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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread - May 10, 2017
ArchivedUser
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<div><img src="https://3wa6swswssi2rh7s6nj1ju16-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/Forums-Twitch-Header.png" alt="Twitch" /></div>
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<div>Hey everyone! We're collecting questions to answer live on air during tomorrow's Twitch stream starting at 3:00 PM PDT. Please post your questions in this thread and we'll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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<div>Hey everyone! We're collecting questions to answer live on air during tomorrow's Twitch stream starting at 3:00 PM PDT. Please post your questions in this thread and we'll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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0
Comments
What's going to happens when someone disconnects from the game? Does his body stays in the world a few hours or it just disappears?
We've heard race impacts architecture, but how far will this go? Will we be seeing potentially unfitting architecture sprouting up, such as a desert-style metropolis on top of a snowy mountain range?
Is the world a globe? If I walk in one direction can I in theory return back to my starting point?
How big is the world going to be or planned to be at the moment?
Are there going to be talent trees or an equivalent for our Primary and secondary Archtypes?
Will a city be able to have multiple racial looks instead of just the predominant one?
Will the node locations/types change from beta to release?
Are the spawn points in game our choice which one we will spawn from or will we just randomly be dropped somewhere?
will there be different tiers/quality’s of gathering tools?
You mentioned Harvesters for gatherers, will they be able to have multiples or just one?
Can there be a corrupted city where corrupted players reside?
Will there be a way to keep your gear from permanent breaking and or is there indestructible armor?
Can you be PKed on your Freehold?
[/quote]
LOL ONE QUESTION BRO
http://bit.ly/2q3yO60 (bit link so it doesn't display a huge video)
Can Jeff give us some more details on how dodging will work?
Are you using invincibility frames?
What kind of abilities will there be that let you dodge or otherwise not receive damage? How do they work?
I'm assuming there won't be skill shots in the game (to use a MOBA term) but what about AOE abilities? Are those targeted or can a player completely miss even though the opponent is standing still?
And while we're on the topic of PvP mechanics - will there be animation canceling?
Thanks.
Are the skills on cooldown timers or do they consume resources?
Does it take stamina to block, dodge and sprint?
And what crowd control types do you plan on implementing in the game?
Thank you, keep up the good work!
Now... There's obviously a million of things that I would love to ask when it comes to the summoner. However, there is one thing that keeps poking me like a thorn in the side and I don't like it. Mainly when I've seen others talk about it because I just think it seems so wrong. Well, I shouldn't go on without actually telling you what it is because that would be pretty rude of me.
[hr][/hr]
[center][b]Secondary summoner, augmenting with a summon ability.[/b][/center]
A very common thing you hear which to me is also [b]very[/b] scary, is that when almost anyone talks about using augmentation from the summoner , many has used examples like... ''I'm going to go with a Rogue/summoner and summon shadows to fight for me!''. Obviously using a spell which is in it's core to summon something, if augmented, should summon something. My own speculation would be augmenting summon onto a fireball, turns into a phoenix instead which deals area damage. not actually summoning something to stand beside you for some time. I feel with some certainty I already do know the answer to this, but it's still something I'd like clarification on. Truth to be told, I'm just hoping to the rid off all that ''suddenly able to summon things to fight for me'' thing, because if that's the case, why archetype summoner?
Since what's written above probably can't be brought into the stream... I'll shorten it down.
[b]When having summoner as second, will a character without actual summons be able to have a spirit or creature fighting by their side through augmenting the summon ability to one of the archetype spells/skills?[/b]
[hr][/hr]
[center][b]As an alternative question[b/] [/center]
[b]Could we get an example on how the other way would work? Example, augmenting a fireball onto a summon ability?[/b]
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
What are naming restrictions? Will I be able to name my character '437' or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
Edit: Also, about the latest strech goal: Is that 2 subraces or just 1? As they haven't had to left the world, they might not have split up into 2 subs. (Not a sandwich)
1)
Can we build our own castle or fortress with our guild too ? If we can do such a thing it will be very nice instead of only starting in a prepaid castle.
2)
Can we build the city with our guild ,except the node cities ? You say that we can build our houses to any place in the open world even at top of the mountain :D so why not is not possible to build our castle or fortress with our guild and once we do it, there will be an emissary npc will come to our castle/fortress to ask if we promise to the main castle in the node ( in the main city owning guild the region ). If we say yes we will be allies with the main force but we still have a chance to betray them; or we say no directly we will be enemy with that castle owner guild, let the war begin for the fame and glory.
3)
Is there a limitation to join a castle siege that only registered attacking guild and its allies or we can hire from outside too ?
4)
In most of other mmorpg(s), once a guild started to become to powerful in the whole server, they don't let other guilds or players to do any end game content; so it makes one side continue to be very strong and progress faster and more than others. At the end, most of players and guilds are starting to lose their motivation and thy leave the game ( even thy love or like this game ). What is your plan to prevent such a thing ?
5)
The each server will you provide a mega server to lower any lag caused by the server itself because of high population ?
6)
Will you ban any scripters, cheaters, hackers, gold sellers, macro users or scammer players or players who talk really bad/ harass about players ( that is in their target to destroy that player or guild to make them leave the game ) in the game and in the forums by making false reports with their friend groups ? Most gaming companies don't care these kind of issues, so will you care these issues to make a healthy game ?
I will be very happy, if you friends mention these questions with their answer too, thank you very much
by Momento
1)
Can we build our own castle or fortress with our guild too ? If we can do such a thing it will be very nice instead of only starting in a pre-build castle.
2)
Can we build the city with our guild ,except the node cities ? You say that we can build our houses to any place in the open world even at top of the mountain :D so why not is not possible to build our castle or fortress with our guild and once we do it, there will be an emissary npc will come to our castle/fortress to ask if we promise to the main castle in the node ( in the main city owning guild the region ). If we say yes we will be allies with the main force but we still have a chance to betray them; or we say no directly we will be enemy with that castle owner guild, let the war begin for the fame and glory.
3)
Is there a limitation to join a castle siege that only registered attacking guild and its allies or we can hire from outside too ?
4)
In most of other mmorpg(s), once a guild started to become to powerful in the whole server, they don't let other guilds or players to do any end game content; so it makes one side continue to be very strong and progress faster and more than others. At the end, most of players and guilds are starting to lose their motivation and thy leave the game ( even thy love or like this game ). What is your plan to prevent such a thing ?
5)
The each server will you provide a mega server to lower any lag caused by the server itself because of high population ?
6)
Will you ban any scripters, cheaters, hackers, gold sellers, macro users or scammer players or players who talk really bad/ harass about players ( that is in their target to destroy that player or guild to make them leave the game ) in the game and in the forums by making false reports with their friend groups ? Most gaming companies don't care these kind of issues, so will you care these issues to make a healthy game ?
I will be very happy, if you friends mention these questions with their answer too, thank you very much
by Momento
Basically: How will friends be able to ensure that they can play with each other from day 1? Will they potentially be required to traverse the map to do so?
Are players inside of open world Freehold plots boundaries or within buildings on the Freehold vulnerable to PvP attacks? If so are NPC guards, guardtowers, or other placeable defensive plot features part of the design to give likely otherwise focused players a reasonable fighting chance?
Thanks for the dedication and hard work. I look forward to playing this game!
Basically: How will friends be able to ensure that they can play with each other from day 1? Will they potentially be required to traverse the map to do so?
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They already answered this in the last livestream. Their answer was they are considering allowing players to choose where they start. Otherwise each race will start at their own portals.
https://www.youtube.com/watch?v=3UIqmWTGZ2k