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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Crafters of AOC leave your mark!
Being forgotten or not leaving your mark on the world makes me a sad panda. I think that the crafters in MMOs are often forgotten or simply used as means to get a deal on some good gear.
I would LOVE to see a system that history has proven helps a person leave their mark on the world (pun intended). When a crafter creates something it should show it.
Great bastard sword - Master Weapon Smith Waffles
Seems like a trivial idea no? Why does this matter? Well if this economy truly is going to be organic I think there will be a need for gear artisans.
“Oh dang, nice bow! Where did you get it?”
“Thanks, it’s a Waffles creation.”
“Thanks, it’s a Waffles creation.”
I hope this will do 2 things:
- Allow dedicated crafters to drive more business.
- More appreciation for the time and effort it takes to craft.
I was playing around with the idea they can also have a flavor text on rarer goods. It makes their product a little more custom, but I know some would be vulgar.
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That's great to hear. Was this in an interview or a twitch stream?
"Will crafters names appear in the items they craft? (Maybe limit it to high-tier items) yeah i know, will probably kill your item database
- Yes. Crafter names will appear on items they craft. "Crafted by: Pyre"
This is me xD
This may change however with AoC because I have not until now, played in an entirely player driven economy. I would probably then have to decide what I would specialize in (probably gravitate towards the most pain in the ass craft so I don't have to search for days for that rare crafter)
Of course do we have any idea what crafts will be in game as of now? I haven't heard anything.
https://forums.ashesofcreation.com/discussion/33027/information-artisan-gathering-and-crafting
A sword may cost you 300 drachma to craft but by the time you sell it its worth is now ~200. If you sold the service by order you would always sell at market price. People could search by skill level of artisan. If there is not enough work for a top tier weapon smith they could slum it in mid tear to make a quick buck.
Don't be so quick to think it will be impossible. ESO uses a decentralized stall system but some creative individuals created a market tracker addon program that let you know what items were being posted and sold for. I didn't tell you where to find a certain item so you still had to do a lot of leg work to find something but it did tell you with reasonable certainty if you were getting a good deal or not.
So if AoC allows addons (which I wouldn't see why not) you can count on something like this showing up.
[47:20] Will you allow addons for AoC?
Generally the answer is no.
There is a point where addons become a necessary tool for players to have
Parsers can have some nasty effects on players, if you are not the 1% the way you are treated
A lot of times this is why do allow it so they can hopefully control what is being used inside their application. I'm not justifying it one way or another, but I'm hoping the system described by @Elder .
As Mr Waffles pointed out however, just because there will not be addons in general doesn't mean enterprising people won't be able to figure out how to collect data and run say that marketing program as an outside app.
As has been sated there will be 3 main areas, gathering, refining and crafting all 3 interlinked and essential. I would expect that only the most dedicated of gatherers will be able find those rarest and most precious of resources, and by the same token only the most dedicated of refiners will be able to shape those rough materials into a useable form.
Though only the barest of bare bones has been announced thus far to do with crafting we do know that to reach the greatest of skill in your chosen profession you will have to focus into one of the 3 skill trees. As has been said rare crafting materials will come from bosses but will you need a master gatherer to extract them, and then a master refiner to process? All good questions I would suggest.
So thus my first character will set forth into the world, with pick and shovel, saw and sickle, ready to gather what is needed, to forge and smelt, hammer and hone, brew and cook, all so waffles can put his stamp on it.
So thus my first character will set forth into the world, with pick and shovel, saw and sickle, ready to gather what is needed, to forge and smelt, hammer and hone, brew and cook, all so waffles can put his stamp on it.
Varkun I loved the poetic way you put this