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What will the level cap be, and will we be limited to only 2 classes?

2

Comments

  • I would like having more levels, but like some of you have said, there'll be more to do than just adventurer levels. 
  • @AutumnWillow thanks, i knew i had heard that somewhere. 
  • I'm actually quite hopeful that I'll be able to level my crafting characters through means outside of adventuring; say, more specifically, through their efforts at leveling their crafting. Without having more information, however, at this time I'm still kind of in a "wait-and-see" mode. But that's ok; be a while before the game launches, eh?
  • @Isende Processing, Crafting and Gathering will all be separate progression paths from Your Adventuring Class. Depending on what your doing though you may gain experience towards your adventuring class while progressing down another path.
  • 25-30 would be way too low. people would reach that in no time at all. Switching classes would be cool as well. and nodes should take a while as they are a large part of the game and it is cumulative exp of people in the area if i remember correctly. 
    You must never have played Lineage... 30 originally took forever to achieve. The number doesn't determine how long it will take. You don't even know if you can get level 4 in a single day yet
  • Not about to go back through all the info to find the specific timestamp on the whichever Q&A video it was, but from what I remember they gave a very fuzzy estimate of around 45 days to reach what they would consider a "soft cap" towards what they were envisioning the leveling process to be. They stressed that that was an estimate, because there are always players looking to "game" the system. They want to avoid the whole speedrun to endgame sort of mentality that has taken over so many other games. And since content is dependent on node progression, there will always be a moving bar on what is "endgame."
  • Elder said:
    @Isende Processing, Crafting and Gathering will all be separate progression paths from Your Adventuring Class. Depending on what your doing though you may gain experience towards your adventuring class while progressing down another path.
    Oh, yup, got that figured out; I'm just not sure of the full mechanics of it. See, I gotta know all the deets before I make my decision on how I'm going to level my crafters. Like, can I possibly level them "completely" up to Artisan level, without having to do Adventuring? So on and so forth. I'm not so concerned with my character's "level" unless it inhibits crafting progression, on those characters.

    Thankies!
  • I hope we can advance in our crafting without having to adventure with that character
  • I'm sure to some extent you will require to level your adventuring class, but the actual crafting recipes won't be locked behind levels.  As long as you can find the materials you should be able to start training. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I think people will be able to advance in the Artisan role without advancing in the Adventurer role - if you choose.
    That seems to be the balance that Steven is going in.

    But, really, that's why Steven needs to be more consistent with how he uses terms. Rather than using "class" interchangeably for Artisan and Adventurer as if they are the same kind of progression - iow, either could be the main focus of one's character.
    Also, if the Artisan role cannot be the main focus of the character, that belies the spin of PvE and PvP being balanced.
  • Yes, I agree. But imagine there's a dragon that guards a secret forge, you may not gain access to that forge until said dragon is slain. I think a healthy balance between the two would be the most efficient way to train. 
  • Right, but that doesn't mean I have to be the one to slay the dragon.

    We're supposed to have a balance such that the Crafter relies on the Adventurer to slay the dragon and then the Adventurer relies on the Crafter to forge gear from the drops.

  • Dygz said:
    IIRC, they said 25 or 30.
    But, again, I could be mistaken. I'll hunt for the dev quote this weekend.

    What is the max level?
    • We have an idea, but we aren’t announcing it. The conception is that it’s 50, but that may be, but it’s not decided.

    from Transcript of AoC Discord Q&A with Steve 05142017
    AutumnWillow I was getting dizzy trying to keep up with all the banter here.  I knew I too had seen/heard the answer somewhere just as you stated!

  • If you want something done right, do it yourself. 
  • If I'm not mistaken, Steven has repeatedly stated that progression paths between Adventurer, Artisan, and Social, will all be separate paths unto themselves. Experience gained in one path, won't roll over into another.  

    For example, killing mob's, delving into dungeons, engaging in raids...these activities would garner experience for the Adventurer class, alone.  Gathering resources, processing those resources, or crafting them, would give the player exp toward their Artisan class.  Completing certain tasks for any social organizations would bestow exp to your Social class.  

    If players only wanted to focus on their Artisan class, they can.  They would just have to rely on friends, guildees, or posted requests, for any gathering that requires adventuring.
  • ArchivedUserArchivedUser Guest
    edited June 2017
     mark 25:04
    STEVEN:  Crafting is a very centric application when it come to PvP. We've placed a huge emphasis on the economy and crafting with the design of this game.

    JEFFREY:  Crafters are going to be core to a lot of equipment progression and economic progression. It's going to be really difficult to participate in the economy if you're not participating in the crafting side of it.
    And those people who really want to specialize in crafting or specialize in a specific part of crafting... there's going to be actual mechanics to make their name known. "Hey, this is Miramasa, who os making this amazing sword and he specializes in making this kind of sword." And people are going to seek him out and try to find him.

