Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tanking and Healing
I believe there was a mention of a 'soft' trinity for the architecture of this game. The trinity has been a staple of many previous MMOs, while the self sufficient style has also seen some use. The former structure is rigid, requiring specific group compositions, while the later reduces player interdependence.
I guess I have two questions to spark discussion in the community. Will the only true healing or tanking classes be cleric/x or tank/x or will x/cleric and x/tank be able to fill that role? Is there a sweet spot between a rigid trinity and self sufficiency to give players flexibility in their builds and group comp?
I guess I have two questions to spark discussion in the community. Will the only true healing or tanking classes be cleric/x or tank/x or will x/cleric and x/tank be able to fill that role? Is there a sweet spot between a rigid trinity and self sufficiency to give players flexibility in their builds and group comp?
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Comments
https://forums.ashesofcreation.com/discussion/33023/information-class-and-skills#latest
Since augment roles are more flexible, it might be interesting if a group of, as an example, x/tank, x/cleric x2, and bard/x, +4 dps was also viable.
It will be interesting to see how their system is implemented and with skill/talent trees (I think I saw this somewhere...) maybe we'll see some viable edge cases.
Hopefully there will be enough diversity in the tank/x and cleric/x playstyles to keep people interested.
You will always have the mage that can heal but never as good as a cleric. Or a Rogue that can tank but not as good as a tank. Though I've known some super rogues who could tank on certain occasions. lol
Play style is an individual thing. Two people may have the same builds but play differently. What works for one doesn't always work for another person.
Ya for those that love to tank or heal, they won't lose their interest too easy.
GW2 was such a turnoff for me due to the fact that healers were shut out with any class being able to "HEAL".
I hope it's a system where for harder content Healers are a must need to accomplish.
I'll be rolling a Cleric from the start if this is the case.
I'd be surprised if raid content can be cleared without specialised healers and tanks.
But I think all other content should be clearable with various combinations of characters and not the trinity. You might have to be creative about how it's done, using stuns, self heals, aggro trading but I doubt it'll be impossible.
Yeah, I think you and I agree also that the only class that really required for any kind of content will be bards. hahah.