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Official Livestream Q&A Question Thread - May 10, 2017

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    My question:

    Considering that caravans are required to move materials and resources, will there be node-based warehouses/banks to store items/materials/resources and would they be lost if the node is completely downgraded? Would this apply to freeholds and housing storage?
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    Can we get an ETA on when more Class and Class combination information will be released? Traditionally I like to main a mage but Im dying to learn more about your bard gameplay.
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    How big in square miles or kilometers of land mass is this First World going to be at launch? (not counting oceans if we stretch goal it in KS )

    In other words, I'm sure you guys are working with a big square right now, how big is this square?

    Thank You
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    What are the chances that a lick/licking emote will be put into the game for everyone to use? Just to clarify, I mean for the lick/licking emote to be on either cheek.
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    Will there be an Auto-Loot function or a Looter Pet of some sort to pick up loot from mobs?
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    How will players distinguish themselves using the artisan system?
    For clarity: How will players need to spec to reach their desired professions like breeder, blacksmith, and alchemist?
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    1) In many big MMORPG games of the past we have seen that most of the players don't even bother with the crafting systems because in the end, they manage to get good enough equipment by completing (not so difficult) quests, dungeons or even by killing normal monsters. What will you do to prevent this, and give an actual meaning to the crafters from the early stages of the game.

    2) Can you talk a bit about your experience rates and how fast a player will be able to reach maximum level ? Will it be like the official servers in Lineage 2 back in the day when you had to play like for a year to cap OR like World of Warcraft where you can max your character in like 1-2 months ? I personally prefer the first one since from my experiences this overall tends to extend the "life" of the games in this genre for various reasons.
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    [quote quote=19681]
    2) Can you talk a bit about your experience rates and how fast a player will be able to reach maximum level ? Will it be like the official servers in Lineage 2 back in the day when you had to play like for a year to cap OR like World of Warcraft where you can max your character in like 1-2 months ? I personally prefer the first one since from my experiences this overall tends to extend the “life” of the games in this genre for various reasons.

    [/quote]

    I would like to know this as well, and I too prefer a slower progression. Feels more meaningful.
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    will there be RTS style game play when it comes to sieging nodes. if so how would you implement it, if not please consider it. i think it would be epic to be fighting in a huge battle and have a elected military official commanding NPCs and players i think it would give war a more fluid and dynamic feel. another example is you have a list of people in the battle and if there in groups you could send small groups of players and/or NPCs to do thing such as cut off supply routes, kill a general or destroy siege equipment.
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    1/ Any ideas about system requirement?

    2/ Can you give some information concerning servers locations.

    3/ Will there be some big extensions in the future?
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    Will the classes be able to wield different weapons (and swap between them) or are they locked to one specific weapon? What types of weapons are planned for AoC?
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    Aside from siege battles, are there gonna be a guild wars, what mechanics are you gonna implement for guild wars, and what rewards (if any) are there gonna be for winning a guild war?
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    [quote quote=19357]In the Dungeon Crawler interview Steven was asked about dodge mechanics.
    <a href="http://bit.ly/2q3yO60" rel="nofollow">http://bit.ly/2q3yO60</a> (bit link so it doesn’t display a huge video)

    Can Jeff give us some more details on how dodging will work?
    Are you using invincibility frames?
    What kind of abilities will there be that let you dodge or otherwise not receive damage? How do they work?
    I’m assuming there won’t be skill shots in the game (to use a MOBA term) but what about AOE abilities? Are those targeted or can a player completely miss even though the opponent is standing still?
    And while we’re on the topic of PvP mechanics – will there be animation canceling?
    Thanks.

    [/quote]


    I am VERY interested to know if there will be animation canceling as well. Right now I'm playing Elder Scrolls Online and one of the things I am TOTALLY against is this type of mechanic in the game. Basically if you can't learn how to do it your behind the curve by a long shot. I understand skill in your character but that isn't knowing your character and gearing and skills and such, it's "hey, can you do this gimminc that requires fast twitch muscle reflexes". If I wanted to play a game like that I'd be playing first person shooters. Please do not put animation cancelling in the game.
    Thank you, looking forward to this so much I backed it ;)
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    Hi,

    are you planning on adding payment options like Paypal for your kickstarter campaign?

    Hyped for the game but cant pledge ;_;
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    1.- Are you planning to make any kind of party "skillchain" abilities that needs party members to be coordinated? two examples of this party abilities are in LOTRO and FFXI.


    Cheers!
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    Will there be a music system implemented into the game? If so, would it be a part of the artisan class/crafting or would it be a part of the Bard class? This is my favorite feature that not enough MMOs have, would really sell me on this game if this was to be included.
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    1. Is there a way to change your second class?
    2. Since you guys will also launch in EU, will we have different languages (prob most important german)?
    3. How many dungeons/raids are atm in the game?
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    I'm wondering about the KS stretch goals; since the game model is subscription based isn't it likely that these features would be implemented regardless of whether the KS stretch goals are reached? (new race for example) My initial guess is that the KS stretch goals are goals for the official launch and that other features will be implemented over time (but that's just my guess).

    Also, I was wondering if you could describe the loot system (i.e. loot sharing mechanism).

    Thanks.
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    Will there be seasonal events/quests/holidays implemented in the system?
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    Will there be plenty of PvE endgame content and raids?
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    Will we ever see the addition of optional surnames to create a more unique roleplay experience?
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    Will crafting involve fixed recipes or will there be some amount of discovery involved to craft new items?


    also @zoot your question was answered on the livestream on monday.

    <img src="https://puu.sh/vK0cy/05f0eaa74d.png" alt="QnA Ref" />

    [quote quote=19884]Will we ever see the addition of optional surnames to create a more unique roleplay experience?

    [/quote]
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    [quote quote=19348]Could it be explained in-depth how the looks of a node are decided?

    We’ve heard race impacts architecture, but how far will this go? Will we be seeing potentially unfitting architecture sprouting up, such as a desert-style metropolis on top of a snowy mountain range?

    [/quote]
    This.
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    Will the be a Duel mechanic and/or a feature to skirimish arena with your friends for fun?
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    Will ashes have tameing and breeding similar to that of ARK survival evolved and will we be able to sell or give away are tames. I like the idea of having a farm to breed and sell animals. With the size of your world there would be a real market for tames. Also will their be a hunger bar and thirst bar bc that would give people a real need for food shops that could be supplied by animal and produce farms as Well as temperature of seasons going shirtless in the winter might not be the best idea ect. So find someone to get pelts from then find someone who can turn that into warm clothing for you.
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    Will guilds be able to purchase a node property or freehold?
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    <del datetime="2017-05-10T15:08:25+00:00">
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    [quote quote=19937]Will ashes have tameing and breeding similar to that of ARK survival evolved and will we be able to sell or give away are tames. I like the idea of having a farm to breed and sell animals. With the size of your world there would be a real market for tames.

    [/quote]

    How in depth is animal husbandry (mostly mounts)? Similar to BDO horses in respect to levels, skills, and possibly tiers? Or more like Ark with just levels and each type has a few 'special' abilities?
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    Do you consider placing unique armors/weapons/mounts that only one or a few people can gain access to(like from unique quest or something) and it couldn't be possible for others to aquire them(except trade)?
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    the Kickstarter allows backers to have early entrance to the live game. This smacks of pay to win. What are you doing balance this? Will there be servers at launch which had no early access?
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