Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
In a magic world there should be tons of magical items with small useful spells for people who are not mages to use.
I mean... in our current world with electricity, which one of us would use torch? Almost no one. Because there are better solutions.
I believe in a world with magic and science nodes many better solutions should be available.,
The only MMO I played that had this was DAoC. All others have had "night" more like dusk (ala WoW). One of the scariest nights I ever spent in an MMO was in DAoC.......I was exploring a bit beyond my level and got trapped on a hillside without a torch, surrounded by mobs that were well above my level. They were continually moving around and all I could see was their nametags when relatively close. Death in DAoC meant losing a good chunk of EXP so I had to stay hyper alert until morning came.
As others have pointed out, this also opens the possibility of spells that could give you infra/ultra vision or even races like the Tulnar that would have this as part of their genetic makeup.
Aside from that, this being a PvP game makes using a light source at night a tactical choice because you might be able to see at night but that torch/lantern is like a beacon in the night, alerting others (like potential PKers) to your exact position.
In fact, I was going to suggest light stones that you could either come across while adventuring or buy from a vendor. I could see light stones embedded into jewelry and gear to give you the light you need at night if you chose to have it.
Outside will depend on the weather, the time of day, the moonlight, etc. But hopefully nighttime feels like nighttime, not WoWnighttime.
I can see it now, you are traveling through the brush and an old man wearing a gray robe approaches you. As he steps into the light, he says, "Hello. Stay awhile and listen."
Just make it a class ability or something, and walk slowly with dramatic music and your valuables easy to loot...all alone. Oh and forget your weapon at home. =p
I would love to see darkness exploited to arrange night ambushes, and as a decoy also. A lone wanderer carrying his torch in the night may look like an easy target, but who knows for sure if he is truly alone? Maybe his allies are hidden nearby, unseen in the darkness around...
Combat ends, someone in the group can pick up the torch again, and off you go in he night.
Some enemies might try to take advantage of this, by either trying to lure allies away from the light radius, into the darkness..... or by trying to knock over the torch during the fight.
Fighting at night should have different priorities and tactics, opposed to the day time. Don't you think?
As a side note, I guess Mages, with their light orbs, could become easier target And I think that rogues would hide themselves easier in the pure darkness.
Ehhh maybe now. But I definitely remember elves having infravision. Darkvision was introduced later on. Besides https://www.dandwiki.com/wiki/5e_SRD:Elf even in 5e they have darkvision. so Idk where you got that. Or if your not running off DnD junk let me know lol.