Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Castigation The Whip
I want the whip back, it had one of the best sounds and animations. We should have more offensive abilites that also function as defensive healing abilities.

also I was told to come here and ask for my whip back. I need my ability to whip my friends and enemies into shape.
tyvm

also I was told to come here and ask for my whip back. I need my ability to whip my friends and enemies into shape.
tyvm
Re: Character Creator Phase III
Haha, I support this idea.
By the way, I don’t understand why Asian studios always make sure their character creation is excellent. Meanwhile, here in the West, studios always leave that part for later, even though it's the first impression we get of the game. Before even entering the world, it’s the connection with the game’s universe, and it’s either neglected or rushed. What a shame.
Also, I remember a video where they said this character creator would be as good as, if not better than, BDO... We're far from that.
By the way, I don’t understand why Asian studios always make sure their character creation is excellent. Meanwhile, here in the West, studios always leave that part for later, even though it's the first impression we get of the game. Before even entering the world, it’s the connection with the game’s universe, and it’s either neglected or rushed. What a shame.
Also, I remember a video where they said this character creator would be as good as, if not better than, BDO... We're far from that.

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The logic behind Tank’s name
Please help me understand why the tanking class is named tank? I don’t have a problem with the name per say but it’s irregular. I mean in the same logic cleric should be named healer ranger:physical ranged dps mage:ranged magical dps etc. why a role’s name is also the class name?what happens if they add a second tank class in the future? It will be named tank2?
Re: The logic behind Tank’s name
No, it will be called Guardian... And currently, you don't carry the name of your class, only the name of your archetype. To get your class name, you have to combine both archetypes, and with a bit of research, you'll see all the names of the future classes...

1
Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
Please draw a red circle around the part of your statement where you addressed what you replied to.And in group play specifically, having a flying mount guiding a fight from above in open world pvp is a massive advantage. As well as for scouting for caravans or for hostile groups hunting your caravans.I yearn for the day when you'll learn to understand that anything individual players do shouldn't matter to you, because competition in groups is what the game is about. The rest is just the connecting interval from one group experience to the next. And if you can't take down the mayor in your 8v8, you needed to bring another player. /thread.Good post.
Flying in Sieges=not bad/interesting gameplay that allows players to focus on leading the groups around to objectives
Flying literally anywhere else is garbage for the game. It allows for massive advantages in Open World PVP, and even huge advantages for getting around to different resources to gather quickly.
Gliding down from elevation can be fine within reason.
Edit: Wait, never mind, I've already done it for you, above.
Re: Quality of Life suggestion- Job Intuition
ChickenInSpace wrote: »I believe they have many QoL updates like this in the pipeline to push out when they have time for it. It's been mentioned that crafting/processing won't be locked to 1/5/10 etc., and we'll just have to wait for it to be rolled out.
I understand that, and I think it's important to vocalize QoL's that can make great impressions at first glance that enhance user experience. I think its fair to assume they have thought of this but a small change like this getting moved up in production could be a reason why a player continues to engage in the system or not and for that reason it is worth making this post to attempt to give it a priority over other quality of life changes.
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Re: Inspection of other players
And we will have exactly that. An approximation of what they're wearing in their nameplate.All you need to know is their Power Level.

2
Re: Fix pve content.
I'd like to throw in my hat.
1. I agree with what REHOC says about capping the levels for enchanting. (and yes he is very passionate about forms and this game. you should read some of his other posts they are very enlightening.) The game is still in alpha, my own party of 4 got wrecked by a lv.13 mage with plus 8 gear (we are all 20+ with ok gear) which is why a cap is important.
2. When the rest of the game comes out there won't really be a need to super enchant early game gear to high levels, why would you need to when you could get a high level drop for an easy to kill mob. The gear will only last till so long when the player gets to a higher level.
TLDR; they need a enchantment cap just for the alpha but will people really want to enchant gear that will fall of at late game?
1. I agree with what REHOC says about capping the levels for enchanting. (and yes he is very passionate about forms and this game. you should read some of his other posts they are very enlightening.) The game is still in alpha, my own party of 4 got wrecked by a lv.13 mage with plus 8 gear (we are all 20+ with ok gear) which is why a cap is important.
2. When the rest of the game comes out there won't really be a need to super enchant early game gear to high levels, why would you need to when you could get a high level drop for an easy to kill mob. The gear will only last till so long when the player gets to a higher level.
TLDR; they need a enchantment cap just for the alpha but will people really want to enchant gear that will fall of at late game?
Re: Quest - The Final Call
Hi there,
I know I shouldn't do it but... i can't find the place (and i love it)
It is a long quest chain... It started on Lionhold, took me to the 2nd Sword Outpost and one of the quests there is to help the Minotaur Wiyakoni.
I won't spoil anything ... the quest works perfectly....sometimes it seem bugged but no, you just need to read carefully the quests and conversations.
After several steps, I end up with our friend T'kano the Sightless, maybe you remember her:
There is a riddle to find a place called "Ancestral Hollow".... whoever finds it, will be rewarded with 1 coin of copper
I love how you described this—it’s exactly the kind of storytelling and quest design that makes Ashes feel alive.
Quests like this one with T'kano and the Ancestral Hollow are a perfect reminder that not everything needs to be marked on the map. Sometimes the best part is getting lost, paying attention, and feeling rewarded for simply observing and thinking.
I remember that riddle too—and I won’t spoil it either 😉. It’s great to see others appreciating the design Intrepid is going for: meaningful dialogue, environmental clues, and actual mystery.
Also… 1 copper coin? Totally worth it. 😂
Thanks for sharing your journey!

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