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!Official statement needed! PvE servers / 100% Flagging system

Hey there,

to all you great guys at Intrepid, please tell us until the end of the Kickstarter if there will be PvE servers or at least a 100% no-PvP flagging system in the game.

I for myself - and i guess many more people - are not interested a bit in getting killed by another stupid ganker while farming/questing/roleplaying in the open world. Your PvP system sounds promising, a bit like the old L2 one. But believe me, there are ways to get around those penalties and there will be loads of players with two accounts, one the main, one the ganker. Because ganking is so much fun for those guys...

As for me, i can imagine the whole game design being split into PvE and PvP (and maybe FFA Full Loot Open PvP) servers. Maybe you could add another metropolis, the PvE metropolis. There are many ways to add 100% PvE to the game, especially during this early phase of development.

Well, i can only speak for me and maybe a dozen friends of mine. We can only back this game if you will add PvE servers or a 100% flagging system (PvP off, nobody can attack me) to it. I guess, there are tens of thousand players that are only interested in doing PvE.

Your Kickstarter will get 5 millions now.
You will do the PvE server thing - this could be 8 or more!

But the only thing i need is an official statement, either here or in one of your next Kickstarter streams!

Thank you :)
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Comments

  • That's a long request for something that's well known.

    The servers won't be split along those lines, ie: there's no PvE server.

    You will be able to flag as a non-combatant and, if someone attacks you, they will suffer pretty big penalties. So although it will still be possible, it's going to make next to no sense for anyone to do it in reality, weakening their own character by a large amount if they do.
  • [quote quote=16935]Hey there,

    to all you great guys at Intrepid, please tell us until the end of the Kickstarter if there will be PvE servers or at least a 100% no-PvP flagging system in the game.

    I for myself – and i guess many more people – are not interested a bit in getting killed by another stupid ganker while farming/questing/roleplaying in the open world. Your PvP system sounds promising, a bit like the old L2 one. But believe me, there are ways to get around those penalties and there will be loads of players with two accounts, one the main, one the ganker. Because ganking is so much fun for those guys…

    As for me, i can imagine the whole game design being split into PvE and PvP (and maybe FFA Full Loot Open PvP) servers. Maybe you could add another metropolis, the PvE metropolis. There are many ways to add 100% PvE to the game, especially during this early phase of development.

    Well, i can only speak for me and maybe a dozen friends of mine. We can only back this game if you will add PvE servers or a 100% flagging system (PvP off, nobody can attack me) to it. I guess, there are tens of thousand players that are only interested in doing PvE.

    Your Kickstarter will get 5 millions now.
    You will do the PvE server thing – this could be 8 or more!

    But the only thing i need is an official statement, either here or in one of your next Kickstarter streams!

    Thank you <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />

    [/quote]

    You're Wasting your time. There will not be ANY PVE servers or a chance to the flagging. This game is a PVP game by design. If you dont like it there are other PVE Themepark games out there.
  • “Pvp is the catalyst we use for change to occur in the world. While I appreciate the desire of some players not wanting to participate in that mechanic, I’d be lying if I told you that you could COMPLETELY avoid it. Is it possible to play and avoid PvP? Absolutely, you can focus on PvE, crafting, gathering, city building, farming, animal husbandry, home building, raiding. I want Ashes to be an astounding environment for our players to explore and interact with. To challenge you.” – Steven (from discord)
  • Here is a quote from Steven:
    “Pvp is the catalyst we use for change to occur in the world. While I appreciate the desire of some players not wanting to participate in that mechanic, I’d be lying if I told you that you could COMPLETELY avoid it. Is it possible to play and avoid PvP? Absolutely, you can focus on PvE, crafting, gathering, city building, farming, animal husbandry, home building, raiding. I want Ashes to be an astounding environment for our players to explore and interact with. To challenge you.” – Steven (from discord)
  • All pve players do is whine lol
  • PvPers whine a lot, too.
  • [quote quote=17062]PvPers whine a lot, too.

