Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Best Of
Re: Ranger vs Mage - Single target damage math
Yeah, I really hate the idea of a class hardcoded as ‘best single target damage.’ That distinction needs to come from spec, gear, skill, and to a much more limited degree, circumstance.
I’d rather the decision be with x ranger I’m higher dmg output but less mobile, as y I’m highly mobile with more cc, but less damage. Same with a mage. Then there’s greater freedom to have an optimal build for a given circumstance.
Anything short of that is recreating the ‘classic mmo’ feel too literally, without adapting and adopting everything that’s been learned in the last 25 years.
I’d rather the decision be with x ranger I’m higher dmg output but less mobile, as y I’m highly mobile with more cc, but less damage. Same with a mage. Then there’s greater freedom to have an optimal build for a given circumstance.
Anything short of that is recreating the ‘classic mmo’ feel too literally, without adapting and adopting everything that’s been learned in the last 25 years.
CROW3
1
Re: Ranger vs Mage - Single target damage math
To put it bluntly, nobody playing ranger, wants to feel rooted in place for any sort of combat
Chicago
1
Re: Second Weapon Slot : quivering
Big fan of quivers - I think it would be interesting to have buffs to either ammo types and/or augments that come with or can be configured (via crafter).
It would also be cool to be able to dye the color of the quiver and the fletchings separately - for the OCD visual progression crew. 🤗
It would also be cool to be able to dye the color of the quiver and the fletchings separately - for the OCD visual progression crew. 🤗
CROW3
1
Re: Before you introduce player stalls, please fix the elephant on the road, Intrepid.
You could fall into a barrel of tits and come out sucking your thumb, couldn't you.
I’m stealing this turn of phrase. Rofl!
CROW3
1
Re: For people looking for a more Solo/Casual experience
I can't figure out what the post is supposed to be conveying other than 'save your time, go play something else'...
But unfortunately, for most people who want the sense of progression and camraderie that would be provided by a modern, balanced game that retains depth and also is more of a Fantasy game, there isn't much right now.
If you aren't enjoying FF14, Classic WoW, Retail WoW, or Throne and Liberty, then whatever this game is in the end, is your main 'last hope' for the genre and all that.
Save us, Jake Song! (I really should stop saying this one since I'm satisfied for now)
But unfortunately, for most people who want the sense of progression and camraderie that would be provided by a modern, balanced game that retains depth and also is more of a Fantasy game, there isn't much right now.
If you aren't enjoying FF14, Classic WoW, Retail WoW, or Throne and Liberty, then whatever this game is in the end, is your main 'last hope' for the genre and all that.
Save us, Jake Song! (I really should stop saying this one since I'm satisfied for now)
Azherae
1
[suggestion] Please give me a way to reduce and scale down the blinding visual noise of combat
As a tank in these medium to larger fights, I'm trying to see what's going on so I can do proper crowd control by fighting the right monster and pulling aggro off players who need help. I find that with all the great graphics, there is too much of a good thing. Combat is exploding, splashing, and zipping from all around, and I can't see or focus on what's important—too much eye candy for fighting. The larger the party or raid, the worse it becomes.
I can't tell if I'm going to have seizures or if I need more eye drops before, during, and after the combat. I can't focus on what to click on. My screen is awash with visual effects and i can't make out players, landscape or targets. I have become blinded by the visual vomit of large-scale combat graphics overload.
I have gone so far as to buy blue-blocking glasses to see if that helps. I have zoomed all the way out to see if that helps, and it doesn't really. The terrain can become part of the problems; trees, tree branches, walls, and ceilings turn a 3rd person overhead view into a first-person "cant see anything" experience. I can target, attack and shoot but cant see what is happening on my screen.
The graphics are great but i really need a way to turn some things down, off or opaque. Sometimes, great graphics means I just get to see more of the visual noise that is unpleasantly obscuring my gameplay and gives me eye fatigue. Please give us a way to turn down and reduce the blinding visual noise of the "currently great in small batches" combat graphics, but "problematic in large doses" of combat graphics.
I have spoken to other tanks I they all have reported similar problems. None of us have good solutions yet. Some tanks try and zoom out but that doesn't work in many cases.
I don't think it's much of a problem for DPS or healers because they can just hit keys that allow them to target the tank's target or hit keys to select players to heal. Crowd control players have it the worst because there is no single button to hit to identify and target a raging monster. Tanks don't have a really good way to siphon or reduce aggro off people in our group or from raid members in a larger area. Tanks have to see what is going on and what is going wrong.
