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How would people feel if religious crusades are a thing, and possibly religious leaders?

2

Comments

  • ArchivedUserArchivedUser Guest
    edited June 2017

    Has there ever been a large player based game that did anything even as much as IS is planning to do with religion in their game?

    Honestly I can't think of any, except maybe some really old school MUDs.

  • Not that I'm aware of.
    Nor Social progression.
  • Has there ever been a large player based game that did anything even as much as IS is planning to do with religion in their game?

    Honestly I can't think of any, except maybe some really old school MUDs.

    SkyForge did. It had a pretty large player base when I played it. But that was a while back.
  • I'm gonna be honest, Religion in-game is really unnecessary and an annoying issue, and also religion is really unnecessary, and I don't like the religion concept. And if there was a concept of religion, which I'd be cool with, I don't like the idea of raiding somewhere in the name of religion does sound too absurd to me. I didn't even know this community is really into this stuff, I mean crusades? really? That's too Medieval European-ish and too realistic.  I don't want religion to get in my way unless it's a Konosuba level of comedy, it should be just something for lore.
  • Dolphin said:
    I'm gonna be honest, Religion in-game is really unnecessary and an annoying issue, and also religion is really unnecessary, and I don't like the religion concept. And if there was a concept of religion, which I'd be cool with, I don't like the idea of raiding somewhere in the name of religion does sound too absurd to me. I didn't even know this community is really into this stuff, I mean crusades? really? That's too Medieval European-ish and too realistic.  I don't want religion to get in my way unless it's a Konosuba level of comedy, it should be just something for lore.

    I think that it is intriguing because it isn't something that you see very often. It is a whole new way for stories to unfold. A whole new way for content to spring up. A whole new path for players to advance in if they want.

    Besides, religion and all it brings, really isn't just a Medieval European thing. History is FULL of religious stuff ALL OVER the world.

  • ArchivedUserArchivedUser Guest
    edited June 2017
    Medieval Era High Fantasy with Clerics and Paladins and Guild Wars.
    Nothing about that could possibly have anything to do with religion or crusades.   >:)
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Agree! But consider this game is being designed and written in "The Western World" by designers of the same. Of course it is going to have Western World angles and themes to it. ;)
  • Dolphin said:
    I'm gonna be honest, Religion in-game is really unnecessary and an annoying issue, and also religion is really unnecessary, and I don't like the religion concept. And if there was a concept of religion, which I'd be cool with, I don't like the idea of raiding somewhere in the name of religion does sound too absurd to me. I didn't even know this community is really into this stuff, I mean crusades? really? That's too Medieval European-ish and too realistic.  I don't want religion to get in my way unless it's a Konosuba level of comedy, it should be just something for lore.

    I think that it is intriguing because it isn't something that you see very often. It is a whole new way for stories to unfold. A whole new way for content to spring up. A whole new path for players to advance in if they want.

    Besides, religion and all it brings, really isn't just a Medieval European thing. History is FULL of religious stuff ALL OVER the world.

    Our world history doesn't have fire ball shooting magic or a scientific approach of meta-physics, I imagine a world with an endless possibilities to be different than sticking into religion stuff. I mean crusade seems fun for you I guess, since it requires unity under a purpose but lore-wise it doesnot interest me and I find it as complicating the game.

    I'm not very into Western Style, of course I respect the people who loves it, fav-colors and hobbies are not on debate. I'm more way into East Asian theme qipaos, samurais, ninjas, dragons etc. And religion is not a big deal in games for me or I want it to be a deal when I play the game as long as I'm not forced to be a part of it, I don't mind, but if my gameplay is forced then is a huge no from me.
  • What did you think was meant when the devs mentioned Divine Metropolis?
  • Dolphin said:
    Dolphin said:
    I'm gonna be honest, Religion in-game is really unnecessary and an annoying issue, and also religion is really unnecessary, and I don't like the religion concept. And if there was a concept of religion, which I'd be cool with, I don't like the idea of raiding somewhere in the name of religion does sound too absurd to me. I didn't even know this community is really into this stuff, I mean crusades? really? That's too Medieval European-ish and too realistic.  I don't want religion to get in my way unless it's a Konosuba level of comedy, it should be just something for lore.

    I think that it is intriguing because it isn't something that you see very often. It is a whole new way for stories to unfold. A whole new way for content to spring up. A whole new path for players to advance in if they want.

