Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
My primary interest in the game is it's macro PvP environment, rather than micro PvP. I like the various economic mechanics they've been talking about. I like the look of settlement vs settlement, or civilized vs outlaw possibilities. It is true that if the combat is dull, these aspects will suffer slightly. But I have seen examples of relatively boring combat mechanics being sufficient to hold players attention if the stakes of the fights are personal enough to the players. This game seems to be focusing very strongly on strong immersion of player.
I also agree with a number of comments in this thread which pointed out that the quality of combat will be strongly subjective. It is unlikely everyone will be fully pleased, no matter what the devs do. If you want a clearer answer to this question, please define what you would consider "bad combat."
But, if the combat is remotely feasible and can be learned then it does not matter to me at all.
I'm not here for the combat.