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Name a feature from a previous MMO you'd love to see in ashes.

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Comments

  • Where do I start? Let me count the ways.

    A journal of quests completed.
    A safe fall ability would be nice but there should be the prospect of fall damage.
    Ability to make private chat tabs/channels and to issue invites. Nice to have in raids PvE and PvP.
    No instant teleport to world events/raids  in any form.
    Puzzels and more puzzels.  
    Dungeons or caverns that can change due to cave ins or such.

     High level baddies that roam freely and spawn randomly.  Even in the midst of battles or outside a town. Maybe they walk into town.




  • ArchivedUserArchivedUser Guest
    edited June 2017
    AkaBear said:
    Being able to post your stats like from Path of Exile; extract a web address/code that is secure and provides a character profile! View-able by others.
    Like blizzard armory. I'd love that. If you could set it to have a password to view so only people you wanted could look. 



    I'd love guild statistics page from RO to see who is pulling their weight and who is slacking. 
  • Fluid combat and constant patch note changes.
  • Special effects on higher upgrade level items. Correct me if this is already a feature that they mentioned in AoC forum/discord.
  • Equippable gear that can be previewed on your character; also EQ2.
  • ArchivedUserArchivedUser Guest
    edited June 2017

    OOPS! Misread the OP. Plz delete

  • very clear and factually complete patch notes

    its odd that this is something that isn't a given
  • Korean MMORPGs with East Asian influences, There I said. I wanna see Kunoichis, Shinobis, Samurais, Shamans.  I really hope not to see whole AOC being Medieval Middle Earth
  • Dolphin said:
    Korean MMORPGs with East Asian influences, There I said. I wanna see Kunoichis, Shinobis, Samurais, Shamans.  I really hope not to see whole AOC being Medieval Middle Earth
    Personally I'm bored of Asian style. But the weapons will be fine just not the weeeeebbbness
  • Transmog - I love having the ability to change the skin of an item :)
  • Dending on how the skill system works, with the capabillity to switch skills around. If you are able to save armor sets or Skill sets so you can switch between builds  easily that would be great!  For example  if you had a Tank build for main tanking dungeons and a more DPS tank build for mob farming.
  • Collection tab from WoW. I don't wanna keep mounts and pets in my bags. I want all of them to be always available without taking inventory space.
  • I think the two best features that made me put a lot of time into games were the jumping puzzles from GW2, and the artifact system from RIFT: where random artifacts are hidden around areas and obscure out of the way places and may or may not come in a set (like you pick up one and it turns out to be piece 2 out of 3), which can be turned in to npcs for a reward of either coin or items, or can be sold to players to complete their sets. And the achievement system for completion of the sets spurs people to collect them all.
  • Player-Run Subpaths/Subclasses from Nexus TK: The Kingdom of the Winds

    Since Ashes of Creation is going to be primarily player-driven in terms of the realm's narrative, and many other player-driven aspects to the game, I wonder how many of it will be player-run?
    It might not be possible to have actual player-run subpaths/subclasses, but it sounds like in certain guilds or systems (think Merchant's guild, not a player-run guild) they plan to implement will give your character access to specific augmentations to abilities.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Umji said:
    SAFEFALL.
    I can't remember any mmo that we've played where "falling from great heights" wasn't at least one of your reasons for dying.
    A long time ago you couldn't die in Tera from falling, you would still be left with 1hp though.
    Wreyna said:
    Being able to compose and play music.
    I reckon they said there will be something like that.

    I'd love to see for example a separate inventory tab for quest items so they don't take up space.
  • Personally I think falling from height should = death
  • Collection tab from WoW. I don't wanna keep mounts and pets in my bags. I want all of them to be always available without taking inventory space.
    Hopefully we get this. It's standard in most newer games now.
  • Combat: line of sight and elevation influence combat ability



  • I'd love to see for example a separate inventory tab for quest items so they don't take up space.

    This ^ It should be standard.

  • Pets. I don't know why, but I like pets a lot.
  • Public Quests
  • I loved the finishers in AOC.  
  • How about a fishing system similar to Archeage's but maybe expanded upon? The most fun i have ever had fishing in any game was in Archeage.
  • I remember setting up resource grathering machines in SWG. Had to return to fill up and empty resources. I loved that. 
  • Welphgryn said:
    Pets. I don't know why, but I like pets a lot.
    I made a post about pets here come have a chat. I enjoying everyone's ideas. 
  • I would like to see a spell or technique development system! This would be innovative!
  • I would like to see a spell or technique development system! This would be innovative!
    You mean you gain proficiency and they morph into a stronger version?

  • Epic idea is epic and needs recognizing. *sagenod*

    Kalez said:
    I would like to see a spell or technique development system! This would be innovative!
    You mean you gain proficiency and they morph into a stronger version?

  • Another game got that exact system. Not sure why my post needs to be approved. 
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