination or complexity comes up, he basically can't manage it and relies on the rest of us).
Games often provide playstyles for that type of person precisely so that they don't have to learn that much complexity, I'm just noting that the complexity is there a lot of the time in good PvE, it's just that someone else is handling it.
And that 'someone else' is the person who appreciates the Lion and the Tiger as different targets/content, so they won't be disappointed.

1
Re: This is why fighting with 2 shield is cool and should be in the game.
Loved that movie 
And yes, double shield should be a thing.

And yes, double shield should be a thing.

1
Re: Amazing world, painfully dull grind
I'd expect this to be a proper quest kinda thing. Unless I'm forgetting something, commissions in Ashes is simply "go kill/gather this". And they're meant to be repetitive as hell, because that's kinda their point.Now add a quest or Commission where you have to move something past those mobs (it can just be in your inv, or treated as a status effect) that makes them all aggro you. Now you have a sneaking task that could also be a fighting one in the right conditions, opportunistic to clear if you know a party is going up there, etc, while generally making any single bot trying to loop this activity either have difficulty or be really obvious.
This is why I said that a proper questing approach to leveling would be insane, because, considering the size of the world and all the node-related quirks of the game - creating enough quests for all the people (or even just the majority) to NOT level through grind would be an insane undertaking.
And that's exactly what I meant when I said that it's all pretty much grind and people will only be fooling themselves if they believe otherwise.Yes, if you 'just repeated this one Commission hundreds of times' it would be grind, but that's not what 'I don't want to grind' people are imagining.
They complain later, when they've played 5h a day for 3 months: "I've done that Commission a thousand times and now it's getting stale."
There's only so many good, even semi-unique, quests a team like Intrepid could fit into Ashes to fill up ~170h of gameplay (if we assume that 25% of the 225h is pure mob/artisanry grind). And there's gotta be even more of them, cause what happens if a good quest is located in t3 Miraleth, while Miraleth is at t1 and will be blocked off for months.
Afaik, legacy mmos have taken yeaars of updates to get up to high hundreds in hours of questing. No matter how much I believe in Intrepid - I do not see them creating that amount of quest-related content for a sandpark game. And, imo, telling people "well, you can take commissions from the board and treat them as quests" is just lying straight to people's face and will only result in a mass exodus of questers who were told "yeah, you can definitely level mostly through questing".
As I see it, this is simply the "not for everyone" kinda deal and leaning on the sand of the design would be more benefitial to the game in the long run.

1
Re: Linux Tips, Tweaks and Troubleshooting Thread
Webview broke in bottles for me. The packaged webview installer and others in the AOC installer works fine though proton experimental, though. Since the game is borked without that stupid eval launch option, you can just install the launcher twice in steam under two different entries. Once for an AOC entry then again for an AOC Launcher entry, with both launcher install path and game install path being the same for both steam entries. Then just start the launcher via steam, then start the game directly via steam with the eval launch option above.
I doubt they'll fix EAC, and it expect them to just clamp down on this harder. It's unfortunate, because I'm not going to go back to windows for one game. Even when I got this game running, it runs like absolute dog water compared to P1.
I'm ok now running Faugus + Steam, it's not that bad, plus now I can brag on steam that I play this game

I think it will run a bit better in terms of performance for P3. I guess this build just got a bit "messy".

1
Re: Linux Tips, Tweaks and Troubleshooting Thread
I got it stabilised at 30fps while staying around stationary looking in the distance.
Super Resolution => No Effect
Super Resolution Sampling => DLSS
DLSS Mode Ultra Performance
Frame Generation OFF
Global Illumination Low
View Distance Anything goes
Anti Aliasing Medium
Post Processin Low
Shadows Medium
Textures Medium
Effects Low
Folliage Low
Steam seems to like to hang itself up from time to time with the game and not updating the game state.
And I figured out how the visual bug came to happend and was able to reproduce it twice and clear it out.
The issue can come along depending on your visual settings. In my case it was when switching to Fullscreen Mode and then restarting the game.
I have a 3 monitor setup so likely due to that.
Once it was fixed as I tried to close the game everything froze and I shut off with the power button. Afterwards it started in the windowed mode.
Second time around this didn't do the trick but disconnecting 2 monitors and setting scale to 100% worked fine.
Super Resolution => No Effect
Super Resolution Sampling => DLSS
DLSS Mode Ultra Performance
Frame Generation OFF
Global Illumination Low
View Distance Anything goes
Anti Aliasing Medium
Post Processin Low
Shadows Medium
Textures Medium
Effects Low
Folliage Low
Steam seems to like to hang itself up from time to time with the game and not updating the game state.
And I figured out how the visual bug came to happend and was able to reproduce it twice and clear it out.
The issue can come along depending on your visual settings. In my case it was when switching to Fullscreen Mode and then restarting the game.
I have a 3 monitor setup so likely due to that.
Once it was fixed as I tried to close the game everything froze and I shut off with the power button. Afterwards it started in the windowed mode.
Second time around this didn't do the trick but disconnecting 2 monitors and setting scale to 100% worked fine.
1
Re: Linux Tips, Tweaks and Troubleshooting Thread
I think its worth mentioning that I used the default runner and no other wine modifications for this. I am on xorg, not wayland. I am not running anything too funky such as docker or anything. The Windows version on the bottle is Windows 10 and the runner is soda v9 (the default) You will still get the black screen but you can now submit the form with urlmon.dll. If anyone needs any help about the flatpak install or bottle or anything just let me know. If you can get bottle installed native and that works then fine. But it is super easy and straight forward to deploy once you have it.
Just remember if you use flatpak, and you update the system - flatpak uses its own repos, so you will need to manually update flatpak when you have updated your system. The only reason why I use flatpak is that I want my debian sources to contain apps i only want on the core system. Anything else such as video editing, audio, media stuff I push through flatpak because of the containerisation of it and so it doesnt interfere with the kali system. It works for me but may not work for you, either way, when you update your GPU drivers, just double check that everything works OK after.
Just remember if you use flatpak, and you update the system - flatpak uses its own repos, so you will need to manually update flatpak when you have updated your system. The only reason why I use flatpak is that I want my debian sources to contain apps i only want on the core system. Anything else such as video editing, audio, media stuff I push through flatpak because of the containerisation of it and so it doesnt interfere with the kali system. It works for me but may not work for you, either way, when you update your GPU drivers, just double check that everything works OK after.
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
How about the latest Summoner concept art? Can't wait for more details!
Yes more Summoner please! Maybe we will see a sneak on the 30th.