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What will the level cap be, and will we be limited to only 2 classes?

I am very curious about the level cap and the class selection availability. I have heard that there will not be much grinding (if any at all) related to level progression. Have the devs said anything about a soft cap for now and release levels later? 
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Comments

  • No word on level cap yet. I read on the forums that there is a hint at level 50, but not confirmed. And yup, 2 classes.
  • Just a note, those 2 classes are part of 64 possible combinations. So there is a variety to choose from.
  • oh man that is cool. level 50 is great, i find in wow it has gotten wayyyy out of hand with a 110 level cap and i think 50 is a good base for starting out.
  • oh man that is cool. level 50 is great, i find in wow it has gotten wayyyy out of hand with a 110 level cap and i think 50 is a good base for starting out.
    Yeah, my heart for WoW died alittle this past year. I'm looking for a new gaming relationship.
  • They've said on stream multiple times that you'll probably be able to change your secondary class. 
  • Elder said:
    They've said on stream multiple times that you'll probably be able to change your secondary class. 
    Yup.
  • I'm hoping level cap is closer to 25-30, which is what I remember the devs mentioning.
    As @Elder stated, the devs said several times we will be able to swap our secondary class.
  • @Dygz I doubt the level cap would be that low. It would take too long between levels, considering how much content is going into Ashes.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    @Elder
    Too long between levels for what?
    It takes months to get a node to level 6.
    And we have at least 4 other paths of progression besides the Adventurer role.
  • 25-30 would be way too low. people would reach that in no time at all. Switching classes would be cool as well. and nodes should take a while as they are a large part of the game and it is cumulative exp of people in the area if i remember correctly. 
  • and lets say they do a low level cap like 25-30. If they do a low level cap such as that and they implement a very steep leveling curve for xp per level imo it would make the game much less appealing for new players since they would not feel like they are making any progress, as well as it would limit the skill points to have some freedom for your classes. On the other hand if you had a low level cap and no grinding then people will level way to fast and will leave others behind such as the people who don't have as much free time will have issues catching up. I personally think 50 is a good start to it and they can add to it later and it allows for some freedom. 
  • Lvls are not the core of content in Ashes rather it is just an indication of where your character is at.
    Basically max lvl does not mean that you have reached the end of game
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Dygz People need that sense of accomplishment. If you take 300 hours of game play and try and squeeze it into 25 levels then getting from one level to the next will take too long compared too the sense of accomplishment that players would experience.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Expect the equivalent of 25-30 levels for each progression path: Artisan, Adventurer, Guild, Naval, Religion, Social.

    And, again, expect Ashes to have comparatively shallow vertical progression and wide horizontal progression. Many, many, many types of augments.
    That secondary archetype doesn't mean you instantly gain access to every ability in the archetype. Just because you are a Level 30 Fighter doesn't mean you gain access to a Level 30 Teleport simply because you chose Mage as your secondary archetype - expect to have to move through the Mage ranks similar to a character who has Mage as their primary archetype.

    Why does it matter how long it takes to get from one level to another as long as there is constant, steady character progression - you're gaining more abilities and augments all along the way - different abilities even if they aren't necessarily more powerful abilities?

    Again, it takes months to bring a node to max level - and that is the primary objective rather than bringing the Adventurer level to max level. It's the node which governs the levels of the zones.

    Ironically, in other threads, I've been arguing against people who think that Ashes should have no levels at all.

    Remember that Ashes is different from traditional MMORPGs in significant ways.
    Expect a relatively drastic reduction in levels for the Adventurer class - along with the same type of leveling being in place for all the other progression paths.

    But, I could be remembering wrong.
    I've been to busying debating about "theatre RP" to delve for the dev quote.
    We'll see.


  • Try and think of it differently. Your thinking about the mechanics of the game and how they would affect game play. On that level it would be entirely possible to have a smaller level cap, but the problem isn't about the games mechanics. The problem is about the players experience.

    You contradicted yourself, if it takes 10 hours for each level then it wouldn't be constant steady character progression. Now yes, you can have character progression outside of your main level, but we're not talking about character progression in general. We're talking very specifically about our main level. 

    They've said on stream it will take 2 months to reach max level. Imagine having only levelled 30 times over two months. It just wouldn't be a fun way to progress.

    Now if i do remember correctly they said they were aiming for around 50 on stream.
  • There is no "main level".
    You are just stuck thinking of having the primary objective of hitting max level on the primary Adventurer archetype - and not even factoring in leveling through the secondary Adventurer archetype.

    Sure. People will have to adjust their expectations regarding leveling in Ashes.
    Expect leveling in Ashes to be significantly -even drastically- different than leveling in previous MMORPGs.

    I don't think I've contradicted myself.
    All I've said is that you can expect similar time to reach max in all the progression paths - of which Adventurer is just one path...and then people will also want to rise through the ranks of their secondary archetype...which may be slightly faster.
    Also, keep in mind that we can swap our secondary archetypes and, again, that doesn't mean we instantly gain access to all of the abilities of the new archetype simply because we've hit max in our primary archetype. Expect to have to rise through the ranks to acquire the abilities of the new secondary archetype as well. 

