Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Thankies!
That seems to be the balance that Steven is going in.
But, really, that's why Steven needs to be more consistent with how he uses terms. Rather than using "class" interchangeably for Artisan and Adventurer as if they are the same kind of progression - iow, either could be the main focus of one's character.
Also, if the Artisan role cannot be the main focus of the character, that belies the spin of PvE and PvP being balanced.
We're supposed to have a balance such that the Crafter relies on the Adventurer to slay the dragon and then the Adventurer relies on the Crafter to forge gear from the drops.
For example, killing mob's, delving into dungeons, engaging in raids...these activities would garner experience for the Adventurer class, alone. Gathering resources, processing those resources, or crafting them, would give the player exp toward their Artisan class. Completing certain tasks for any social organizations would bestow exp to your Social class.
If players only wanted to focus on their Artisan class, they can. They would just have to rely on friends, guildees, or posted requests, for any gathering that requires adventuring.
STEVEN: Crafting is a very centric application when it come to PvP. We've placed a huge emphasis on the economy and crafting with the design of this game.
JEFFREY: Crafters are going to be core to a lot of equipment progression and economic progression. It's going to be really difficult to participate in the economy if you're not participating in the crafting side of it.
And those people who really want to specialize in crafting or specialize in a specific part of crafting... there's going to be actual mechanics to make their name known. "Hey, this is Miramasa, who os making this amazing sword and he specializes in making this kind of sword." And people are going to seek him out and try to find him.
PETER: Identity is a huge concept for us, with the class system with this system, where we we want you to just be the character, you know, have your own identity.
The incentive would be massive for after 45. Amazing gear, special skills, 2nd lvl to a single skill, etc.
Still I'd like to see it majorly split but with some grey area or a middle ground where you can do them a bit together. As I like to multi facet from the start and keep say blacksmithing on par with the gear I need.
Will depend on various factors, but right now they're thinking around 45 days.
Not a fan of long leveling or being forced to try different things to level but something tells me I probably would have to stick it out. Also @Dygz 45 days -Play time-, I assume?
45 days to max is still 45 days to max.
For someone who doesn't rp, you seem to love telling mmo roleplayers how to do it
roflmao
I never "theatre rp".
And I have never told MMORPG roleplayers how to RP.
People in MMORPGs can RP any way they like or not RP at all.
But, I dunno why you brought that up. Has nothing to do with this topic.