The server wipe is pretty much a no brainer but there will be people who will ask and want to know why they can't keep their progression. Just need to point them to this now.
The key is balancing the abilities within their particular "effect zone", then working outward into the combinations
Not gonna lie, it is a lot of balancing, but its something we have a firm grasp on early on for both its PvE and PvP implications
@AeonAuron I don't have the same settings to grab em and make me pretty like you do. So if this makes the cut, please clean it up.
I use the Discord's search function on the right bar and pick quotes from there. Because it's short there, the longer they go the smaller the text goes and makes it harder to read.
Added this quote under "classes, combat, archetypes, skills, class balance" Thank you for your help!
There is also this one about the bear in #questions.
Steven-Today at 12:55 PM
@[!MP] Ziz A great question! The stuffertons mount will not be a sore thumb when it comes to matching the materials and textures that are seen in the world of Ashes. It will fit in visually, with the rest of the world. As for the lore aspect of it, in a world as magically influenced as Verra, the concept of magically animated objects are quite common. This mount stuffertons would likely have served as an Aelan, upper class gift to a university wizard's child, an animated toy that would serve its purpose as a means of transport between the mages tower and home. (on a side note, as a GM in DnD and Pathfinder, I often use animated objects in my campaigns, and the truth of the matter is, that people have different tastes when it comes to their play experience, but I wouldnt say immersion or lore is second to a few bucks, if you knew us by now )
Enchanting...sorry it dont look pretty like aurons.
Steven-Today at 5:44 AM
A question posed in the PI private discord channel asked about enchanting items, the following was my response "There are two types of enchantments for items, vertical and horizontal. vertical enchantments are a power progression for a crafted item, more dmg or mitigations, added effects or bonuses. The vertical enchantments include risks. the horizontal enchantments are more situational, ie I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal. This doesnt make the item more powerful, but instead more applicable to different situations, and less so to others. This type of enchanting assumes no risk, just time and effort."
Comments
Steven-Today at 3:15 AM
Steven-Today at 1:03 AM
@AeonAuron I don't have the same settings to grab em and make me pretty like you do. So if this makes the cut, please clean it up.
Added this quote under "classes, combat, archetypes, skills, class balance" Thank you for your help!
Ohh, and a 4th send in by Greypelt.
cosmetics, kickstarter
Steven-Today at 12:55 PM
And this one.
Steven-Today at 5:44 AM