Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Charge more than $15 and go free to play after 6 months. No way dude, get a ride out of your bubble and to the real world once in a while.
But I also agree, I'd like to see a game with a higher subscription. Ashes may be a little too general for that, but for some of these more niche games, I fully believe it could support more.
And if they change the prize now it will not look good on them crushing there own setup like other says in this discussion, but I can also understand your feeling that you want this game great and yeah more money can make it grow but will it be worth it when people dont play your super awesome game
@Possum and I were well known, in GW2, for spending above and beyond $15/month for these items; I think we spent a good amount in Rift, as well, for costumes/etc, and in ESO.
We'll probably spend less here, since there is actually a sub fee, but we'll still be pouring money into that shop regularly. If they sell items in there that make us drool ... well? That $15 may begin to seem like nothing, really, compared to what can be generated through the shops.
$15 a month sounds fair. There are those who will cry for FTP and PTW. I'll hand them a tissue. I know many good younger people as well as older, some seniors even who will play this game for $15/mo more then that goes beyond their budgets. Make the subs more then $15/mo and I'm afraid too many good people will turn away.
Also as I stated earlier, I've known families, couples and their children, who played together on separate accounts. Let's not price them out. Lucky them that they can afford it for a family of four.
The OP sounds like someone just trying to stir things up like on other forums. When you think about it, WHO in their right mind would want to increase the price of something to make it out of reach for many?
Controversy is this guy/gals middle name.
But it doesn't really matter because no one at Intrepid would be dumb enough to even suggest it, let alone implement it, so it's a moot point at the end of the day.
I want more of these players around, because they more often than not have more time to spare. They will be what will be driving the development of the plot. They will be driving the growth of nodes. They will be the ones that will lead the charge on sieges. To price them out of the game is a damn shame for the game.
- spread the word of the game
- buy items from the cash shop
- donate to the devs
Raising the $15 subscription will most likely push members away instead of drawing themWho in all hades died and made you arbiter of how people should/should not spend their money? Or yet, more, how much they "should" be charged to enjoy themselves?
"Exclusive," contrary to what most people think, doesn't mean "elite." It means alone. If that's what you want, build your own little mini-kingd... er, game. Bam! Instant exclusivity, you can charge what you want.
The rest of us? We'll take our pittance, give it happily to IS, and wave you a not-so-fond farewell.
Besides, you'll scare off too many players who know there are tons of free2play games out there. We need this subscription to be done correctly
So you pay 4x the current sub for that scenario or you pay that game price and play it for a month? Sounds like you want to shaft yourself more than support the game. That's a bit financially masochistic.
You want the largest audience possible, and you absolutely want to cater to the people who are long-time MMO fans, because that's what Steven is and that is the audience he seems to be pitching hard to.
I think that we long-time MMO fans will have a very hard time justifying more than $15/mo as a subscription fee - to ourselves, to our spouses (my wife would stab me with a fork), or to our gamer friends that we are trying to convince to join the game.
Industry standard monthly fee that leads to consistent rollout of content sounds good to me!