Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: [Feedback] Why Ashes is currently destined to fail...
No it doesn't.
If you are having an issue that is appeased by it being acknowledged, you really don't have an issue.
I have a testing issue that needs to be acknowledged so I know its been seen and can move off to other things.
Honestly the gatekeeping in here is wild.
Yeah it's annoying, like a bunch of pissy teens defending their iPhone.
It doesn't help the game.

3
Forced pvp caused by war
The town I am a citizen of went to war when I was offline. When I came back the war was on and there where multiple lvl 25s camping my hometown. I consequently died before my game had even rendered all the way costing me a living blue rarity bear material, I planned on making into a beast of burden. This death both felt cheap as it will cost me xp and time but also unfair as I had no way of knowing there was a war until I was already dead. i feel there needs to be an opt in feature for wars or at the very least spawn protection for a few mins on log in to give time to offload mats or leave a conflict zone if that's your preference. As it stands, I'm now stuck not playing since my home spawn point and closest spawn are the same and it is being camped so I'm stuck waiting for the war to end this was a massive turn away for my desire to play which was my plan for this evening for myself and my brother.
Re: Node War Spawn Camping Zerg BS
Also this is the 2nd war today on Mira in like 4 hours... I think there should be a very long timer between node wars. I mean if you can goto war every few hours on a node and lock that node out of any play time is a huge problem.
Re: Node War Spawn Camping Zerg BS
I just logged into the same thing... I died at the bank where I spawned in with a ton of mats on me... Only saving grace was they were all common and uncommon I was using to skill up on. We should get a notice when we select a character at the select screen if the town they are in is at war so we can decide if we want to log in or not.
Re: AoC isn’t Punishing its Frustrating
My main issues with XP debit is all of you would still play and love the game if it were gone, but there are an unknown number of potential players who won’t play the game because of it.
This game needs to attract a healthy full player base, and XP offers nothing positive and only negative.
It is an objective negative for this game to implement it.
Sure, but I also play Throne and Liberty as my main game now, and therefore I'm not as hardcore as the people who want to play Ashes.
But that's kind of the point. It's not necessarily a negative, because people who really don't want exp Debt have an objectively better (using your logic) game to play already, considering their main playstyle profiles.
Why should AoC strive to compete with a game for an audience that is better suited for that game already? It makes no sense as even a business plan.

1
Guild and Node Wars need a war declaration timer before hostilities can begin
Any war time window should happen during the server peek time hours also. Is this coming any time soon?
Majority of the paying playerbase is in education, works, has families /businesses and other responsibilities to attend to.
Majority of the paying playerbase is in education, works, has families /businesses and other responsibilities to attend to.
Re: Let's talk about crafting in Ashes as it currently works.
Right, but that's all obviously just some stuff thrown in for testing.
It's obvious to anyone that having a game where crafters are supposed to be very important but mobs drop usable finished gear is just a mess of hot garbage.
But that's kind of what I'm getting at, the current implementation is so obviously bad and full of holes that the most reasonable assumption would be that they're still just testing other things.
I understand that the thread is about discussing crafting as it currently works, but it doesn't work. It'd be great if they explained why it's like this for the time being, but if they don't already know that it's terrible, there's not much point in having any hope for it at all.
We're probably supposed to just grind in dungeons and run caravans until they overhaul it all. I'd say that I kinda 'don't agree that these are the foundations', because when you have the feedback from literally dozens of players all repeating the same obvious flaws in your systems, practically 'in passing'...
It would mean that whoever is designing it either knows this is temporary, or did not even have the skill to deal with foundational problems that probably a hundred people have told them long before we even got this far.
'Logically', therefore, this is all just gonna be irrelevant entirely in a month or something when someone updates a bunch of drop tables and Node Progression... this isn't 'not fleshed out yet', it's effectively 'not even actually started yet', Crafting made more sense in A1, yet nearly none of that remains. That too, was just 'here have something that looks like Artisanship so you return to town at the right times'.
It's obvious to anyone that having a game where crafters are supposed to be very important but mobs drop usable finished gear is just a mess of hot garbage.
But that's kind of what I'm getting at, the current implementation is so obviously bad and full of holes that the most reasonable assumption would be that they're still just testing other things.
I understand that the thread is about discussing crafting as it currently works, but it doesn't work. It'd be great if they explained why it's like this for the time being, but if they don't already know that it's terrible, there's not much point in having any hope for it at all.
We're probably supposed to just grind in dungeons and run caravans until they overhaul it all. I'd say that I kinda 'don't agree that these are the foundations', because when you have the feedback from literally dozens of players all repeating the same obvious flaws in your systems, practically 'in passing'...
It would mean that whoever is designing it either knows this is temporary, or did not even have the skill to deal with foundational problems that probably a hundred people have told them long before we even got this far.
'Logically', therefore, this is all just gonna be irrelevant entirely in a month or something when someone updates a bunch of drop tables and Node Progression... this isn't 'not fleshed out yet', it's effectively 'not even actually started yet', Crafting made more sense in A1, yet nearly none of that remains. That too, was just 'here have something that looks like Artisanship so you return to town at the right times'.

