Port cities and their imPORTance
Hello everyone,
I did a search and no one seems interested in talking about port cities so i might as well bring it up. One of the first thing that popped into my head when they announced the naval aspect of the game were port cities and what that means for your freehold busines. Can a player own an entire docking facility? Do the ships require drydock repairs? How will smuggling work? How many ships can you have in your merchant fleet? Would a merchant fleet act like the caravan system? Whats the scale of ships available? Will there be an unfair advantage for pirates? Theres so many questions i dont think i could list them all but for now this will do for i know the tides will bring in many more.
I did a search and no one seems interested in talking about port cities so i might as well bring it up. One of the first thing that popped into my head when they announced the naval aspect of the game were port cities and what that means for your freehold busines. Can a player own an entire docking facility? Do the ships require drydock repairs? How will smuggling work? How many ships can you have in your merchant fleet? Would a merchant fleet act like the caravan system? Whats the scale of ships available? Will there be an unfair advantage for pirates? Theres so many questions i dont think i could list them all but for now this will do for i know the tides will bring in many more.
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Comments
Please carry on.
Players owning an entire docking facility seems unlikely? Seems more like something a government might opt to build.
Seems likely ships will require repairs. No clue about the mechanics.
Will smuggling even be a thing??
Seems like a seafaring caravan would be separate from a personal fleet.
I would expect there to not be a hard limit on how many ships a player can own.
And I'd expect ships to be like mounts - we can own many but can only use one at a time.
No clue on ship scale.
Pirates are really just seafaring bandits.
I don't see how pirates could have any more of an unfair advantage than landlocked bandits.
The amount of goods a ship can carry will likely be limited - similar to mounts.
I'm not aware of anything similar on land.
Shipyard seems like a type of building a government could choose to build.
The closest thing to a guild "owning" a shipyard would be a castle??
Nice also is the fact that the flow here on the forums remains positive!
unleash the kraken
Smuggling is always a thing. Just imagine the ruler of a religious city banning imports on scientific goods just as a possible example.
For the pirates i suppose you're right i just think the ease of escape would be higher as compared to fleeing on land.
With the docks themselves sure the government would have the right of any taxable goods but i could see guilds owning a stretch of a warf. " Welcome to Drowned docks home of the Drunken boatswain where we have the cummliest wenches amd the ale only slightly tastes like piss."
Really looking forward to this actually. I've always been a bit thalassophobic.
Thalassophobia is an intense and persistent fear of the sea or of sea travel. For those who don't know. For me the trigger typically ends up being the deep dark zones full of giant abominations... So I played another game called Subnautica to get over it as much as possible lol.
I'm rambling though in any case feel free to help me conquer my foolish fears. =3
Actually, we can't fight while mounted so maybe sea turtles are the safest way to go.
This kind of carries on into what my hope for the whole game is. A game so massive, with so many paths to choose, that there is no "Uber-Player" that can do everything. The game and the community becomes more real because you rely on people for their expertise, and they rely on you for yours.
Don't be giving smugglers a bad name
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