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$15 dollar subscription ????

I am currently playing Black Desert Online. It is almost a must to have a Value Pack. They are $30 monthly. You can get them off market place but it isn't easy.

I am an over 16 yr EQ player. $15 subscription was the standard almost 20 yrs ago. I really believe that you are WAY under pricing your proposed subscription pricing.

I want your game to succeed and grow. I know you need money to do this.


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Comments

  • Drudge said:

    I am currently playing Black Desert Online. It is almost a must to have a Value Pack. They are $30 monthly. You can get them off market place but it isn't easy.

    I am an over 16 yr EQ player. $15 subscription was the standard almost 20 yrs ago. I really believe that you are WAY under pricing your proposed subscription pricing.

    I want your game to succeed and grow. I know you need money to do this.


    Dude. Wtf? Shhhhhhhhh!
  • You do understand that $15 a month is quite a lot for some people. Increasing the amount per month will turn away players and that's the last thing we want 
  • value packs are $15....
  • Karthos said:
    Drudge said:

    I am currently playing Black Desert Online. It is almost a must to have a Value Pack. They are $30 monthly. You can get them off market place but it isn't easy.

    I am an over 16 yr EQ player. $15 subscription was the standard almost 20 yrs ago. I really believe that you are WAY under pricing your proposed subscription pricing.

    I want your game to succeed and grow. I know you need money to do this.


    Dude. Wtf? Shhhhhhhhh!
    Get the duct tape and tape this dudes fingers together so he can't type.

  • ArchivedUserArchivedUser Guest
    edited June 2017
    $15 has been an industry standard for years, driven home in large part thanks to the WoW subscription model.

    Intrepid does not have the same pricing power as a traditional AAA studio. They are a new studio, headed by a founder who has raised some key questions among the community (re: his background). Pricing a monthly sub above $15 would exacerbate the worries among the community, and undoubtedly draw the ire of the media, that a new studio with an ambitious project does not need.
  • I don't think BDO having an almost required cash shop monthly buy is the best example to set a prize for a game's suscription, since it's exactly this which has made BDO lose tons of players over it's abusive advantages.

    Not everyone can afford to invest so much money on something.


  • Ghyx said:
    $15 has been an industry standard for years, driven home in large part thanks to the WoW subscription model.

    Intrepid does not have the same pricing power as a traditional AAA studio. They are a new studio, headed by a founder who has raised some key questions among the community (re: his background). Pricing a monthly sub above $15 would exacerbate the worries among the community, and undoubtedly draw the ire of the media, that a new studio with an ambitious project does not need.
     Ghyx is absolutely correct.  If Intrepid tried to go with a sub higher than what the other sub games are charging, they would lose a lot of people.
  • Drudge said:

    $15 subscription was the standard almost 20 yrs ago. I really believe that you are WAY under pricing your proposed subscription pricing.

    I want your game to succeed and grow. I know you need money to do this.


    No one will play a game that's too expensive for them to subscribe. You don't get money from players if they don't play the game. The game pricing should be not too high and not too low, and I'm sure the devs know what they're doing.

    If you want to support the game with additional cash, you're free to spend your money on non-subscription purchases (dyes, cosmetic skins, mount skins, whatever). Some people don't have the money to do that, and you have to take them into account.
  • 15$ is plenty if they have the user base.  Increasing the sub model is a baaaaaaaaad idea.  Like, crucify the MMO before it even begins bad.  
  • $15 is a nice sweet spot--for less than 50 cents a day you can enjoy getting lost in a game. Taking a day off and losing out on 50 cents doesn't hurt the mind as much. But when you pump it up to a dollar a day--a dollar hurts for some reason.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    15 USD can exchange to a much higher fee outside of the USA.
    If you are marketing to other regions outside of the USA that amount can end up being rather prohibitive.

    often times i wish $10 was the industry standard, I feel the reduction in price would increase player population to where the total income would be about the same, but the community would be larger.

    However Intrepid's pure subscription model without Box price + paid expansions, Makes the 15USD a month far more value than MMO payment models in the past.

  • Luckily there's an economist on staff who could figure out the price elasticity that we're all speculating about.
  • Maybe they will up the price on the subscription after they build a solid fan base? 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    @zazukeys why would they do that? To lose some of the playerbase upon price increase, so the overall revenue stays the same?..
  • Like all things, the correct price is what the market will tolerate, there's an equilibrium between amount of purchases and price; a sweet spot to get to. I'm sure they thought long and hard about the $15 fee. 