2
Re: So Disappointed
i can promise you one thing i do not watch streamers or content creators or fan boy over any one i may watch the occasional video from no one in particular but i never take anything any of these people do or say as gospel till ive seen or experienced it for myself then i make my own judgment and opinion. This is my own opinion as it clearly states at the end if you disagree then that's fine.
But please don't think im a fan boy of any steamer or content creator i make my own mind up and express my own opinion and im happy to read your responses and opinions without bias and without reacting by labelling you.
Also i agree steven did need to respond to alot of what was said but my problem is he responded in MY OPINION like a 12 year old who did not like what he was hearing. you feel different that's fine but don't think because you disagree with me it makes me a minion of some kind to some content creator your miles away from the truth there i cant stand them . their fickle and only loyal when things go how they want them to go . their opinions change on a weekly basis they think because they open their mouths everyone should listen so yeh your miles off it there with the "sounds like another streamer minion" comment.
you know there are some of us out there who can actually engage our brains and make our own opinions and decisions without influence.
Ok, so let's say it is pure coincidence that you quote a streamer verbatim and seemed to be spewing the exact same talking points, let's put that all aside.
In your initial post, you went on for an entire paragraph attacking the developer of this game. Your statements were vague but quite hostile. You were suggesting everything from Steven needed to step away to him not having respect for players, to him chasing away a large portion of players (love to see where you pulled this statistic from). You went on to declare that Steven had this huge change in attitude toward people since Christmas and stated that he acted like a 12 year old. All this vitriol and not one example of any action on Steven's part that warranted this paragraph long attack?
To make the situation even more confusing, in your last reply you stated that you agreed that Steven DID need to respond to remarks made by Narc but then repeated that he acted like a 12 year old while once again not providing any examples? And you wonder why people like myself might be questioning your intent and bias? 🤦♀️
Okay, I will make this easy for you... cite the stream and/or statements made by Steven that resulted in you taking a paragraph to bash the guy. No vague generics please, actually statements.
1
Re: Eliminate these reason to quit
A game should strive to cast as wide a net as possible while sticking with its core game pillars.
At the end of the day, MMOs are only fun with people to play them. Ash’s needs to be somewhat casual friendly or else these aspirations for giant servers with giant meaningful battles will just be a pipe dream.
You don’t want ash’s to too punishing right out the gate, because then players won’t invest the time to find out the game can be fun and worth the punishment.
I really worry that most of the people in these forums are missing the forest for the trees.
At the end of the day, MMOs are only fun with people to play them. Ash’s needs to be somewhat casual friendly or else these aspirations for giant servers with giant meaningful battles will just be a pipe dream.
You don’t want ash’s to too punishing right out the gate, because then players won’t invest the time to find out the game can be fun and worth the punishment.
I really worry that most of the people in these forums are missing the forest for the trees.
1