Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
My primary interest in the game is it's macro PvP environment, rather than micro PvP. I like the various economic mechanics they've been talking about. I like the look of settlement vs settlement, or civilized vs outlaw possibilities. It is true that if the combat is dull, these aspects will suffer slightly. But I have seen examples of relatively boring combat mechanics being sufficient to hold players attention if the stakes of the fights are personal enough to the players. This game seems to be focusing very strongly on strong immersion of player.
I also agree with a number of comments in this thread which pointed out that the quality of combat will be strongly subjective. It is unlikely everyone will be fully pleased, no matter what the devs do. If you want a clearer answer to this question, please define what you would consider "bad combat."
But, if the combat is remotely feasible and can be learned then it does not matter to me at all.
I'm not here for the combat.