    PETER:  Identity is a huge concept for us, with the class system with this system, where we we want you to just be the character, you know, have your own identity.
  • i hope level cap is not high like earning a level after every quest ,want low level cap but hard to get 
  • oh man that is cool. level 50 is great, i find in wow it has gotten wayyyy out of hand with a 110 level cap and i think 50 is a good base for starting out.
    I like this, if it's true. I'd like to see and exponential difficulty increase after 40. IE 40-45 hard, 45-48 crawl, 49 & 50 dedication to the game!

    The incentive would be massive for after 45. Amazing gear, special skills, 2nd lvl to a single skill, etc. 
  • I see it this way if done right you will be reliant on the adventurers like me. Not so much your own level of adventuring even though technically if your a traveler or trader your an adventurer to a degree. Getting rare ingredients will require those idiots (LIKE ME =D) who will dive into a dragon infested cave with a toothpick.

    Still I'd like to see it majorly split but with some grey area or a middle ground where you can do them a bit together. As I like to multi facet from the start and keep say blacksmithing on par with the gear I need.
  • Level 50 is ok would have preferred it to be higher. I don't know how long it will take to get to level 50 anyway. Hope its not so slow that you don't fell like your making progress.
  • Won't be a day. Won't be a week. Won't be a month.
    Will depend on various factors, but right now they're thinking around 45 days.
  • >_>; tbh I think they got us trapped with whatever they want to do with the leveling process... As long as they deliver the multitude of content and importance of node lvling > player lvling 

    Not a fan of long leveling or being forced to try different things to level but something tells me I probably would have to stick it out.  Also @Dygz 45 days -Play time-, I assume?
  • Dygz People need that sense of accomplishment. If you take 300 hours of game play and try and squeeze it into 25 levels then getting from one level to the next will take too long compared too the sense of accomplishment that players would experience.


  • Dygz People need that sense of accomplishment. If you take 300 hours of game play and try and squeeze it into 25 levels then getting from one level to the next will take too long compared too the sense of accomplishment that players would experience.


  • ArchivedUserArchivedUser Guest
    edited June 2017
    in Ashes, there will be a wide variety of ways to feel accomplishment and progression without all of the progression being vertical archetype progression.
    45 days to max is still 45 days to max.
  • Elder said:
    Primary Adventurer archetype - Main Level

    Ashes does have a main level, it is your primary classes level. It doesn't matter how horizontal the progression is it will still be focused around levels. 
    Dygz said:
    Uh. Nope. The devs have not always talked about max character level being the Adventurer role.
    That is your primary focus, so that's what you heard.
    It may very well be your main progression path.
    That will not be the case for everyone.
    Elder said:
    @Neviathan I think his point was he could consider his blacksmith level his main level if he decided he wanted to be a blacksmith. From a role play perspective that's fine, I just think your actual classes level will be your main level seeing as how everything in the game revolves around combat.
  • Dygz said:
    Expect the equivalent of 25-30 levels for each progression path: Artisan, Adventurer, Guild, Naval, Religion, Social.

    And, again, expect Ashes to have comparatively shallow vertical progression and wide horizontal progression. Many, many, many types of augments.
    That secondary archetype doesn't mean you instantly gain access to every ability in the archetype. Just because you are a Level 30 Fighter doesn't mean you gain access to a Level 30 Teleport simply because you chose Mage as your secondary archetype - expect to have to move through the Mage ranks similar to a character who has Mage as their primary archetype.

    Why does it matter how long it takes to get from one level to another as long as there is constant, steady character progression - you're gaining more abilities and augments all along the way - different abilities even if they aren't necessarily more powerful abilities?

    Again, it takes months to bring a node to max level - and that is the primary objective rather than bringing the Adventurer level to max level. It's the node which governs the levels of the zones.

    Ironically, in other threads, I've been arguing against people who think that Ashes should have no levels at all.

    Remember that Ashes is different from traditional MMORPGs in significant ways.
    Expect a relatively drastic reduction in levels for the Adventurer class - along with the same type of leveling being in place for all the other progression paths.

    But, I could be remembering wrong.
    I've been to busying debating about "theatre RP" to delve for the dev quote.
    We'll see.


    Haha! You just can't seem to get over that "theatre rp" crap

    For someone who doesn't rp, you seem to love telling mmo roleplayers how to do it

    roflmao
  • Level cap will not tell you anything, a game like Elder Scrolls online had a level cap 50 but then there is "Veteran Ranks" etc....level cap really is just a number. What has me excited...and skeptical is how they promise major content updates every few months...that is VERY ambitious and I would be pleasantly shocked if they can do it. What is important is having things do in game at max level...lets face it...when AoC comes out, there will be max level players within weeks and months
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Maquiame said:
    Haha! You just can't seem to get over that "theatre rp" crap
    For someone who doesn't rp, you seem to love telling mmo roleplayers how to do it
    roflmao
    I RP all the time.
    I never "theatre rp".
    And I have never told MMORPG roleplayers how to RP.
    People in MMORPGs can RP any way they like or not RP at all.
    But, I dunno why you brought that up. Has nothing to do with this topic.
  • I really don't think the main focus of the game is going to be grinding to max LVL. In the first weeks or months I think like many have said it will be about progressing everything as a whole and building the community we all want to live in.
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