Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Character Creation and class spec
This may be a long question but bare with me. One of the make it or break it things in a game for me is the uniqueness of character design and class when it comes to making my own character. When it comes to looks, I don't want to look like the very next mage 5 meters from me. Or let me put it like this, when I make a mage, I don't want to look like the next three mages out of 5 or 10. If out of 100 or even 1000 that would make a bold statement that you value uniqueness and have hundreds of different outfits. Part two to my question is class specking and builds. In a lot of games they give you a mage class, and within that class they let you spec in one of three categories: Fire, water, or Arcane; wow for example. Will you give the mage more than three specs to choose from to become a master in, for example, fire, water, wind, lighting, earth, shadow, arcane, ice, light, and same goes for other class. I get so tired of having the same generic three specs and they're 25 frost mages, 20 fire and 16 arcane, I want diversity not just with how I look but also with how I decide to build my character and which tree path (spec) I decide to go down. And When you do give us the categories to choose from will you let us become masters in that spec/field , will you let us have many different options that we can branch off into. So that if you give us 5 or however many choices to choose from within a mage class, If i pick a fire mage and there is another fire mage beside me we aren't the exact same , meaning yes you gave us different spec (fire, ice, shadow etc.) but did you give us different paths or diversity within that spec. So if they're are 20 fire mages we aren't all the same because some of us decided to branch off into fire throwing, while others decided to branch off into a fist fire master mage, and others decided to become a fire mage that focuses mainly on fire minions or fire in-casements of their enemy. Please intrepid studio put some uniqueness and in-depth thought into the direction you decide to go with character design/class because this is also a hit or miss when it comes to mmorpgs.
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Comments
There'll be 8 secondary classes with their ability to augment the mage class. There will be racial augments to the skills as well, bring the combination up to 72 possible types of mage.
Further along, you'll get social progression, religious progressions etc. that'll once again give you even more possible combinations on your mage.
https://forums.ashesofcreation.com/discussion/33023/information-class-and-skills#latest
i don't know if there will be different specs for mage because augments will already give a lot of diversity.