    Besides, religion and all it brings, really isn't just a Medieval European thing. History is FULL of religious stuff ALL OVER the world.

    Our world history doesn't have fire ball shooting magic or a scientific approach of meta-physics, I imagine a world with an endless possibilities to be different than sticking into religion stuff. I mean crusade seems fun for you I guess, since it requires unity under a purpose but lore-wise it doesnot interest me and I find it as complicating the game.

    I'm not very into Western Style, of course I respect the people who loves it, fav-colors and hobbies are not on debate. I'm more way into East Asian theme qipaos, samurais, ninjas, dragons etc. And religion is not a big deal in games for me or I want it to be a deal when I play the game as long as I'm not forced to be a part of it, I don't mind, but if my gameplay is forced then is a huge no from me.

    Its all good. Everyone likes what they like. These crusades are just speculation. They will likely be player created and player driven if they show up at all. In which case, just like the whole horizontal religion factors that will be in-game, they will probably be optional.
  • Ah we all have our crosses to bare on our long journey.   But we shall overcome all obstacles as we travel through the new lands as it is written!
  • Dygz said:
    What did you think was meant when the devs mentioned Divine Metropolis?
    I thought Metropolises as places which buffs certain type of characteristics. Like Economy ones boost the income, Divine gives advantage skills to the clerics+buff, and Scientific nodes' citizens have access to upgraded items/new gears, I also thought the possibility of religious wars but crusades also would include raiding non-Divine nodes under religious unity. I understand if Divine nodes declare war each other based on religion, but that water being splashed to the other nodes would be a bit annoying, 'cause people would abuse the unity of that usage if it comes handy suddenly become the biggest issue around the game.
  • Not as a core game mechanic...blech.  As a player-organized event, I think it'd be a hoot!
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Dolphin said:
    Dygz said:
    What did you think was meant when the devs mentioned Divine Metropolis?
    I thought Metropolises as places which buffs certain type of characteristics. Like Economy ones boost the income, Divine gives advantage skills to the clerics+buff, and Scientific nodes' citizens have access to upgraded items/new gears, I also thought the possibility of religious wars but crusades also would include raiding non-Divine nodes under religious unity. I understand if Divine nodes declare war each other based on religion, but that water being splashed to the other nodes would be a bit annoying, 'cause people would abuse the unity of that usage if it comes handy suddenly become the biggest issue around the game.
    It's all roleplaying.
    But, Divine nodes and a pantheon of gods inherently equals religion in the game.
    In Ashes, religious sects will be trying to spread their influence across the globe.
    And we can expect guilds from Divine nodes to siege other towns and cities - sometimes so they can take over those nodes.
    That's basically a crusade.
    I don't know why the label suddenly changes your view of the actions.
  • Dygz said:
    Dolphin said:
    Dygz said:
    What did you think was meant when the devs mentioned Divine Metropolis?
    I thought Metropolises as places which buffs certain type of characteristics. Like Economy ones boost the income, Divine gives advantage skills to the clerics+buff, and Scientific nodes' citizens have access to upgraded items/new gears, I also thought the possibility of religious wars but crusades also would include raiding non-Divine nodes under religious unity. I understand if Divine nodes declare war each other based on religion, but that water being splashed to the other nodes would be a bit annoying, 'cause people would abuse the unity of that usage if it comes handy suddenly become the biggest issue around the game.
    It's all roleplaying.
    But, Divine nodes and a pantheon of gods inherently equals religion in the game.
    In Ashes, religious sects will be trying to spread their influence across the globe.
    And we can expect guilds from Divine nodes to siege other towns and cities - sometimes so they can take over those nodes.
    That's basically a crusade.
    I don't know why the label suddenly changes your view of the actions.
    Because, role playing-wise I don't like the idea of religion  being the most essential thing in raiding node, but rather gaining the sources+the joy of destroying+making your node get heard well. If it's gonna be all crusade style, then suddenly it'll become the biggest thing to fight among nodes, which sounds like  a bleh thing and makes the religion is more of a complicated. 
  • It'll actually be a great Idea, It gives the Individual character a wider purpose.
  • Dolphin said:
    Because, role playing-wise I don't like the idea of religion  being the most essential thing in raiding node, but rather gaining the sources+the joy of destroying+making your node get heard well. If it's gonna be all crusade style, then suddenly it'll become the biggest thing to fight among nodes, which sounds like  a bleh thing and makes the religion is more of a complicated. 