    Why does it matter if it takes two months to a max of 30 if you are steadily gaining new abilities? Level 30 is a measure of power output. Expect that to be drastically lower than in traditional MMORPGs - comparatively shallow vertical progression with very wide horizontal progression

    In Ashes, you do not race to max level in the Adventurer progression path and then start focusing on the rest of the game. There also is no grind.
    The devs are hoping to notrepeat the bloat of massive levels from EQ and WoW, where the vanilla game starts with Level 60 as the cap and years later reaches up to Level 110.
    In Ashes, there will be steady character progression among a wide variety of progression paths - the most significant progression path will be increasing the node because increasing the node is what increases the levels of the mobs and the zones where the mobs live.
    Constant, steady character progression doesn't mean there will be a steady rise in vertical progression in the primary archetype of the Adventurer role.

    IIRC, they said 25 or 30.
    But, again, I could be mistaken. I'll hunt for the dev quote this weekend.

  • Dygz said:

    And, again, expect Ashes to have comparatively shallow vertical progression and wide horizontal progression. Many, many, many types of augments.

    Well made point. I would've insightfulled this point if I could. But, I'll like it instead.
  • Primary Adventurer archetype - Main Level

    There are many other progression paths you can go down, like religion. But please stop bringing them up because that's not what we are talking about. I'm not factoring them in because that's not relevant. 

    Ashes does have a main level, it is your primary classes level. It doesn't matter how horizontal the progression is it will still be focused around levels. 

    You can choose not to go down every progression path. 

    It matters because if you choose to only focus on your adventuring class, then it will be less enjoyable as I've said before. Too long between levels = bad.

    Yes the game has nodes and we as players invest in them, but that also has zero relevance to what we are talking about. We could be murder hobos and never touch a node if we wanted. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Primary archetype of the Advenrturer role does not equal Main Level.
    That's the point you have to get into your head.
    That is just one progression path.
    Ashes is not like traditional MMORPGs.

    You could remain as Level 1 corrupted "zombies" and never touch the Adventurer role if you wanted. 

    Everything we do in the game adds xp to nearby nodes, so you actually can't avoid "touching" nodes.
  • They've said on stream that nearly anything you do will give you experience towards your adventuring class. Quests, killing things, gathering. You can't say it's not our main level after all the information they've talked about on stream.

    Max level has been brought up multiple times and they always talked about the adventuring class. The proof is there, go re watch the streams.
  • Also it is just one progression path, but it will be your main progression path.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Uh. Nope. The devs have not always talked about max character level being the Adventurer role.
    That is your primary focus, so that's what you heard.
    It may very well be your main progression path.
    That will not be the case for everyone.
    You should go back and listen to the livestreams again.

    Each of the progression paths will include quests, killing things, gathering, etc.
  • Dygz said:
    IIRC, they said 25 or 30.
    But, again, I could be mistaken. I'll hunt for the dev quote this weekend.

    What is the max level?
    • We have an idea, but we aren’t announcing it. The conception is that it’s 50, but that may be, but it’s not decided.

    from Transcript of AoC Discord Q&A with Steve 05142017
  • The adventuring class is the combination of your primary class and secondary. Spellsword, Predator and Paladin's are the only ones confirmed. All combat revolves around your adventuring class. PvP is the catalyst for change, making up for at least half of all gameplay. 

    You can choose not to participate in a religion, gathering or trading. But good luck trying to play without ever using combat.

    http://ashesofcreation.wikia.com/wiki/Archetypes
  • @AutumnWillow
    Thanks, i knew i had heard that somewhere.
  • Link to the question on youtube. Added bonus.

    I was bored and listening to the questions :D


  • @AutumnWillow
    Perfect! Thanks for the confirmation link.
    Now, I don't have to worry about searching for it.
  • @AutumnWillow
    You're a god. 

    It sounds like they're leaning to something around 50 but aren't 100% so they don't wanna give us false information.
  • Dygz said:
    Primary archetype of the Advenrturer role does not equal Main Level.
    That's the point you have to get into your head.
    That is just one progression path.
    Ashes is not like traditional MMORPGs.

    You could remain as Level 1 corrupted "zombies" and never touch the Adventurer role if you wanted. 

    Everything we do in the game adds xp to nearby nodes, so you actually can't avoid "touching" nodes.
    From what Ive heard you gain exp for killing monsters, completing quests etc. While gaining exp you level-up your character similar to traditional RPGs. The difference is that the Node also receives exp from the players in it which causes it to progresses and change. The first stage is a camp, followed by a town, then a city and finally a metropolis (or something along those lines). 

    Other progression paths like artisan classes or religions progress while you engage in those activities. Simply put, if you make a sword your blacksmith skill will improve. And if you complete a religious task your status within that religion will progress.
  • @Neviathan I think his point was he could consider his blacksmith level his main level if he decided he wanted to be a blacksmith. From a role play perspective that's fine, I just think your actual classes level will be your main level seeing as how everything in the game revolves around combat. 
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