    [/quote]

    That is correct, but our whine and cheese is mostly of a different nature. We do not attack and stereotype PvE Players for doing what they do, but PvE Players like to do that. We whine about balance most of the time.

    To the OP there won't be any PvE only servers, PvP is a major part of the game design.
  • [quote quote=17271]
    That is correct, but our whine and cheese is mostly of a different nature. We do not attack and stereotype PvE Players for doing what they do, but PvE Players like to do that. We whine about balance most of the time.
    [/quote]
    Yeah, "you" do attack and stereotype PvE players doing what they do. And wanting what they want.
  • [quote]
    Yeah, “you” do attack and stereotype PvE players doing what they do. And wanting what they want.

    [/quote]

    So we attack PvE players here because there are raids? I didn't see those post here, what i see on this forum a post about PvP players being 12 year old gankers that have problems in there life because they play part of the game.

    From now on i demand that there is only PvP because raiding and crafting only distracts from my PvP experience.
    Or do i say something wrong here?
  • 100% free pvp servers is impossible because of Carvans, and majority of pvp will be around Carvans. Can people please stop spamming about having PvE servers.. It wont work in the game.
  • [quote quote=16976]That’s a long request for something that’s well known.

    The servers won’t be split along those lines, ie: there’s no PvE server.

    You will be able to flag as a non-combatant and, if someone attacks you, they will suffer pretty big penalties. So although it will still be possible, it’s going to make next to no sense for anyone to do it in reality, weakening their own character by a large amount if they do.

    [/quote]

    I would like to step in and point something out. Games launch, and they're the "NEWEST BIGGEST THING COME JOIN RIGHT NAOW!" for all the gamers. What that means is you get your PK idiots, you get your gankers ... you get these people because they don't actually sit down and read the game specs, they don't actually study and research what the game offers. Then, they hop into the game and WHAMMO! they're hit with ginormous penalties for PK!

    Whuuuuu ... ? they ask as they pick their corpse up off the ground, try to retrieve whatever they've lost, then go pay for repairs/etc ... then they look for the next victim.

    We've all seen it, we all know it when we see it, but what we also know is that, in time, with the risk/rewards making it deleterious (good word, huh?) for them to continue PKing ... they leave.

    I watched hit happen in Rift, I watched it happen in a couple of games. Eventually, when you have a self-policing community that doesn't put up with arsehats, said arsehats get fed up, leave a huge statement on the forums of why they'll never be back again ... and then they leave.

    Then, we, the ones left after all the arsehats have left ... then we can actually really dive into building the community we wish to be a part of.

    Don't think it won't happen, especially at launch. It'll happen. But stick it out ... I think there are enough of us here who're more than happy to show them where the door is (and make sure it slams them in the arse as they leave) that they'll be gone within a month.

    Just sayin'.
  • [quote quote=17062]PvPers whine a lot, too.

    [/quote]

    <3 you dygz!
  • [quote quote=17271]That is correct, but our whine and cheese is mostly of a different nature. We do not attack and stereotype PvE Players for doing what they do, but PvE Players like to do that. We whine about balance most of the time.[/quote]

    JUST curious here ... if you guys don't "attack and stereotype PvE players..." then where did the term "PVE Bunny" originate?

    Just sayin' ...
  • [quote quote=17391]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-statement-needed-pve-servers-100-flagging-system/#post-17271" rel="nofollow">Jackrum wrote:</a></div>
    That is correct, but our whine and cheese is mostly of a different nature. We do not attack and stereotype PvE Players for doing what they do, but PvE Players like to do that. We whine about balance most of the time.
    </blockquote>
    JUST curious here … if you guys don’t “attack and stereotype PvE players…” then where did the term “PVE Bunny” originate?

