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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What will the level cap be, and will we be limited to only 2 classes?
I am very curious about the level cap and the class selection availability. I have heard that there will not be much grinding (if any at all) related to level progression. Have the devs said anything about a soft cap for now and release levels later?
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As @Elder stated, the devs said several times we will be able to swap our secondary class.
Too long between levels for what?
It takes months to get a node to level 6.
And we have at least 4 other paths of progression besides the Adventurer role.
Basically max lvl does not mean that you have reached the end of game
And, again, expect Ashes to have comparatively shallow vertical progression and wide horizontal progression. Many, many, many types of augments.
That secondary archetype doesn't mean you instantly gain access to every ability in the archetype. Just because you are a Level 30 Fighter doesn't mean you gain access to a Level 30 Teleport simply because you chose Mage as your secondary archetype - expect to have to move through the Mage ranks similar to a character who has Mage as their primary archetype.
Why does it matter how long it takes to get from one level to another as long as there is constant, steady character progression - you're gaining more abilities and augments all along the way - different abilities even if they aren't necessarily more powerful abilities?
Again, it takes months to bring a node to max level - and that is the primary objective rather than bringing the Adventurer level to max level. It's the node which governs the levels of the zones.
Ironically, in other threads, I've been arguing against people who think that Ashes should have no levels at all.
Remember that Ashes is different from traditional MMORPGs in significant ways.
Expect a relatively drastic reduction in levels for the Adventurer class - along with the same type of leveling being in place for all the other progression paths.
But, I could be remembering wrong.
I've been to busying debating about "theatre RP" to delve for the dev quote.
We'll see.
You contradicted yourself, if it takes 10 hours for each level then it wouldn't be constant steady character progression. Now yes, you can have character progression outside of your main level, but we're not talking about character progression in general. We're talking very specifically about our main level.
They've said on stream it will take 2 months to reach max level. Imagine having only levelled 30 times over two months. It just wouldn't be a fun way to progress.
Now if i do remember correctly they said they were aiming for around 50 on stream.
You are just stuck thinking of having the primary objective of hitting max level on the primary Adventurer archetype - and not even factoring in leveling through the secondary Adventurer archetype.
Sure. People will have to adjust their expectations regarding leveling in Ashes.
Expect leveling in Ashes to be significantly -even drastically- different than leveling in previous MMORPGs.
I don't think I've contradicted myself.
All I've said is that you can expect similar time to reach max in all the progression paths - of which Adventurer is just one path...and then people will also want to rise through the ranks of their secondary archetype...which may be slightly faster.
Also, keep in mind that we can swap our secondary archetypes and, again, that doesn't mean we instantly gain access to all of the abilities of the new archetype simply because we've hit max in our primary archetype. Expect to have to rise through the ranks to acquire the abilities of the new secondary archetype as well.
Why does it matter if it takes two months to a max of 30 if you are steadily gaining new abilities? Level 30 is a measure of power output. Expect that to be drastically lower than in traditional MMORPGs - comparatively shallow vertical progression with very wide horizontal progression
In Ashes, you do not race to max level in the Adventurer progression path and then start focusing on the rest of the game. There also is no grind.
The devs are hoping to notrepeat the bloat of massive levels from EQ and WoW, where the vanilla game starts with Level 60 as the cap and years later reaches up to Level 110.
In Ashes, there will be steady character progression among a wide variety of progression paths - the most significant progression path will be increasing the node because increasing the node is what increases the levels of the mobs and the zones where the mobs live.
Constant, steady character progression doesn't mean there will be a steady rise in vertical progression in the primary archetype of the Adventurer role.
IIRC, they said 25 or 30.
But, again, I could be mistaken. I'll hunt for the dev quote this weekend.
There are many other progression paths you can go down, like religion. But please stop bringing them up because that's not what we are talking about. I'm not factoring them in because that's not relevant.
Ashes does have a main level, it is your primary classes level. It doesn't matter how horizontal the progression is it will still be focused around levels.
You can choose not to go down every progression path.
It matters because if you choose to only focus on your adventuring class, then it will be less enjoyable as I've said before. Too long between levels = bad.
Yes the game has nodes and we as players invest in them, but that also has zero relevance to what we are talking about. We could be murder hobos and never touch a node if we wanted.
That's the point you have to get into your head.
That is just one progression path.
Ashes is not like traditional MMORPGs.
You could remain as Level 1 corrupted "zombies" and never touch the Adventurer role if you wanted.
Everything we do in the game adds xp to nearby nodes, so you actually can't avoid "touching" nodes.
Max level has been brought up multiple times and they always talked about the adventuring class. The proof is there, go re watch the streams.
That is your primary focus, so that's what you heard.
It may very well be your main progression path.
That will not be the case for everyone.
You should go back and listen to the livestreams again.
Each of the progression paths will include quests, killing things, gathering, etc.
from Transcript of AoC Discord Q&A with Steve 05142017
You can choose not to participate in a religion, gathering or trading. But good luck trying to play without ever using combat.
http://ashesofcreation.wikia.com/wiki/Archetypes
Thanks, i knew i had heard that somewhere.
I was bored and listening to the questions
Perfect! Thanks for the confirmation link.
Now, I don't have to worry about searching for it.
You're a god.
It sounds like they're leaning to something around 50 but aren't 100% so they don't wanna give us false information.
Other progression paths like artisan classes or religions progress while you engage in those activities. Simply put, if you make a sword your blacksmith skill will improve. And if you complete a religious task your status within that religion will progress.