Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I guess the quests given to a costal node might have more to do with water-based combat/exploration/quests
The developers have mentioned that they want to take the mechanics of the land game and bring it to a watery environment, like having water based trade routes, monsters, mounts, dungeons etc.
So the coastal nodes should have more fishing tasks and events, but also more naval events.
Seemed like both Jeffrey and Steven were pretty iffy about sieges from the water, IIRC. Like it wasn't in the design yet. But, not necessarily impossible for it to become part of the design.
I'm curious to learn where/how we will store our ships.
If ships are as unlimited as our mounts.
Oh I was just saying that it was my belief that island nodes or costal nodes will mainly just progress similarly to land nodes just with more... Water based theme.
Hence my statement about being a wet blanket because some of the ideas shared, while very entertaining, were deviating from what has been shared about nodes in general and I was reining it in a little. Heh heh.
On a serious note though, I'm guessing, just like we do in real life, we'll be storing our boats, horses and dragons in our backpacks.
When sieging a Port node maybe some of the preparations for the siege will be Naval based. Like you will have to assemble a fleet (either through purchasing the ships or Having players pledge their ships.) You may have to Make a large harbor chain to block off the port this is the things i think of.
I wonder if there will be Underrealm Port nodes Set in big Undersea Caves along the coasts. Would be interesting to see.
I am really hoping the get the systems in this game right so they can easily expand upon them after launch. I hope they make expansion easy on themselves. Everything doesny have yo be in at launch but the building blocks should be.
Right. Plus we probably don't want too much feature creep.
https://youtu.be/rMd6Qh0yNk4
You gotta have some some choppy waters for high seas adventure.
STEVEN: The idea we have for enhanced naval interactions is gonna be Meanigful Conflict again on the open seas, it's going to be expanding our trade routes to sea-based caravans, it's going to include additional content under the water that could have environments and aquatic nature and monsters and aquatic mounts that are going to be there and some treasure finding...
JEFFREY: When this world fell, back in the day, everything looked quite a bit different and so this allows us to go and discover some of those parts that we wouldn't really be able to tell yet.
So, it's basically going to be able to expand our ability to tell the entire story and get to some of those lost cities that may now be underwater.
But i may be more in the trade of taking what isn't mine...
It would be amazing if this could be tied in somehow to node development aside from just trade caravans.
E.g
the governing body of the node sets out trade writs for trader (players) to undertake, requesting commodities from different nodes
The trader accepts the writ and travels to pick up the goods. Upon pick up, the player is tagged as a trader and marked for PvP (hey no risk no reward right? And pirates need to eat ).
The trader then braves the seas to transport the goods back to the requesting node and either gets rewarded for the writ or robbed along the way.
Sounds nice?
ONE MORE CARAVAN MODE.
USE SHIP.
RICH. MANY FAT MERCHANT.
MUCH CHANCE OF ROB.