    Some people like myself will be coming from WoW, going from that game to this will be seamless in my budget. Fits perfectly.
  • I will budget about 45.00 a month. So I can drag friends into the game. Just because they have only played WoW doesn't mean they aren't ready for more. I think. :D
    I will tell them Orcs are the only race. 
  • Sozia said:
    I will tell them Orcs are the only race. 
    ...and then greet them as an elf :D
  • @Lilem
    Never!  Ok, that would be funny. They live blocks from me, I can hide before they get to my house. 
  • @Sozia they do know where you live though. I'd start working on a hideout so you have a place to lay low at.
  • @Lilem, no kidding. I should do that anyhow. We are stay at home moms so vengeance could be really ugly. 
  • In an age with more and more B2P and F2P games, subscriptions are archaic. That doesn't make them bad at all... just archaic. In turn, you don't charge above and beyond the industry norm for something that's already old-fashioned. That's why the monthly fee will sit around $15, perhaps with small discounts if you buy 3, 6, 12 months at a time.

    /thread 
  • Drudge said:

    I am currently playing Black Desert Online. It is almost a must to have a Value Pack. They are $30 monthly. You can get them off market place but it isn't easy.

    I am an over 16 yr EQ player. $15 subscription was the standard almost 20 yrs ago. I really believe that you are WAY under pricing your proposed subscription pricing.

    I want your game to succeed and grow. I know you need money to do this.


    not to be rude but you dont know what your talking about
  • ArchivedUserArchivedUser Guest
    edited June 2017
    @Canterbury why do so many modern services use subscription then? Netflix, Okko, Playstation (with PS+), not to mention the MMO - World of Warcraft, and many others. Heck, even some magazines and news sites switch to subscription, at least partly.

    It's not a new system, but it works, and I don't see how it is archaic. Don't fix something that isn't broken.
  • Ghyx said:
    $15 has been an industry standard for years, driven home in large part thanks to the WoW subscription model.

    Intrepid does not have the same pricing power as a traditional AAA studio. They are a new studio, headed by a founder who has raised some key questions among the community (re: his background). Pricing a monthly sub above $15 would exacerbate the worries among the community, and undoubtedly draw the ire of the media, that a new studio with an ambitious project does not need.


    That would be the type of exposure that leads to people looking backwards at other stupid sh!t tinfoil-hat and stirring that all up along with a sub greater than almost any other game.

    I do agree that Intrepid will need resources to grow or simply keep producing good content. I see what @Drudge means but it would surely stir up some flak, especially over on MMORPG.com where they are... strangely mmo players that seem to like to hate on mmos.

  • Lilem said:
    If you want to support the game with additional cash, you're free to spend your money on non-subscription purchases (dyes, cosmetic skins, mount skins, whatever). Some people don't have the money to do that, and you have to take them into account.
    @Bringslite
    Don't really like quoting myself, but I don't feel like typing this all again with different wording.
  • Everquest used to be 9.89(?) a month. I remember the screams of anguish the first time they raised it. A lot of people will pass on a new unproven game if it goes much past the 15.00 mark a month. Now people who love a game and can afford it might pay more for add ons but, I think starting at 15 is wise. 
  • tugowar said:
    Luckily there's an economist on staff who could figure out the price elasticity that we're all speculating about.
    My suspicion is that the new economist's job is to develop the in game economy and the stock market we achieved with that last KS stretch goal.  I'm pleased to see they hired someone with the knowledge and experience to do it properly.
  • Lilem said:

    If you want to support the game with additional cash, you're free to spend your money on non-subscription purchases (dyes, cosmetic skins, mount skins, whatever). Some people don't have the money to do that, and you have to take them into account.
      This is the best approach.  It offers the correct balance between mandatory cost and discretionary spending for additional support.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I clicked on this post thinking it was going to be someone griping about a subscription fee.  At least it wasn't, but holy cheese puffs, $30 a month for BDO?  Is that for real?  Not disagreeing or anything, I'm just not that familiar with the game.  I did the free trial for about 40 minutes and got bored, but to each their own.  And at $30 a month, I won't become more familiar with it either.

    Side note, have they solidified that it will be $15 a month yet?  Last I heard, they were still debating what the monthly fee would be.  Just wondering.
  • dunbarth said:
    I clicked on this post thinking it was going to be someone griping about a subscription fee.  At least it wasn't, but holy cheese puffs, $30 a month for BDO?  Is that for real?  Not disagreeing or anything, I'm just not that familiar with the game.  I did the free trial for about 40 minutes and got bored, but to each their own.  And at $30 a month, I won't become more familiar with it either.

    Side note, have they solidified that it will be $15 a month yet?  Last I heard, they were still debating what the monthly fee would be.  Just wondering.
    the OP knows not. its 15$ for a value pack in bdo or something. makes ur auction house tax go from like 40% to 5%. ashes will be 15/mo
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