Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-15-2017/#post-23374" rel="nofollow">Zug_Zugg wrote:</a></div>
What end-game content can we expect to see?
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Id refine the question to say
After you hit max level, what does your game loop like like, what are you doing and working towards.
“Endgame” has to many preconvieved notions attached to it
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I purposefully worded it to be vague as I want to see what they will discuss on the topic alone(where they will take the discussion) . I know a lot of people look towards end game progression but since this game is in its infancy, i'm curious to what they have planned.
For example, a Rogue/Ranger who uses daggers/bow and leather armor would need a blacksmith, woodworker and leatherworker.
While a Fighter/Rogue who uses dual swords/greatsword and plate armor might only need a blacksmith.
If this is the case, do you plan on implementing features to balance the general effort to craft a full gear set?
I feel that roleplay in the MMO genre often gives more heart and depth to a server's immersion.
Dynamic conflict & risk are so essential for memorable compelling experiences in a game like this., and player killers make fantastic natural villains.
How are you going to convince people who don't or can't pvp well that they will be able to succeed happily in a world where they could be preyed upon, yet, keep those player killing villains interested? (The downfall of Ultima Online, by way of the felucca/trammel split, springs to mind)
PS I'm terrible at pvp, but I've always appreciated the villains who bring drama and tension to mmos
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Same Question :)
-In many other MMORPG's consumable-based crafting classes tend to fall behind equipment-based crafting classes in terms of relevance unless they can provide some kind of huge two hour buff or mimic another class' ability in a limited fashion (ie. rezzing). I heard from an unreliable third party that both of those are off the table in the design for crafters. Can you confirm if that's true or not, and if so, can you share any plans you may have to keep consumable-based crafters just as relevant and/or interesting to equipment-based crafters? Eg. Alchemists versus Blacksmiths.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-15-2017/#post-23369" rel="nofollow">jsolo wrote:</a></div>
We will be able to import images into the game so we can use them on Sails, Shields and cloaks?
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Same Question <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />
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Add on: Other games allowed player import image, and people trolled by putting rated ADULT content. The game ended up removing this feature. How will you implement such a system will safeguarding against rated ADULT images?
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-15-2017/#post-23369" rel="nofollow">jsolo wrote:</a></div>
We will be able to import images into the game so we can use them on Sails, Shields and cloaks?
</blockquote>
Same Question <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />
[/quote]
Other games have tried this, and players trolled by putting rated ADULT content. They ended up removing the feature. How will you safeguard against players abusing this feature?
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Other games that allow for players to upload images, had players troll by putting up rated ADULT content. The feature got removed. How will you safeguard against this happening in this game?
Quick small question.
Underground world or underworld. How you are planning to make it accessible for the players?
I've seen on backer wall something about new race. Wouldn't be better to have this as a game progress (mid/end game?)
Thanks.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-15-2017/#post-23369" rel="nofollow">jsolo wrote:</a></div>
We will be able to import images into the game so we can use them on Sails, Shields and cloaks?
</blockquote>
Same Question ????[/quote]
Hey folks, it was already confirmed :)
<img src="https://i.gyazo.com/415dff5dddfa6d44fe04e60e62fd9e88.png" alt="" />
<img src="https://i.gyazo.com/e36e6083113a649707e08b9cf74b6c90.png" alt="" />
<img src="https://i.gyazo.com/f9c885eb4f05353d02439e78e5b5883a.png" alt="" />
From my understanding the world starts primitive. This would be pre-Freehold time. Would there be basic potions/weapons/armor for sale from a vendor while gathering, processing, and crafting are starting up?
What will the balance between Summoner and Summon be in regards to combat?
Example: Character > Pet or Pet > Summoner in terms of combat strength.
And will there be named
Npcs in dungeons and in the world that have % to drop certain items similar to Everquest as well? Spawn times were days even weeks for a named to spawn in a certain area and even if you got it to spawn and managed to kill them the % of drop was low, it made the itemsunique cause not everyone had that item that was a desperately sought out for.
Much better then how many times can 1 group run a 10 min instance and get drops... everyone has everything in instance based dungeons.
My question is are kickstarter rewards account wide or first character to claim specific?
What benefit would it be to someone to be part of the Scholar's Academy? ect.
(Kills somone, walks away put his stuff in a bank, dies, takes his stuff back, keeps on killing)?
2. Will Raids have Weekly IDs?
3. Will there be a Warlock type class in the game?
4. Will Majors be able to take away citizenship of a player that pks people and is always corrupted?
5. What sort of Siege Weapons will be in the game?
6. Will different Nodes have different Siege mechanics?
7. Will we be able to have DPS meters and add-ons?
8. Do Summoners with different subclasses have different summons?
9. Will Guild Quest or Missions be in the Game?
10. Will engineer be a job?
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Whoa dude! 1 question limit on the Q&A posts, lol!