Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
No factions... who do we fight?
I understand that there are not going to be factions just races and I understand that it is going to be open pvp world meaning that you can turn on/off pvp mode. Does that mean that as an elf I can kill another elf? or is it going to be based on node controls and defending your node?
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There will be caravans as crafters transport their goods from location to location
There will be node sieges as nodes get built up, but those are long-term events
There will be a flagging system wherein folk are flagged, not flagged, or bounties (due to corruption). So you can choose to engage in PvP with other flagged folk, or you can choose to attempt to PK, in which case the unflagged player has the option of fighting back (less death penalty) or not fighting back (more death penalty but inflicts corruption on the instigating player), or you can choose to not engage in PvP, making that choice if you, yourself, are attacked.
There will be more, as far as I know, but those are the three main areas I paid the most attention to
However! I'm not done yet! The following link will take you to the collection of Twitch Streams. The devs have talked, and they've talked extensively, about PvP/PvE and so on and so forth. You may find it helpful! Welcome to the community!
https://www.twitch.tv/ashesofcreation/videos/all
Sure I appreciate the built in adversary based on game lore, but it just seems more organic to let players pick who they war with and who are their allies.
Factions places a sort of restriction on the experience.
In other Words, no factions = more freedom. In addition, Factions tend to Divide the Community in-game & Forums. (I've seen this happen before )
You " could " say ... that the Closest things to Factions is Personal Guild Alliances - but that in itself based on each Guild's Choices and how they operate amongst themselves - these things could change at any moment. And those " same things" are entirely based on the Individual Player(s). This will be more Prevalent & Fruition-ed when the MMO is released and it's " inner-workings " begin to reveal itself.
In short, you're " Factions " is based on Node Citizenship - Node Zone vs Node Zone. At the same time, you might have " double-agents " within your Own node. However there's even more freedom to this - although you have a Node Citizenship, the Activities you do will too, have more Freedom.
Basically ... just do what you want. Create you're own Agenda.
" you are not confined to the Coded-in Narrative, rather the Coding itself has much more Freedom for it's Player's Activities. "
All the While, still being well-rounded and contributing to Discovering the Lore & (possibly) help your Node-Construction
( if Applicable ? )
I'm attacking the darkness!
Now CityMcCityFace. Now that's a name that's upfront, without any pretension. Do you know it was voted by the citizens of the city and the city council initially had misgivings about the name but decided to honor the citizens' decision in the end?