PvP lvl 100 v 2 lvl 50
I was thinking. Would the open world PvP be ruled by all the higher levels or for exsample 2 lvl 50's be able to take down a level 100? would the level 100 just wipe the floor with them? How much would your level scale compared to others?
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Those 2 level 50's wouldn't even scratch them. DPS classes will 1 hit them in such a difference in level
We will still have to see how large the vertical power gap will be as opposed to a large horizontal abilities gap.
But, Level 50 does seemingly indicate an insurmountable gap in power such that the abilities of a Level 25 affecting a Level 50 will be relatively insignificant compared to the damage a Level 50 can quickly deliver to each Level 25.
That's like Jackie Chan or Bruce Lee fighting two purple belts.
Is the LvL 100 Player Corrupted ? If so, by how much ?
Are Both Combatants ( Purple Name ) ?
Is the 2 LvL 50 Players SkillFull while the other LvL 100 is just Geared / Higher-LvL
( vice versa )
Does the Environment have a role in Combat ? If so how much emphasis would it have ?
And probably other Variables that have yet to be considered.
atm, coin flip
Purple won't play a part in this scenario. It won't affect combat abilities so much. Not when we are talking about a level difference where a rogue will 1shot a tank
Heh. Just joining in even though it's pure speculation. Also the "disagree" statement made me laugh out loud (not insulting you but I genuinely found it quite amusing) a little since everything is speculation and we're disagreeing with each other's imagination. Hahah.
If the soft level cap is 50 and the rest for the levels beyond that gives a minute progression (0.1% of power increase per level) or horizontal progression (I.e give you more variety of augments for your skills instead of just purely adding more evasion/hp/damage etc).
The alleged level gap wouldn't matter as much then.
1) It was FOUR Level 25s vs one level 100?
2) One of the level 50s levelled to level 51? That would put their collective level at a superior 101.
OBVIOUSLY it'll all depend on where the battle is conducted. Will it be in the lava filled battle zone of Mustafar where the level cap is only level 20? In that case the level 100 will likely lose.
UNLESS, of course lvl 100 acquired the legendary amulet of Peeveepia, which will allow the player to overcome that level cap and battle as the players actual level for about a minute.
So you're saying.... we should field 100 level 1s instead? It's a bold strategy. Not one that I would employ, but I got to respect the tactic.
@Cyreph @WinterAssassin. Level 100 vs. a hundred level 1s. Pre-alpha footage.
I'm not going off of "facts" i'm going off of extremely high odds.
Crush them without breaking a sweat in fact..........
Haha, jokes aside.
I do agree in most MMOrpgs, having a not too big a level gap will be important for an equal fight. In the original guild wars
If you make the required gap too close (+/- 3 levels as a random chosen number) and the levels too hard to acquire, then it becomes a "I have more time so I'm going to beat you" pvp like scenario. Player skill and knowledge will play a part but only when the levels are at a correct range.
If you make the gaps for fair pvp wider, and allow for levels to make less of a deciding factor. The pvp, in my opinion, will put more emphasis on player skill and knowledge/ability to switch builds to best counter a tactic through horizontal progression (since players who have leveled extensively will likely be more options open to them instead of just +hp/+dmg etc for having more levels) instead of just "I win because I have more levels" hypothetical type situations.
It does make PvP more brutal in a sense that a level 50 being jumped by a large number of 30s might not be able to survive the fight though, but it ensures that players at most level ranges can contribute to a battle.
So it'll really depend on the developers. I personally prefer the 2nd scenario. That would make a much better game for me personally.
But, Enough about this from me. I made my point
If the level cap was 100, and a Level 100 vs level 50, then it'll just be like a level 50 vs. level 25 if the cap was at 50. So the numerical difference of 50 doesn't really matter.
Progression is important, people must feel that their characters have progressed but progression doesn't necessarily have to mean only higher damage mitigation or higher damage.
Developers could front load levels and give bigger bonuses at early levels and smaller leveling bonuses at later levels instead of just a linear progression where every level gives the same bonuses.
Or... (I prefer this since it doesn't affect PvE progression) give lower level characters a pvp only based effectiveness multiplier, allowing their HP and their base damage to be at the very low range of acceptable end level pvp numbers allowing players to be able to meaningfully contribute to PvP battles earlier without affecting PvE progression.
I'm not saying no level gap, but less of a level gap. The higher level player SHOULD have an advantage, but having him be able to go naked and punch people to death would kinda make PvP a joke.
I think the joke would be 2 level 50's trying to take out a level 100. I say "in their birthday suit" because there are classes who's evasion should be near impossible to hit for that level difference.