How will you cope with tragedy!

Sooner or later, all that hard work you've put in to levelling your node, participating in the community, obtaining your player housing, decking out your freehold... It's all going to vanish when your node is sieged and destroyed.

How are you going to react? 
«13

Comments

  • I already had planned on being more towards the "evil" side anyway. Maybe I'll find a guild of likeminded marauders to pillage with me. Mwahahah ahem
  • Blood will flow, like a river it will nourish the new node. 
  • I will focus on regrouping with the people that helped build the node whether my own guildies or affiliated guilds, dusting off, arriving at a reasonable course of action and proceeding with the new plan.  The new plan could involve any of the options presented or a combination of option 1 with 2 or 3.  But my focus will be on ensuring the people that built the node with me are able to stand back up and find a place to survive and hopefully thrive.
  • I can't be certain, but the mindset I am shooting for is "from the ashes I will rise again" just somewhere else. Unless those that destroyed my node / freehold manage the land better or in a way I like...
  • Only blood can pay the toll for such devastation.
  • Probably cry, especially if I spent a lot of time on housing and the community.
  • I'm probably going to swallow my pride and try to rebuild, regroup, then strike back with furious anger :rage:
  • Giong to lead the shattered people to the attackers doorstep work our way up the ranks then have half the army defect when the node comes undersiege and watch the city burn :)
  • Playing Shadowbane, I have already experienced this firsthand. There weren't "nodes" but you did construct and level up your city and nothing was as disheartening as logging in to see your walls gone and your buildings razed during the night. As a guild we just picked up, learned from our mistakes and found a better site to begin again! (although revenge was always in the back of my mind, the guild that did the deed was just too powerful)

    The experience in AoC might be a little different however and I would HOPE I will be able to successfully defend my node from attack!
  • Drinking. 

    Lots and lots of drinking. 
  • Probably analyse why we lost, and start to plan how to do better next time. Learn to defend better, get more allies etc. 

    Attacking the coalition (either through a direct attack or through guerilla attacks weakening the city) that sacked the city wouldn't be out of the question. It's less about revenge and more about showing them that we won't be pushed around. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I have so many plans for a city of the dead and lets just leave it at that 
  • They can't take anything from me, if I have nothing. Muahahhaha!!! (Lives in a hole that is on the side of a tree.) - Momz. 
  • I already had planned on being more towards the "evil" side anyway. Maybe I'll find a guild of likeminded marauders to pillage with me. Mwahahah ahem
    I'll be leaning towards "good" when playing through my individual story but when it comes to nodes, I consider my enemies to be evil and my allies to be good. I guess you can say the act of revenge is something an evil character is more likely to do, but in the wild west two wrongs make a right.

    That said, it also depends on context.

    If the enemy was a former ally that decided to betray us and join another alliance, then I'd definitely make it my mission to reclaim the node if I liked the node's location and its community.

    If my own node was being a bully after reaching metropolis status and we had been prodding other node communities, it'd be more a case of comeuppance, so I might just wander off to another node if that happens.
  • Solarion said:
    I already had planned on being more towards the "evil" side anyway. Maybe I'll find a guild of likeminded marauders to pillage with me. Mwahahah ahem
    I'll be leaning towards "good" when playing through my individual story but when it comes to nodes, I consider my enemies to be evil and my allies to be good. I guess you can say the act of revenge is something an evil character is more likely to do, but in the wild west two wrongs make a right.

    That said, it also depends on context.

    If the enemy was a former ally that decided to betray us and join another alliance, then I'd definitely make it my mission to reclaim the node if I liked the node's location and its community.

    If my own node was being a bully after reaching metropolis status and we had been prodding other node communities, it'd be more a case of comeuppance, so I might just wander off to another node if that happens.
    I think kind of similarily. Though, I also have a mind to steer clear of the people I have come to know on these forums. So, if I happen to see any of you-though I will be playing more of a villain-rest assured I will not be gunning for you. Allies and known associates I would never attack, unless warranted and/or it was a guild thing/not my decision. 
  • Solarion said:
    I already had planned on being more towards the "evil" side anyway. Maybe I'll find a guild of likeminded marauders to pillage with me. Mwahahah ahem
    I'll be leaning towards "good" when playing through my individual story but when it comes to nodes, I consider my enemies to be evil and my allies to be good. I guess you can say the act of revenge is something an evil character is more likely to do, but in the wild west two wrongs make a right.

    That said, it also depends on context.

    If the enemy was a former ally that decided to betray us and join another alliance, then I'd definitely make it my mission to reclaim the node if I liked the node's location and its community.

    If my own node was being a bully after reaching metropolis status and we had been prodding other node communities, it'd be more a case of comeuppance, so I might just wander off to another node if that happens.
    I think kind of similarily. Though, I also have a mind to steer clear of the people I have come to know on these forums. So, if I happen to see any of you-though I will be playing more of a villain-rest assured I will not be gunning for you. Allies and known associates I would never attack, unless warranted and/or it was a guild thing/not my decision. 
    Such a shame I wanted to make your node into a Necropolis
  • nagash said:
    Solarion said:
    I already had planned on being more towards the "evil" side anyway. Maybe I'll find a guild of likeminded marauders to pillage with me. Mwahahah ahem
    I'll be leaning towards "good" when playing through my individual story but when it comes to nodes, I consider my enemies to be evil and my allies to be good. I guess you can say the act of revenge is something an evil character is more likely to do, but in the wild west two wrongs make a right.

    That said, it also depends on context.

    If the enemy was a former ally that decided to betray us and join another alliance, then I'd definitely make it my mission to reclaim the node if I liked the node's location and its community.

