Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Official Livestream Q&A Question Thread – May 15, 2017

<div><img src="https://3wa6swswssi2rh7s6nj1ju16-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/Forums-Twitch-Header.png" alt="Twitch" /></div>
<div></div>
<div>Hey everyone! We’re collecting questions to answer live on air during today’s Twitch stream starting at 3:00 PM PDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
<div></div>
<div>Thanks for your help!</div>
<div></div>
<div>-Yavyav</div>
«13

Comments

  • We will be able to import images into the game so we can use them on Sails, Shields and cloaks?
  • Neat! I had kind of a not actual gameplay related inquiry. Moreso the social part.

    In regards to in game chat. What will the in game chat system be like? Will it be akin to somewhat of a /1 General /2 PVP /3 Trade etc model or more of a "/Yell in general area around you/ZOI" and "/Say in an even smaller area to anyone around you"?
  • can guilds have more than one guild leader? say 2 brothers and a sister run a guild together and want to all have equal spots?
  • - Enchantment; how extensive is it and will it be something someone could use as a store front? As in is it similar to how a black smith upgrades or repairs armor for player where as the enchanter would enchant players' armor and weapons for buffs? Also will Upgrades both material and enchantment upgrading degrade with time?
    - If you're on a boat, and there's a siege near by, could you use the boat in the siege somehow? Like providing cannon fire or dropping off players for additional defense/offense or is it reserved to purely water combat?
  • What end-game content can we expect to see?

    Response to Ziz (reply feature isn't working): I purposefully made my question vague because I want to see where the conversation would be taken when they discuss end-game content/progression.
  • 1. How am I going to be able to connect with friends who are in a different guild, including when they switch character? I assume account names will not be visible.
    1.1. If you have made a decision yet, will we be able to choose spawn location to play with friends?

    2. You confirmed set bonusses, and mentioned that crafted gear will be worn TOGETHER with dropped gear. Are there sets that are craftable and drop in the world? Or will we have enough item slots to complete 2 full sets? How is gearing gonna look like?

    3. About Religions: Will they impact combat? If so, through augments or stat changes? Same question about societies.

    4. Most people I''ve talked to who are looking at mastering their artisan skills are looking at gear crafting, what appeal is there to gathering and processing, other than being neccesary for crafting to work?

    5. I know this is a minor one, but will names be able to include Numbers, and, will they be able to include letters such as äßæåë and so on?

    6. Will class skills unlock through skill point system or just leveling? How do we unlock abilities and augments?
  • If the game comes out and the people are too much , will there be a problem or the amount of players of a server will be managed for that reason,and what would you do to manage this problem?
  • 1. Will the Corruption System be enough to prevent people from getting around the death penalty, and keep killing?
    (Kills somone, walks away put his stuff in a bank, dies, takes his stuff back, keeps on killing)?

    2. Will Raids have Weekly IDs?

    3. Will there be a Warlock type class in the game?

    4. Will Majors be able to take away citizenship of a player that pks people and is always corrupted?

    5. What sort of Siege Weapons will be in the game?

    6. Will different Nodes have different Siege mechanics?

    7. Will we be able to have DPS meters and add-ons?

    8. Do Summoners with different subclasses have different summons?

    9. Will Guild Quest or Missions be in the Game?

    10. Will engineer be a job?
  • What currently released game is your combat design most comparable to, and how is it different from that game's combat?
  • I have a super-unique plant in my freehold, or a usual donkey. Can someone steal them from me, or do anything to them, while I'm offline? Is it possible for strangers to enter my freehold at all?
  • Question : Camping - With exploring and social interaction being a big part of AoC could we possibly see a Portable Campsite mechanic in the game at some point?

    Example
    Tier 1 is a basic campfire and sleeping roll.
    Tier 2 offers a campfire with cooking items and basic tent.
    Tier 3 would be a campfire with cooking items, a large tent and seating around the fire.