    I don't know why you're saying "all" and "the most essential thing". There will be at least one Divine city and probably at least one Divine Metropolis. When they go to war, they might very well roleplay that as a crusade. I doubt that the Economic cities and the Scientific cities will be roleplaying religion as their primary foci. Same for the Military cities. That being said, there is also a Religion progression path in addition to the Artisan, Social, Adventurer and Naval progression paths. We can , again, expect Religion to be roleplayed as the motivation behind conflicts and war from those pursuing the Religion progression path, but... We should also see conflicts and wars motivated by economics and politics and scarce resources. Ashes also has a Thieves Guild. That doesn't mean theft is going to be the most essential thing in raiding nodes.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    https://www.twitch.tv/videos/148801919      mark 32:00
    Ashes of Creation Final Kickstarter Livestream June 1, 2017 Featuring Death's Proxy
    DEATHSPROXY:  What advatages will you get as you evolve into a religion?

    STEVEN:   It's sort of like a Society as well because you're going to have advancement within the religion, within the "church" your a part of, and those advancements are going to be both reflective of the community's development of that religion out in the world -building temples, building infrastructure for that, completing certain quests for it. And then you will benefit from the community's development of that specific religion via having certain secondary abilities, augment abilities that you'll gain access to and be able to apply on top of your secondary class augments to skills. And it's going to reflect what the nature of that religion is.
    Each religion has a different deity. And that deity has a different focus.

    JEFFREY: You're going to see augments used a lot throughout a lot of our systems.
    When we're talking about the Guild system, when we're talking about Social Organizations, when we're talking about Religions... a lot of those things are going to affect how and what you have available to augment your skills with.

    STEVEN:  Not only that, but it will also affect what access you have to certain craftable augments you have as well, to affect certain weapons and your gear...what type of enchantment you can place on the gear.

    JEFFREY: We want all these things to have a strong flavor, a strong RP factor to  it, but then also have mechanical systems to back that up.
  • Dygz said:
    Dolphin said:
    Because, role playing-wise I don't like the idea of religion  being the most essential thing in raiding node, but rather gaining the sources+the joy of destroying+making your node get heard well. If it's gonna be all crusade style, then suddenly it'll become the biggest thing to fight among nodes, which sounds like  a bleh thing and makes the religion is more of a complicated. 

    I don't know why you're saying "all" and "the most essential thing". There will be at least one Divine city and probably at least one Divine Metropolis. When they go to war, they might very well roleplay that as a crusade. I doubt that the Economic cities and the Scientific cities will be roleplaying religion as their primary foci. Same for the Military cities. That being said, there is also a Religion progression path in addition to the Artisan, Social, Adventurer and Naval progression paths. We can , again, expect Religion to be roleplayed as the motivation behind conflicts and war from those pursuing the Religion progression path, but... We should also see conflicts and wars motivated by economics and politics and scarce resources. Ashes also has a Thieves Guild. That doesn't mean theft is going to be the most essential thing in raiding nodes.  
    What you mention is inevitable, And I don't think OP created the topic for Role Playing reason but rather game mechanic. If this thread is all about people who wants to role play crusading, it's yours. But I hold the issue as a game mechanic implementation. Of course I'm not against Divine people to role play with each other under anything, but  neither I support crusade being an actual system of the game nor I like the idea of religion in game eventhough it's a go.  So if I play in scientific node, I don't wanna see myself get in tied with the conflict of this role play(unless it's fun to catch up to), nor get my node jihaded by jihaders. Which brings other thread which someone openned saying "please make religion up to choice" which I totally agree. All I'm saying I don't want to be forced to this kind of system. 
  • Can't wait. I'll be starting a Neutral Good religious guild that is for rp and rp-pvp and for the purpose of pkking
  • ArchivedUserArchivedUser Guest
    edited June 2017
    @Dolphin
    It's just adding roleplaying to mechanics and lore that already exist in the game.
    Where you have Clerics and Paladins and a Divine Metropolis and guild wars, that means that people can roleplay the guild wars led by Divine cities as crusades.

    That's really it.