    Just sayin’ …

    [/quote]

    Probably from PvE players crying about all pvp and pvx players killing them constanly because they once accidently ran into a kid that killed them for no reason.
    But yeah. Majority of pvp players don't kill pve players ffor doing their thing, and in AoC the pvp guilds will benefit from having alliances with pve and life guilds. Prehaps you should form alliances and cooperate with pvp and pvx guilds that are in your node of interest to protect you. The majority of pvp that pve players will experience is in carvans. Flagging is going to be quite harsh, if someone actually goes on a murdering spree and kills pve players for no reason then you will most likely have the last laugh, as that guy will lose his gear the moment he get killed. So, the people who actually do those things will be very low most likely.

    There are other ways for you to protect yourself from pvpers and pkers. Be smart and use pvp players instead of trying to completely shut them out. Diplomacy and community/player relations will be a big part of this game.
  • [quote quote=17410]
    There are other ways for you to protect yourself from pvpers and pkers. Be smart and use pvp players instead of trying to completely shut them out. Diplomacy and community/player relations will be a big part of this game. [/quote]
    "I hate bombs. I want nothing to do at all with bombs."
    "There are ways for you to use bombs without having to personally use bombs. Be smart. Have your friends use the bombs to protect you instead of trying to completely shut yourself off from people who use bombs."
  • Hi I really enjoy pve and farming. I hate having my rp experience interrupted. This game belongs to me and it has to be made exactly how I want it made or all of my 10,000 friends won't play this game! OMFG SMH
  • [quote quote=17520]Hi I really enjoy pve and farming. I hate having my rp experience interrupted. This game belongs to me and it has to be made exactly how I want it made or all of my 10,000 friends won’t play this game! OMFG SMH

    [/quote]

    This....
    enough of the system in Ashes of creation gives any Pure Pve player numerous ways to protect them self or their guild from PVP. If that is seriously your only problem with the game then find ways to combat it in game once you have actually seen the system you are complaining about play out. Not through complaints to devs now.

    The alpha hasn't even begun yet hah
  • You don't hear the PvPers crying about all the PvE in the game?
    Make the game what you make the game. If someone can kill you, even once a day, move on. Does it really bother you that much that you can die in a virtual world to another player...who can actually think?
    Steven has said this game will not be for everyone so coming onto the forums and demanding changes such as opening and entire server that goes against the foundation of the game will not work and it shouldn't work.
  • Well, so Ashes isn´t made for everyone and you´re calling it a "rebirth" of the mmorpg genre.

    That´s just a lie then.
    Back in the days there were server splits in UO, EQ and of course WoW. Those games ware for everyone, because they offered the stuff for everyone in different server types. No interest in "open" PvP -> PvE servers,

    So Ashes will just be another stupid gankbox. This is so sad....
  • I'm not sure it will be a gankbox. If the penalties are high enough, PK types aren't going to be able to repeatedly kill people not flagged for PvP, because it will destroy their character's ability to fight. And if that's their #1 thing, they aren't going to want to damage that.
  • Destroying a character's ability to fight doesn't matter much if it's an alt whose sole purpose is to gank players as much as possible.
    You just level the alt up to , say, Level 10 and then gank newbies until the newbies can one-shot you.
    Then work off the corruption whenever you're in the mood. Or delete and create a new zombie alt.
    I doubt PKers will be using their main to gank.
  • [quote quote=17581]Well, so Ashes isn´t made for everyone and you´re calling it a “rebirth” of the mmorpg genre.

    That´s just a lie then.[/quote]

    EQ was made for everyone? What? Just because it could catere a bit more focused on the pve/pvp side doesn't mean it was for everyone. I tried it after WoW ran out of steam in wrath of the lichking, and I did not enjoy it at all.
    WoW was for everyone? In what way? It was the first, fresh, new and APPROACHABLE MMO out there for the masses and was quickly hated by a lot of people who didn't like what they did with questing and stuff.
    WoWs glory times are long over, but people stick to it. For the game? Na lol, there is a portion that sticks to it because of the bonds they created over the years and/or another portion not having a good alternative.
    You are just using your subjective opinion on this without any basis.

