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[Caution, requires thinking] Dragonslayers: Why you need PVP in this game

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Comments

  • Got a great and insightful post i'd love to share with you all but the fucking piece of shit forum software they bought from Walmart wont let me write more than 3 lines so... GUESS NOT.
  • this forum software fucking sucks dick.
  • Somewhat @ Dygz but still a good read...

    Considering that Steven wouldn't even label specific RP servers, there DEFINITELY wont be mechanically diverse PVP and PVE servers. I imagine there will be community organized Elite PVP servers and Progression oriented PVE servers.

    We can't petition for change until we have at least an alpha version to go off of. Even if the game was released as is we have no idea how the player death mechanics will play out. If you getting killed results in a few pennies (assuming you aren't hauling a load of diamonds), it wont be worth the 2-3 minutes to grind you down and people will just naturally avoid PVP without some specific objective. Steven has already referenced EVE by name in the most recent live stream and if they are following their model then it will be exceedingly unwise to carry anything of value with you outside of "safe space" (where ever that ends up being). Again, if players who aren't with a caravan or other objective don't offer anything particularly valuable, then player behavior will reflect that.

    We can also learn from wow, in terms of player behavior, that PVPers want to play with other PVPers. In WOD Tichondrius had to receive custom coding and server software to handle the 100,000+ player base because, if you want to arena, that was the place to do it. Its fun winning a few OWPVP fights by a landslide but when you can't find an arena partner over 2k, that shit sucks.

    I am not against PVP and PVE servers, PVP having a larger portion of its zones flaged for PVP, but that might not be the world they are trying to create. I don't know if you've ever played EVE, but if you have then you'll know what I am talking about. When you go out into zero sec space (which is basically unpoliced-anything-goes-with-no-consiquences-whatsoever) its terrifying. You're constantly scanning and looking for other ships. If you even see someone within 100,000 m of you, you immediately align to a nearby planet and engage your hyper drive. That experience, of the world inherently being a frightening place to go alone, might be what they are after. They've also mentioned that the world will be a VERY large place with limited travel options. Maybe that's how it will be. When you're out picking carrots and you see someone off in the distance, you saddle up and ride because you don't know what their intentions are and you don't want to find out...

    There is also the bounty system in place to consider. If you're doing solo PVE style work chopping trees or slaying evil bunnies in the woods outside of town, who is really going to put themselves on a bounty list just to get a few copper and waste a few minutes of your time? Being corrupt can cause you to not just drop raw materials, but ANY piece of gear equipped.

    I really do believe you're going to be able to do what you want to do in the way you want to do it given the systems they've described but we'll just have to wait and see how it turns out.

    -Prisom
  • I literally can't say more than 2 lines because this forum software is such dogshit.
  • Somewhat @ Dygz but still good points...

    Considering that Steven wouldn't even label specific RP servers, there DEFINITELY wont be mechanically diverse PVP and PVE servers. I imagine there will be community organized Elite PVP servers and Progression oriented PVE servers.

    We can't petition for change until we have at least an alpha version to go off of. Even if the game was released as is we have no idea how the player death mechanics will play out. If you getting killed results in a few pennies (assuming you aren't hauling a load of diamonds), it wont be worth the 2-3 minutes to grind you down and people will just naturally avoid PVP without some specific objective. Steven has already referenced eve by name in the most recent live stream and if they are following their model then it will be exceedingly unwise to carry anything of value with you outside of "safe space" (where ever that ends up being). Again, if players who aren't with a caravan or other objective don't offer anything particularly valuable, then player behavior will reflect that.

    We can also learn from WoW, in terms of player behavior, that PVPers want to play with other PVPers. In WOD Tichondrius had to receive custom coding and server software to handle the 100,000+ player base because, if you want to arena, that was the place to do it. Its fun winning a few OWPVP fights by a landslide but when you can't find an arena partner over 2k, that shit sucks.

    I am not against PVP and PVE servers, PVP having a larger portion of its zones flaged for PVP, but that might not be the world they are trying to create. I don't know if you've ever played eve, but if you have then you'll know what I am talking about. When you go out into zero sec space (which is basically unpoliced-anything-goes-with-no-consiquences-whatsoever) its terrifying. You're constantly scanning and looking for other ships. If you even see someone within 100,000 m of you, you immediately align to a nearby planet and engage your hyper drive. That experience, of the world inherently being a frightening place to go alone, might be what they are after. They've also mentioned that the world will be a VERY large place with limited travel options. Maybe that's how it will be. When you're out picking carrots and you see someone off in the distance, you saddle up and ride because you don't know what their intentions are and you don't want to find out...

    There is also the bounty system in place to consider. If you're doing solo PVE style work chopping trees or slaying evil bunnies in the woods outside of town, who is really going to put themselves on a bounty list just to get a few copper and waste a few minutes of your time? Being corrupt can cause you to not just drop raw materials, but ANY piece of gear equipped.

    I really do believe you're going to be able to do what you want to do in the way you want to do it given the systems they've described but we'll just have to wait and see how it turns out.

    -Prisom
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