Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Major Graphic Upgrade Needed.
The game is horrible to look at long term.
When I first started testing on Dec 20, I thought the graphics where ok. But after playing a while I think they are pretty horrible and I never cared much at all about graphics. If I, a person that cares little about graphics find them bad, I wonder what others think.
This needs to be fixed before launch. Maybe it doesn't matter right now, but really it has to be upgrade. I hope there is a plan for this.
When I first started testing on Dec 20, I thought the graphics where ok. But after playing a while I think they are pretty horrible and I never cared much at all about graphics. If I, a person that cares little about graphics find them bad, I wonder what others think.
This needs to be fixed before launch. Maybe it doesn't matter right now, but really it has to be upgrade. I hope there is a plan for this.
Re: 📝 Dev Discussion #71 - Spells & Abilities ⚔
Environment interacting abilities,
I'm a big fan of abilities that do more than combat. These help with immersion and bring you in closer with feeling a part of the game
I'm a big fan of abilities that do more than combat. These help with immersion and bring you in closer with feeling a part of the game
- Light magic, the caster grants a user a modicum of light in a badly lit dungeon.
- Summoning Magic, A user is able to summon party members to there location via a ritual of some sort.
- Locate Object , A spell that allows a user to locate an item.
- Disguise Self , a spell that allows a user to disguise a party member
- Attacks that miss and damage things behind them. Example, you shoot a fireball and it misses the target but damages a tree behind the person.
- etc...
Re: [Feedback] Why Ashes is currently destined to fail...
you now have 1 map to travel.... image the game launched and you need move from north to south the entire map... this will take hours... major issue..
Also not solo friendly is an issue
Also not solo friendly is an issue
Re: Exploits and ...bans?
Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect.
No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it.
If there were no valid reasons for using them, then there would be no harm in blocking them.
Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do thisI uave a better idea - name a company that operates online and does what you say.No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID.
The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations thst do are government based.Intrepid have no way to verify who I am.Given the option I'd play on a server with verified players.
okay, cool cool cool
I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them.
I didn't read it. Only read the first sentence on this one. You can't provide anything of value to the conversation anymore. You used made up stats, argue it's too hard, people don't want it, you can't trust companies, strawman replies, cherry pick, ect ect. It's nothing of substance, it's anecdotal and opinion. I understand your opinion and no longer have an interest in it. I've given up trying to get actual data and facts from you. Maybe this will be more clear to you than just 'okay, cool cool cool'.
1
Re: Exploits and ...bans?
I don't care how good a game this is, I'm not giving my SSN to a gaming company. Ever.
Re: Do not include GameUserSettings.ini in the ToS clause
The only problem with what you are suggesting is that people can make their graphics potato style and see across the map
Unreal Engine graphical settings. Setting them to private will make them so users can't override them via this file.
Edit: To further explain. GameUserSettings is a class that stores a bunch of config options. In GameUserSettings you can often access OTHER public scripts such as RendererSettings class.
i.e. [/Script/Engine.CLASSNAMEHERE]
Any variable that is PUBLIC in that class, can effectively be modified by referencing it in the ini. However, if Intrepid does not wish for a setting to be altered, they can simply go into that class and set it to not be changed EVER. UE4 Actually provides a function that is inherited by damn near every class/object in the engine called CanEditChange https://docs.unrealengine.com/en-US/API/Runtime/CoreUObject/UObject/UObject/CanEditChange/index.html
The REASON MotionBlur kept resetting is because the devs forgot to add the setting to GameUserSettings as a flag, so it kept defaulting back to the original value. (false)
Intrepid can also set a clamp value for settings, allowing them never to exceed or go below a certain value for specific settings. Which is usually done through scability settings they have already setup, they've already done this for some of the settings. A lot of games will clamp view distance as it's a property of GameUserSettings https://docs.unrealengine.com/en-US/BlueprintAPI/Settings/SetViewDistanceQuality/index.html 4:cinematic (gets clamped if needed)
This file in no way modifies the core game files, classes, objects, or other. UE4 loads settings from this file to override defaults so your graphical settings do not reset every time you load the game.
Scenario 1: Jim cannot launch the game because his monitor does not support the default resolution in the game settings. Jim edits GameUserSettings and changes his resolution so the game will launch. Jim has just broken the ToS and is now subject to be banned.

1
Classes, and Immersion
Hello,
I only played for about an hour or so and also understand this is mainly a tech alpha.
I think grinding mobs/questing/leveling has been discussed at length so we can leave that out.
The main thing I would like to see is class customization. I really would like to see an oblivion style of leveling.
For example if you want to level restoration magic, heavy armor, swords, and summons you can do so. I understand that its not an easy feat in an mmorpg and there are balancing issues (if you can do everything why wouldn't you).
I think an easy fix is to ditch the archetypes and allow you to pick skills from every archetype.
I just do not feel this game is significantly different from other mmos out there.
I only played for about an hour or so and also understand this is mainly a tech alpha.
I think grinding mobs/questing/leveling has been discussed at length so we can leave that out.
The main thing I would like to see is class customization. I really would like to see an oblivion style of leveling.
For example if you want to level restoration magic, heavy armor, swords, and summons you can do so. I understand that its not an easy feat in an mmorpg and there are balancing issues (if you can do everything why wouldn't you).
I think an easy fix is to ditch the archetypes and allow you to pick skills from every archetype.
I just do not feel this game is significantly different from other mmos out there.
Confirmation Button for Demotion/Promotion
Please add a confirmation prompt for promoting/demoting a trade. I accidentally demoted my mining when attempting to promote it to Journeyman and now, it won't let me promote it back to Apprentice (it is currently showing a lock on the skill). I know that even when it unlocks, I won't be able to recover the lost levels and XP which actually took me way too long to obtain. Sure, this is Alpha so I get losses happen but it's still annoying AF to lose the time and xp.
Re: Let's talk about crafting in Ashes as it currently works.
In no mmo except Ragnarok Online 2 where I leveled 1 to 50 via crafting, have I ever managed to keep up crafting with my grinding passion. The application of my crafting usually comes at max level anyway. By which point I sm rich and craft the best stuff for my twinks. I think the current iteration is fine but more gatherables are required.