Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
A node going down or something I'm not really sure it depends on what the backlash actually is to me and the people around me. If it disrupts trading/balance of power etc. well we might have to rectify that rapidly.
So No, you will not be losing anything yourself. You will go back your day doing whatever you did before and the node will start leveling up again.
In most MMOs they present to you A neat Narrative thats only a good 1-way-Trip.
After that, its half-A$$ content.
THIS MMOs is presenting that AND a well-rounded Concept that's Universal - something always deliver because its Each time you attempt to Rebuild & Re-establish the Nodes ... its going to always be different:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll probably come across new Obstacles
You might decide to Build the Node in a different Zone
Different NPC opponents
Different Loot, Crafting Material, etc ...
Players might need to Forge new Allies ( via Guild & Player-Friendships )
Different areas will possess different resources to gather
Different Quests of all kinds upon moving to a different node.
Different Events to spawn WITHOUT the Devs having to Update it **Hopefully**
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In short, thats why the 'Core Aspect' of Ashes of Creation is the Node System - to
Re-Build. But not Like Clash of Clans. but instead ... the Journey will be Different each time . And each time a Node is destroyed and it's Citizens have to move to a different Zone ... the Lore Will be discovered along the Way
In other words, here's how i see it ... each Node is a Puzzle. The Beginning & End of that Nodes Existence will be a Part of Narrative and thus discovering more, Unique things along the way.
So i wouldn't necessarily feel discouraged about it. Since you just recreate it again
(" Universal " is a pun )
Honestly though I'd like to see freeholds actually be free. Expensive enough and hard to get by needing a large node nearby to build it. But not linked to the node in such a way that if the node goes down you lose your freehold itself. Maybe if your freehold is attacked in the siege then sure.
Don't want it to just up and fly away because X node got mugged and lost it's wallet to node Y over a disagreement on the street 2 days ago when node X made a snide remark about wolpertingers. You let me keep my freehold so I can serve beer to the local nutbars on this forum at a loss... Cause that's just what I want to do...
What I end up doing is finding the most isolated location I can find and starting my work there. The idea is that it should take a really dedicated person to get there (no sudden encounters), and it would be too much of a hassle for most people in the first place. Also most of the time this kind of location isn't the most popular one, because let's face it, it's harder to get economy going in isolated locations, and being in the center of everything (so other locations are close nearby) is out of the question.
Granted, the location I'll settle in will have to be both isolated AND beautiful, so it might take a while before I actually find such a place lol.
CONTINUE TIL DEAD PLUS ONE.
OR PLUS ONE PLUS ONE.
OR PLUS ONE PLUS ONE PLUS ONE.
TIRED TYPE.