People don't generally fight in a clump; they spread out. As a tank, I have no way to override the aggro from a single person / party member or redirect area aggro to myself. Please, at least give me a graphic setting to reduce the graphic noise of spells and effects so I can see what is happening.
If you already have those settings, please share them. If you have other useful tactics, I would love to hear them.
Warm Regards for a great game and the to the team who is making it better,
From MrWeapons
I can't tell if I'm going to have seizures or if I need more eye drops before, during, and after the combat. I can't focus on what to click on. My screen is awash with visual effects and i can't make out players, landscape or targets. I have become blinded by the visual vomit of large-scale combat graphics overload.
I have gone so far as to buy blue-blocking glasses to see if that helps. I have zoomed all the way out to see if that helps, and it doesn't really. The terrain can become part of the problems; trees, tree branches, walls, and ceilings turn a 3rd person overhead view into a first-person "cant see anything" experience. I can target, attack and shoot but cant see what is happening on my screen.
The graphics are great but i really need a way to turn some things down, off or opaque. Sometimes, great graphics means I just get to see more of the visual noise that is unpleasantly obscuring my gameplay and gives me eye fatigue. Please give us a way to turn down and reduce the blinding visual noise of the "currently great in small batches" combat graphics, but "problematic in large doses" of combat graphics.
I have spoken to other tanks I they all have reported similar problems. None of us have good solutions yet. Some tanks try and zoom out but that doesn't work in many cases.
I don't think it's much of a problem for DPS or healers because they can just hit keys that allow them to target the tank's target or hit keys to select players to heal. Crowd control players have it the worst because there is no single button to hit to identify and target a raging monster. Tanks don't have a really good way to siphon or reduce aggro off people in our group or from raid members in a larger area. Tanks have to see what is going on and what is going wrong.
People don't generally fight in a clump; they spread out. As a tank, I have no way to override the aggro from a single person / party member or redirect area aggro to myself. Please, at least give me a graphic setting to reduce the graphic noise of spells and effects so I can see what is happening.
If you already have those settings, please share them. If you have other useful tactics, I would love to hear them.
Warm Regards for a great game and the to the team who is making it better,
From MrWeapons
Asian/SEA Server
I am from Singapore and I was just wondering if the game will ever have an Asian or Southeast Asian server as the game looks really interesting and promising. Would love to have a chance to play the game if possible.
Re: "Professions are not for everyone"
I would like a GM / Designer to actually say... "this" gathering aspect you are seeing now are 100% because this is alpha and no one be resource locked at release. AND "this" is how it will work. i can 100% understand this person pissed off feelings for wasting time. i spent more than 8 hours running around to find only 3 nodes of copper. that is BS and not game play. I am still upset with it.
I was even more upset when i saw just what having 6 copper (8 hours of RL time spent) did for raising my weaponsmithing skill.... that's correct.... Nothing. Unacceptable. Here is a thought... disable that portion of the game until it is really ready to be tested. the only game i saw was lets see how many gathers / crafters we can piss off this weekend.
Gathering is a problem... sure maybe it is an alpha problem or maybe it isnt. I should be able to use my Novice tools to harvest higher lvl resources just more slowly. they have even said so in the videos... is it broken? ... has the plan changed? ... is it an alpha problem?
Copper and zinc are still a problem unless you are willing to get up at 3am USA time to look.
what we have is almost nothing like shown in this video
https://youtu.be/WyXMxhUK_p8?si=Hw3h_IpoSeVpR1dn
I was even more upset when i saw just what having 6 copper (8 hours of RL time spent) did for raising my weaponsmithing skill.... that's correct.... Nothing. Unacceptable. Here is a thought... disable that portion of the game until it is really ready to be tested. the only game i saw was lets see how many gathers / crafters we can piss off this weekend.
Gathering is a problem... sure maybe it is an alpha problem or maybe it isnt. I should be able to use my Novice tools to harvest higher lvl resources just more slowly. they have even said so in the videos... is it broken? ... has the plan changed? ... is it an alpha problem?
Copper and zinc are still a problem unless you are willing to get up at 3am USA time to look.
what we have is almost nothing like shown in this video
https://youtu.be/WyXMxhUK_p8?si=Hw3h_IpoSeVpR1dn
Re: How to solve the problem of levelling the Economy and Adventuring at the same time.
I happily spent a few hours yesterday cutting down trees and collecting rocks while completing a few quests. Agree on the imbalance of xp. Increasing xp for gathering nodes and/or node gathering board quests would be great.
CROW3
1