Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Other than that, the video was awesome and it is always a pleasure to get in touch with the Intrepid guys. I wish we had these streams weekly.
Love how Steven gets so excited and blurts out spoilers.
Game production has come a long way. The ability to generate a huge forest of trees like that must save a ton of time when doing game environments. I assume there's some kind of algorithm or randomization script to make sure the trees have slightly different textures and model tweaks (different location for branches etc.). Even though Ashes won't be a procedural world, it appears they're able to use procedural generation to create an environment and then tweak it around and save it as a static model. I'm not an expert on this kind of thing, so I'll need to pore over some articles to catch up to the industry.
ENJOY 1 HOUR.
FEEL REAL.