Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Quest - The Final Call
Hi there,
I know I shouldn't do it but... i can't find the place (and i love it)
It is a long quest chain... It started on Lionhold, took me to the 2nd Sword Outpost and one of the quests there is to help the Minotaur Wiyakoni.
I won't spoil anything ... the quest works perfectly....sometimes it seem bugged but no, you just need to read carefully the quests and conversations.
After several steps, I end up with our friend T'kano the Sightless, maybe you remember her:
There is a riddle to find a place called "Ancestral Hollow".... whoever finds it, will be rewarded with 1 coin of copper
I love how you described this—it’s exactly the kind of storytelling and quest design that makes Ashes feel alive.
Quests like this one with T'kano and the Ancestral Hollow are a perfect reminder that not everything needs to be marked on the map. Sometimes the best part is getting lost, paying attention, and feeling rewarded for simply observing and thinking.
I remember that riddle too—and I won’t spoil it either 😉. It’s great to see others appreciating the design Intrepid is going for: meaningful dialogue, environmental clues, and actual mystery.
Also… 1 copper coin? Totally worth it. 😂
Thanks for sharing your journey!

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Re: Game doesn't need flashy animations
I am all for cutting back on the flash for the biggest sinners but I think striking that balance between "what's happening?" and "I can't see what's happening" is an iterative work that can take time, and thus falls quite far down the priority list.
Wouldn't be terribly surprised if we see tuning passes for this in late Beta 1 or even 2.
That said the absolutely most egregious of flashing skills should perhaps get a quick fix to their glare so we can keep testing without fear for our retinas.
Wouldn't be terribly surprised if we see tuning passes for this in late Beta 1 or even 2.
That said the absolutely most egregious of flashing skills should perhaps get a quick fix to their glare so we can keep testing without fear for our retinas.
Re: Quality of Life suggestion- Job Intuition
I believe they have many QoL updates like this in the pipeline to push out when they have time for it. It's been mentioned that crafting/processing won't be locked to 1/5/10 etc., and we'll just have to wait for it to be rolled out.
Re: Fix pve content.
Your feedback makes a lot of sense, and I can see where you're coming from. If Ashes of Creation allows low-level gear to be over-enchanted to the point where it outperforms mid-tier dungeon drops, then it devalues PvE progression and discourages people from running dungeons like Carph.
🔹 Why This Happens (And Why It’s a Problem)
1️⃣ Enchantment Scaling Issues – If +8 Level 10 gear is stronger than Carph drops, then there’s no reason for players to grind dungeons. This leads to a situation where crafting > PvE and discourages dungeon participation.
2️⃣ Resource Sink Imbalance – If Carph gear costs too much to enchant, while low-level gear is cheaper and stronger, players will naturally skip the dungeon grind.
3️⃣ PvE Content Devaluation – If dungeon rewards aren’t worth the effort, it reduces the incentive for group play, making PvE feel optional instead of rewarding.
🔹 Possible Fixes to Keep PvE Relevant
✅ Limit Enchantment on Low-Level Gear – Just like you suggested, restrict how high Level 10 gear can be enchanted so it doesn’t overshadow dungeon gear.
✅ Buff Dungeon Drops – Carph gear should naturally outscale enchanted low-level gear to ensure dungeon progression remains valuable.
✅ Lower Resource Cost for Mid-Tier Gear Enchantment – If Carph gear is too expensive to upgrade, players will avoid it. Balancing resource requirements can make dungeon gear more viable.
✅ Introduce Unique Dungeon Perks – Instead of just stats, dungeon gear could have exclusive effects (like bonus damage to certain enemies, PvP resistances, or passive abilities) that make them worth grinding for.
🔥 Ashes Needs Strong PvE, Not Just Crafting
I completely agree—if Ashes of Creation is designed to be a living, breathing world, then PvE content needs to feel meaningful. Right now, if enchanting + crafting outshines dungeons, it turns the game into a crafting simulator rather than a balanced MMO experience.
Your feedback is absolutely valid, and I hope Intrepid considers adjustments to maintain dungeon relevance.
Thanks for bringing this up! Would love to hear if other players feel the same way.
You have a new friend AKA REHOC
AI generated responses in a forum for a game that is not even released yet is insane
I like forums, I'm passionate about the project, and I enjoy making friends. A hug for you. The topic to discuss here is Fix PvE content.

2
Re: Linux Tips, Tweaks and Troubleshooting Thread
I am not sure what changed, but I also have an issue with the game. I'm running the lutris version, played last weekend without an issue. However, today when I tried to run the launcher, it went black. from what I remember, that was an issue with the dxvk config? I do however have the config file set with the `d3d9.shaderModel = 1`. Anyone has any tips on debugging this thing? Thanks
Did you install a update for the Intrepid Studio Launcher before? If yes, it should be easy fixable.
What, why ever, happens during the launcher update is, in the registry the compatibility mode for webview gets changed from Windows 7 to Windows 8.1.
To revert this change, you can open up lutris, select the Ashes of Creation entry and then click in the bottom bar the arrow up, right of the wine glass. There you can open the registry and go to HKEY_CURRENT_USER\Software\Wine\AppDefaults\msedgewebview2.exe. Here you should find a entry named 'Version', which now most likely shows 'win81'. Simply change this to 'win7' and restart your PC. Then everything should be okay again.
I hope that helps you.
2
Re: Post launch content concerns
Rehoc are you an ai or a human?
Haha I get that question a lot xD I’m very human, just love the game, the forums, and writing clear replies to help others. If I were AI, I’d probably have less caffeine and redbull in my system.

1
Re: Game doesn't need flashy animations
You can't do sliders though. In a strictly pve game you can let players choose their experience.
In an open world, competitive pvp game, players with sliders down or off win. Therefore sliders down or off becomes required. Since sliders being off is required, you shouldn't bother having them, you just have to decide what your default is going to be and everyone adjusts to it.
Even worse if you have sliders, and they are on by default, they become a newb trap. If new players are constantly getting trashed, you don't keep them and game dies.
In an open world, competitive pvp game, players with sliders down or off win. Therefore sliders down or off becomes required. Since sliders being off is required, you shouldn't bother having them, you just have to decide what your default is going to be and everyone adjusts to it.
Even worse if you have sliders, and they are on by default, they become a newb trap. If new players are constantly getting trashed, you don't keep them and game dies.

1
Character Creator Phase III
Please, for the love of tiny angry grems, give us a robust character creator for Phase III. I want to make so many pretty characters, and I need much better creator options to do that.
4
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
Since Alpha 1 this guild has remained the clear choice for a competitive yet always enjoyable time.


Re: Grief system kills the game
AirborneBerserker wrote: »People keep saying this is going to change but I haven't actually seen any evidence of them not intending this.

I can't, for the life of me, remember where Steven said the exact quote of "no, leashing is not working properly right now", but here's another confirmation that the aggro/leashing/pathing code is being worked on and changed

edit: found it. There's your direct quote


1