    You are OK with the mechanics of Divine citizens leading sieges against other cities, but not OK with calling that a crusade or a jihad.
    I still don't understand why the label is so problematic for you, but I don't think you're going to be able to explain that in a way that I will understand.
    Thanks for taking the time to try to explain it, though.
    Have fun!
  • It will be a very interesting way of creating player conflict which in my eyes is a suitable reason in and of itself.

    Would be great fun to see the forces of chaos come up against the followers of light, each trying to spread their message and influence in the world.

    It would be a good opportunity too to gain experience for divine nodes and working towards your contribution for your religion as a whole.
  • Agree! But consider this game is being designed and written in "The Western World" by designers of the same. Of course it is going to have Western World angles and themes to it. ;)
    OMG you're here? We need to talk! I was with your group for the Pathfinder mmo! I was the guy who was going to play the Sarenrae Paladin ;)
  • I think this will really depend on how the servers evolve. I love the idea, but it might be hard to actually realize.
  • In the same way that GTA doesn't make you actually a person who likes running over slow moving grandma's (not played does it show?) Having religions in games isn't going to force you to change your own faith.
    Now I trust that everyone gets that?
    I might choose to role for the thieves social guild, but I really really hope that isn't going to be reflecting upon my cv.
    Game religion is much the same.
    If our chosen religion in game rewards for killing all trees, then I have a rl choice, do I get involved or exclude myself from content?
    If one in game religion chose to start a crusade against another religion, meh, that's ok, but I'd rather if that were to be the case it would be restricted to:
    Destroying property, propaganda quests, a short in game  timewindow, instanced battlegrounds etc
    Rather than to bring it into the general world.
    But that's just because I'd sell my boyfriend's leg to avoid pvp....I do agree however it's a GREAT idea.

    As people keep pointing out, this is a game for every type of player, and this would give you that extra layer that means your friends, allies, guildmates and neighbours, would be fighting next to you one minute but because they're a follower of another god, there be a chance to mix things up big style! 

    Also a fan, as it'd be great to see the gods in game having a spat...or just think how great it could be to actually follow a God into battle? 

    Oooooh! Once a (game) year there is a day of fighting and challenges between the various gods, if you follow your god into battle, and they are victorious, you get to spend until the following year with access to 'valhalla' 
    Unique shops, tavern/social area... something like that...
  • Megs said:
    Oooooh! Once a (game) year there is a day of fighting and challenges between the various gods, if you follow your god into battle, and they are victorious, you get to spend until the following year with access to 'valhalla' 
    Unique shops, tavern/social area... something like that...
    That sounds amazing! I vote YES to Deity Deathmatch!
  • I read the title of the thread,and I'm at first thought, it sounds like a cool idea, especially for an RP'er like myself.  Then, I get to the post with the poll, and it categorizes the crusade as a "side event", which infers scripting.  That, I'm not so cool with.

    I'm more aligned with @AutumnWillow, on this one.  I'm all for player initiated crusades, raids, sieges, and the like.  Those require more thoughtful planning, and community input, than a pre prescribed event.  Steven has even articulated that his wish is to give players the tools to enact their own agency upon the world, as much as possible.

    So, if "Other" was a voting choice, that would be my choice.
  • Scripting side event could really only be a narrative.
    What I find interesting about a narrative crusade is that I would then have to decide if I'm going to blindly follow the interests of my god or would I chose to become an apostate?
    How badly do I want to keep those augments?

    But, again, that wouldn't be limited to Religion.
    Same is true for Social, if I belong to the Thieves Guild or Trading Company.
    Same is true for the Naval progression path.
    We should then expect similar "side events" in other progression paths as part of the narrative.
  • Once again, referring back to my original argument, why need any scripting at all for a crusade?  All it is, is a war initiated/dictated/blessed by a religious leader(s).  

    So, a divine node/city, declaring a siege against another node/city, would fill the same role as a crusade.  All player initiated, without any need for additional scripting.

    Of course, I'm all for triggering "sub-quests", for various organizations to fulfill, as part of a siege, to add more flavor.
  • I guess the scripting could be just for an interesting storyline or in game quest. But it's be more of a staged crusade with NPCs and all. Perhaps a religious raid against an enemy Avatar of an opposing god. 

    The player initiated one will be something I look forward to. Seeing how the players roleplay outrage at another city's sinful practices. Everyone raising their weapons and pitch forks to rid the opposing city of heathens... At least I hope to get to see that on my server.  :*


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