Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Why need any scripted narrative at all?
Picture it now. A world of open expanse, devoid of established civilization, AND scripted narrative of any kind... Quests? What "quests", "lore"? Silly adventurer. No text for you, when you try to "talk" to NPC's. They'll just look at you, like a lump on a log. Nor, any ridiculous voice overs, sending you hither and tither. "Pfft", to all that.
The only goals here, are the goals YOU desire. Welcome to...."Ashes of @Dygz"! *queue dramatic music*
Intrepid didn't want factions because fighting just because you're from different factions isn't really meaningful PvP.
So they wanted a more meaningful and organic form of PvP. Where nodes and cities fight over limited resources and then due to the need to expand and progress, players will eventually have to attack cities in order for their own nodes to progress.
Actually watching the developers explain it themselves would be best:
>>>https://youtu.be/YGepb_OZLhQ?t=1m16s <<< youtube link
I don't have much info on the Divine nodes, but it depends on whether these Divine nodes will be built up to worship one particular deity or just to be a general holy ground to worship the entire pantheon.
If each Divine node represents 1 deity, it would be cool for different Divine nodes to fight each other in the name of their deity.
Again, it shouldn't dominate the game or cause any major benefits. As one poster suggested, maybe a short server wide buff to those who follow the deity with the most influence.
I'd want this combined with deity-based conflict if the devs actually factor it into gameplay mechanics.
Imagine being able to use an elite monster token to take the form of a creature that comes from the realm of your particular deity. Or, heck, what about temporarily becoming an avatar of your deity for very special events with the use of the rarest and most valuable token?
It depends on if the gods are consistently present "in-person" or "in-God" (w/e you know what I mean) in the Ashes's world or if they remain in their own realms / planes and only send messengers or a representation of themselves to the Ashes's world.
Here in a game, where there is direct evidence, there is no need for brainwashing. Worship doesn't require blind faith. It's based on evidence.
<holds out small bowl begging some of Kratz's popcorn...>
Well faith might probably be needed to convince worshipers that the gods do have their best interest at heart. Or that the religions teachings are true.
Then it's time to gather my cultist and march on the realm of the gods themselves and take my rightful place
Following the Religion progression path demonstrably provides augments.
The shrines and temples demonstrably work.
Faith that gods have one's best interest at heart is really a Christian thing.
That was the good news.
Other than that they have said that their would be ranks in the religion so there would be religious leaders or at least hierarchies so you would likely need a leader of a religion to say let's go "spread the faith" to these other places. Which would/could either lead to a slow spread of religion via missionaries or, you know, religious wars.