    They are bringing mmo back to EQish times, where it had it's own identity with it's own audience. It is not for everyone, they stated it themselves, but they bring their audience back what made MMOs great in the first place.
  • Oh and btw, there is a statement already, you and everyone else whining for pve servers just don't want to hear it. This is a game that relys on PvE and PvP equally. It's two sides of a scale and they balance it out. If one side overwhelms the other side it will crush the whole game. They won't make a pve server, it will remove a part of the core game, so sit back, keep watching until we have an actual product and decide afterwards if you stay or you leave.
  • I, as a pure PvE Player, don't care if people around me PvP. I just don't want to get dragged into it, that's all. When I heard "flagging" I thought, finally! SWGs flagging system! But no, I was sadly mistaken: a PvE player still can't avoid PvP completely.

    If the system in place don't let PvE players avoid PvP completely, then said system is insufficient, independent of all promises. Every new game promises to have found THE cure to ganking, but well, they produced just another gankbox in the end.
    And the truth is: PvP players need the PvE crowd to have some sheep to kill. That is why games won't let PvE players get protected completely from PvP. Reverse, PvE players can completely relinquish PvP and couldn't care less about their players.
  • LoL look at you talking, pvp players can life without pve players just as well, we actuall pvp players will fight each other in arenas, battle grounds and stuff.
    They encourage PvP, while they penalize grieving, noone ever claimed to have a cure here, they have a clear stance, this is a PvP and PvE game. They have both in the game and one relies on the other.
    This is not your WoW theme park, get off your narrow path and open up for something different or just leave to something that suits your taste more, but don't put words into the developers mouth they never said, they even went quite the opposite in this.
  • Im with you on this one.

    We NEED a PVE only server.
  • [quote quote=17553]You don’t hear the PvPers crying about all the PvE in the game?
    Make the game what you make the game. If someone can kill you, even once a day, move on. Does it really bother you that much that you can die in a virtual world to another player…who can actually think?
    Steven has said this game will not be for everyone so coming onto the forums and demanding changes such as opening and entire server that goes against the foundation of the game will not work and it shouldn’t work.

    [/quote]

    Finally, someone who understands this!

    The open world pvp is one of the core features in the game. Without it the value of goods will drasticly lower, as players would be able to move it between nodes without any risks.

    @Dygz You really should go looks for another mmo. Clearly Sandbox mmos isn't something for you. Open world pvp is a key feature of a sandbox mmo, it can't just be removed.
    Let's go on this another way. Many PvP players doesnt like crafting. So does that mean we should remove crafting from the game?
  • [quote quote=17641]Im with you on this one.

    We NEED a PVE only server.

    [/quote]

    No we do not need PvE Servers. If you want a PvE only game look for one AoC is not a pure PvE game!!
  • [quote quote=17520]Hi I really enjoy pve and farming. I hate having my rp experience interrupted. This game belongs to me and it has to be made exactly how I want it made or all of my 10,000 friends won’t play this game! OMFG SMH

    [/quote]

    ^
    QFT

    MMO = community
    MMO != Niche.

    By all means negotiate the best ways for PvE and PvP to interact.
    Thats the whole pint of the corruption system anyway.
    But demanding PvP or PvE only is not going to happen.
  • Crafting isn't at all the same thing as PvP combat. Removing crafting from the game would be like removing all combat from the game.
    A better analogy would probably be shutting off player trading. Making it like back in the days of vanilla EQ, where we had to drop items on the ground for other players to pick up, rather than open up a UI that let's us trade more directly and securely.
    If you have a large part of the player base that hates player trading and would like a server with player trading turned off, sure...
    Why not give them a server that shuts off the UI for player trading?
    Seems to me that a flag that turns off PvP shouldn't take 20 months of extra work to code. Just like a flag to turn off the ability to use the trade interface shouldn't take 20 months of extra work to code.
    But, if a PvP toggle that shuts off the ability for players to attack each other's avatars is going to take months of extra work to code, yeah, we're too late in development for that. Same for a toggle that shuts off the ability to use the player trade UI.
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