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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread – May 15, 2017
ArchivedUser
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<div><img src="https://3wa6swswssi2rh7s6nj1ju16-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/Forums-Twitch-Header.png" alt="Twitch" /></div>
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<div>Hey everyone! We’re collecting questions to answer live on air during today’s Twitch stream starting at 3:00 PM PDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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<div>Hey everyone! We’re collecting questions to answer live on air during today’s Twitch stream starting at 3:00 PM PDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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Comments
In regards to in game chat. What will the in game chat system be like? Will it be akin to somewhat of a /1 General /2 PVP /3 Trade etc model or more of a "/Yell in general area around you/ZOI" and "/Say in an even smaller area to anyone around you"?
- If you're on a boat, and there's a siege near by, could you use the boat in the siege somehow? Like providing cannon fire or dropping off players for additional defense/offense or is it reserved to purely water combat?
Response to Ziz (reply feature isn't working): I purposefully made my question vague because I want to see where the conversation would be taken when they discuss end-game content/progression.
1.1. If you have made a decision yet, will we be able to choose spawn location to play with friends?
2. You confirmed set bonusses, and mentioned that crafted gear will be worn TOGETHER with dropped gear. Are there sets that are craftable and drop in the world? Or will we have enough item slots to complete 2 full sets? How is gearing gonna look like?
3. About Religions: Will they impact combat? If so, through augments or stat changes? Same question about societies.
4. Most people I''ve talked to who are looking at mastering their artisan skills are looking at gear crafting, what appeal is there to gathering and processing, other than being neccesary for crafting to work?
5. I know this is a minor one, but will names be able to include Numbers, and, will they be able to include letters such as äßæåë and so on?
6. Will class skills unlock through skill point system or just leveling? How do we unlock abilities and augments?
(Kills somone, walks away put his stuff in a bank, dies, takes his stuff back, keeps on killing)?
2. Will Raids have Weekly IDs?
3. Will there be a Warlock type class in the game?
4. Will Majors be able to take away citizenship of a player that pks people and is always corrupted?
5. What sort of Siege Weapons will be in the game?
6. Will different Nodes have different Siege mechanics?
7. Will we be able to have DPS meters and add-ons?
8. Do Summoners with different subclasses have different summons?
9. Will Guild Quest or Missions be in the Game?
10. Will engineer be a job?
Example
Tier 1 is a basic campfire and sleeping roll.
Tier 2 offers a campfire with cooking items and basic tent.
Tier 3 would be a campfire with cooking items, a large tent and seating around the fire.
The campsites could also offer buffs that are based on the time you spend around the campsite - say for every 1 minute you get 5 minutes of buff up to a cap. Also the higher tier campsite could add an NPC for buying / selling certain goods.
Thanks
Maddstone
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Id refine the question to say
After you hit max level, what does your game loop like like, what are you doing and working towards.
"Endgame" has to many preconvieved notions attached to it
Example :
Tier 1 a basic campfire and sleeping roll.
Tier 2 a campfire with cooking items and basic tent.
Tier 3 a campfire with cooking items, a large tent and seating around the fire.
The campsites could also offer buffs that are based on the time you spend around the campsite - say for every 1 minute you get 5 minutes of buff up to a cap. Also the higher tier campsite could add an NPC for buying / selling certain goods.
Thanks
Maddstone
Thanks!
<del datetime="2017-05-15T18:21:10+00:00">I craft an end game weapon. For example a long bow... Can I give that weapon a unique name (server unique name like character names) like "Heartseeker" ;) or will that weapon be named automatically like "Dragobone Longbow of Speed".
Because it would be soooo cool to hear people say:
- Hey that guy has the legendary weapon Heartseeker!
- Wow it is one from the set that the legendary Master "Trem" crafted hundreds of years ago... wow...</del>
Will Ashes of Creation be translated in other languages? French?
And will have some servers by languages?
Are special characters (é,è, à, ç...) be allowed in Guild Name?
Will they be integrated into the open world , or belong to cities, or maybe exclusively accesible in military nodes?
This would encourage more teamwork rather than everyone just doing their own thing spamming abilities!
- CD based combat system like the one in WoW where you always need to check what skills are available (and it is really annoying)
- or resource based combat system, like the one in ESO where you only need to manage your mana (resource) and it is more fluid? (and the bestest there is :D)