    The campsites could also offer buffs that are based on the time you spend around the campsite - say for every 1 minute you get 5 minutes of buff up to a cap. Also the higher tier campsite could add an NPC for buying / selling certain goods.

    Thanks

    Maddstone
  • Could you give us some more information about the breeding /animal husbandry mechanics? Do specific mounts have unique traits you can breed for (skills, stats, appearance)? will it be a worthwhile profession in this game like the other crafting professions?
  • Are there any plans on allowing Combat logging for raids and dungeons? I don't necessarily want to see in game damage meters as they can make for a toxic community, but being able to analyze fights after the fact greatly aids progression.
  • Will there be Animation Cancelling as a combat mechanic?
  • [quote quote=23374]What end-game content can we expect to see?

    [/quote]

    Id refine the question to say

    After you hit max level, what does your game loop like like, what are you doing and working towards.

    "Endgame" has to many preconvieved notions attached to it
  • Question : Camping - With exploring and social interaction being a big part of AoC could we possibly see a Portable Campsite mechanic in the game at some point?

    Example :
    Tier 1 a basic campfire and sleeping roll.
    Tier 2 a campfire with cooking items and basic tent.
    Tier 3 a campfire with cooking items, a large tent and seating around the fire.

    The campsites could also offer buffs that are based on the time you spend around the campsite - say for every 1 minute you get 5 minutes of buff up to a cap. Also the higher tier campsite could add an NPC for buying / selling certain goods.

    Thanks

    Maddstone
  • How do you plan to make bards unique yet still up to par to the rest of the classes? As a bard lover, I'm disappointed that many MMOs, while having a bard-like class, fail to make them just as good as the rest of the classes, and sadly as such they fall out of the main play because they just aren't good enough. #bardlife
  • For the summoner class will you be able to choose the look of your summon? Could I make myself a pseudo-necromancer?

    Thanks!
  • I want to make a sword. How long will it take, and what is the process I would go through to do it?
  • How are riding skills done. Buy a skill book, questing, player sold like a profession etc?
  • Are there any plans to include combat logging for dungeons/raid encounters? I don't necessarily want to see in game damage meters as they can make for an elitist community but, being able to analyze encounters after the fact can be extremely helpful for raid and character progression.
  • If the nodes and their quests are going to change as the node progresses/degrades, presumably through prior questlines, how will that affect newer players who may be trying to catch up, and will those quests vanish before they can complete them if the node does change?
  • not this one... I just don't know how to delete. :P


    <del datetime="2017-05-15T18:21:10+00:00">I craft an end game weapon. For example a long bow... Can I give that weapon a unique name (server unique name like character names) like "Heartseeker" ;) or will that weapon be named automatically like "Dragobone Longbow of Speed".
    Because it would be soooo cool to hear people say:
    - Hey that guy has the legendary weapon Heartseeker!
    - Wow it is one from the set that the legendary Master "Trem" crafted hundreds of years ago... wow...</del>
  • Hello Team,

    Will Ashes of Creation be translated in other languages? French?
    And will have some servers by languages?

    Are special characters (é,è, à, ç...) be allowed in Guild Name?
  • Will we have access to the character creation process prior to launch, and can we save those we create?
  • Since Arenas and Battlegrounds are confirmed, where will they be placed in the world?
    Will they be integrated into the open world , or belong to cities, or maybe exclusively accesible in military nodes?
  • Will it be possible to combine attacks between players to get some extra bonus damage, or other cool effects, if done properly?
    This would encourage more teamwork rather than everyone just doing their own thing spamming abilities!
  • Can you add your friends to your housing so that they may gain citizenship?
  • With religion being a staple in the game will there be a way to pray at an altar to remove corruption?
  • I know that you are still debating the combat system, but which system do you think fits AoC better?
    - CD based combat system like the one in WoW where you always need to check what skills are available (and it is really annoying)
    - or resource based combat system, like the one in ESO where you only need to manage your mana (resource) and it is more fluid? (and the bestest there is :D)
Sign In or Register to comment.