    If my own node was being a bully after reaching metropolis status and we had been prodding other node communities, it'd be more a case of comeuppance, so I might just wander off to another node if that happens.
    I think kind of similarily. Though, I also have a mind to steer clear of the people I have come to know on these forums. So, if I happen to see any of you-though I will be playing more of a villain-rest assured I will not be gunning for you. Allies and known associates I would never attack, unless warranted and/or it was a guild thing/not my decision. 
    Such a shame I wanted to make your node into a Necropolis
    Well, being evil, I am sure there will be plenty of undead running about anyway. You're welcome to join them. Lol
  • Did I misunderstand the part where they briefly had talked about how sieging a node would work? They haven't given any firm details yet, other than "sieging a metropolis would be a world-changing event, and would play out over the course of a month or several months." So plenty of time to pack up your stuff as a refugee and run for safety, though active war zones are never the easiest to get out of. I can see lower level nodes in the beginning getting knocked down and even razed, but it will be progressively harder as an area becomes more developed. So while a metropolis may drop from level 6 to level 5, it isn't going to go from megacity to smoking crater in a couple days. Plus you have to look at numbers. For a node to become a higher level city that has instanced housing and such it has to be level 4 or 5 (can't remember which), meaning it has a crapload of citizens with a vested interest in making sure their stuff doesn't get burned down and looted. Since it isn't going to be the trend of some current pvp games where you log off for the night, get some sleep, log back on to find your goat ****, it will be much harder to maintain interest in a siege unless the benefits of doing so are huge. For a neighboring group to drum up interest, resources, and planning to take on the biggest group on the block is going to take determination, skill, and luck, all of which tend to be sorely lacking in the "I'm L33T PVP!! I Roxxor U, all ur bases is mine!" crowd that tend towards these actions. Once me and mine have chosen our little slice of the world to build up, I guarantee you we aren't just going to roll over and give it up.
  • I'll be the dream crusher, not the one being crushed :p 
  • No one would dare attack us. @SteveTheSeed @KuronishiX @JakeAMhontas

     
  • For a neighboring group to drum up interest, resources, and planning to take on the biggest group on the block is going to take determination, skill, and luck, all of which tend to be sorely lacking in the "I'm L33T PVP!! I Roxxor U, all ur bases is mine!" crowd that tend towards these actions. Once me and mine have chosen our little slice of the world to build up, I guarantee you we aren't just going to roll over and give it up.
    Exactly my point of view Mr. Error. Attention span and delayed gratification will keep that crowd at bay. Just like your wall of text. Nicely done ;) 
  • @Elder I think we will struggle with our current guild size
  • @SteveTheSeed We'll just have to get more members. 
  • REEEVEEEENNGGGGEEE FOR FREEEEEEOOOOOM!
    But yeah....
    revenge is what keeps the game fun imo:D
  • Did I misunderstand the part where they briefly had talked about how sieging a node would work? They haven't given any firm details yet, other than "sieging a metropolis would be a world-changing event, and would play out over the course of a month or several months." So plenty of time to pack up your stuff as a refugee and run for safety, though active war zones are never the easiest to get out of. I can see lower level nodes in the beginning getting knocked down and even razed, but it will be progressively harder as an area becomes more developed. So while a metropolis may drop from level 6 to level 5, it isn't going to go from megacity to smoking crater in a couple days. Plus you have to look at numbers. For a node to become a higher level city that has instanced housing and such it has to be level 4 or 5 (can't remember which), meaning it has a crapload of citizens with a vested interest in making sure their stuff doesn't get burned down and looted. Since it isn't going to be the trend of some current pvp games where you log off for the night, get some sleep, log back on to find your goat ****, it will be much harder to maintain interest in a siege unless the benefits of doing so are huge. For a neighboring group to drum up interest, resources, and planning to take on the biggest group on the block is going to take determination, skill, and luck, all of which tend to be sorely lacking in the "I'm L33T PVP!! I Roxxor U, all ur bases is mine!" crowd that tend towards these actions. Once me and mine have chosen our little slice of the world to build up, I guarantee you we aren't just going to roll over and give it up.
    This is exactly how it will work and that's a good thing! It's part of the risk/reward concept the devs keep going on about :3 i assure you when players start playing ashes after a few month I reckon we'll be emotionally attached to certain nodes - and if it's under threat we'll be logging in every day to keep it going :)
    Youve explained the process very nicely I'd give you 2 likes if I could QQ
  • err.. Run,flee, get on the bandwagon, tell my mother or even better ... get all mother-in-laws to login and create havoc of fantastic proportions
  • Friesian said:
    err.. Run,flee, get on the bandwagon, tell my mother or even better ... get all mother-in-laws to login and create havoc of fantastic proportions
    Mother in law? No way! This is a MMO not a horror game :lol:
  • I will be sure that every stone taken away from my house will be firmly imprinted on the head of those who have or may have taken them or even that had the mere thought of doing so. It would be a real pity if they forgot that NO ONE CAN DESTROY MY POSSESSIONS! WAAAARGH <falls into furious rage and charges randomly people and things>
  • First and foremost its a game. If you have a great community you will bounce back in no time. If you caused your own tragedy learn by this. If you go out specially to cause tragedy to our people, guilds or server then things have a way of getting you back when you least expect it.

     
  • Marenor said:
    I will focus on regrouping with the people that helped build the node whether my own guildies or affiliated guilds, dusting off, arriving at a reasonable course of action and proceeding with the new plan.  The new plan could involve any of the options presented or a combination of option 1 with 2 or 3.  But my focus will be on ensuring the people that built the node with me are able to stand back up and find a place to survive and hopefully thrive.
    I'm stealing @Marenor's answer.  Because I couldn't have said it better.  :)
Sign In or Register to comment.