Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Considering that caravans are required to move materials and resources, will there be node-based warehouses/banks to store items/materials/resources and would they be lost if the node is completely downgraded? Would this apply to freeholds and housing storage?
In other words, I'm sure you guys are working with a big square right now, how big is this square?
Thank You
For clarity: How will players need to spec to reach their desired professions like breeder, blacksmith, and alchemist?
2) Can you talk a bit about your experience rates and how fast a player will be able to reach maximum level ? Will it be like the official servers in Lineage 2 back in the day when you had to play like for a year to cap OR like World of Warcraft where you can max your character in like 1-2 months ? I personally prefer the first one since from my experiences this overall tends to extend the "life" of the games in this genre for various reasons.
2) Can you talk a bit about your experience rates and how fast a player will be able to reach maximum level ? Will it be like the official servers in Lineage 2 back in the day when you had to play like for a year to cap OR like World of Warcraft where you can max your character in like 1-2 months ? I personally prefer the first one since from my experiences this overall tends to extend the “life” of the games in this genre for various reasons.
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I would like to know this as well, and I too prefer a slower progression. Feels more meaningful.
2/ Can you give some information concerning servers locations.
3/ Will there be some big extensions in the future?
<a href="http://bit.ly/2q3yO60" rel="nofollow">http://bit.ly/2q3yO60</a> (bit link so it doesn’t display a huge video)
Can Jeff give us some more details on how dodging will work?
Are you using invincibility frames?
What kind of abilities will there be that let you dodge or otherwise not receive damage? How do they work?
I’m assuming there won’t be skill shots in the game (to use a MOBA term) but what about AOE abilities? Are those targeted or can a player completely miss even though the opponent is standing still?
And while we’re on the topic of PvP mechanics – will there be animation canceling?
Thanks.
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I am VERY interested to know if there will be animation canceling as well. Right now I'm playing Elder Scrolls Online and one of the things I am TOTALLY against is this type of mechanic in the game. Basically if you can't learn how to do it your behind the curve by a long shot. I understand skill in your character but that isn't knowing your character and gearing and skills and such, it's "hey, can you do this gimminc that requires fast twitch muscle reflexes". If I wanted to play a game like that I'd be playing first person shooters. Please do not put animation cancelling in the game.
Thank you, looking forward to this so much I backed it ;)
are you planning on adding payment options like Paypal for your kickstarter campaign?
Hyped for the game but cant pledge ;_;
Cheers!
2. Since you guys will also launch in EU, will we have different languages (prob most important german)?
3. How many dungeons/raids are atm in the game?
Also, I was wondering if you could describe the loot system (i.e. loot sharing mechanism).
Thanks.
also @zoot your question was answered on the livestream on monday.
<img src="https://puu.sh/vK0cy/05f0eaa74d.png" alt="QnA Ref" />
[quote quote=19884]Will we ever see the addition of optional surnames to create a more unique roleplay experience?
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We’ve heard race impacts architecture, but how far will this go? Will we be seeing potentially unfitting architecture sprouting up, such as a desert-style metropolis on top of a snowy mountain range?
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This.
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How in depth is animal husbandry (mostly mounts)? Similar to BDO horses in respect to levels, skills, and possibly tiers? Or more like Ark with just levels and each type has a few 'special' abilities?